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pk2 edit mode : movement and animation

Posted: Sat Aug 16, 2008 10:37 pm
by malika69
can someone explain how i can change the animation on pk2 please !

ex : i want fly on the air like i have see on many video ...

Thx a lot

ps : i hear is with .ban stuff but im not sure

Re: pk2 edit mode : movement and animation

Posted: Tue Aug 19, 2008 10:23 am
by Dark Ashelin
These are the pet animation codes (including the raven fly animation):

prim\ani\cos\p_(petname)\p_(petname)_stand01.ban = Stand animation
prim\ani\cos\p_(petname)\p_(petname)_stand02.ban = Stand animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_stand03.ban = Stand animation
prim\ani\cos\p_(petname)\p_(petname)_walk.ban = Walk animation
prim\ani\cos\p_(petname)\p_(petname)_run.ban = Run animation
prim\ani\cos\p_(petname)\p_(petname)_emoticon01.ban = Charming Action animation (for Monkey, Squirrel, Wolf)
prim\ani\cos\p_(petname)\p_(petname)_emotion.ban = Charming Action animation (for Penguin, Kangaroo, Goldpig, Pinkpig, Glider, Raccoon, Cat, Sylph)
prim\ani\cos\p_(petname)\p_(petname)_attractive.ban = Charming Action animation (for Rabbit, Raven)
prim\ani\cos\p_(petname)\p_(petname)_attract01.ban = Charming Action animation (for Bear01)
prim\ani\cos\p_(petname)\p_(petname)_imotion.ban = Charming Action animation (for Bear02)
prim\ani\cos\p_(petname)\p_(petname)_pick.ban = Pick up animation (Grabbing pets) (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_die.ban = Die animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_damage01.ban = Getting hit animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_attack01.ban = Attack animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_attack02.ban = Attack animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_attack03.ban = Attack animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_attack04.ban = Attack animation (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_die_rm.ban = ??? (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_down.ban = ??? (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_down_rm.ban = ??? (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_down_up.ban = ??? (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_down_die.ban = ??? (Attacking pets)
prim\ani\cos\p_(petname)\p_(petname)_down_damage.ban = ??? (Attacking pets)

And these are the petnames:

cos\p_wolf_01.bsr = Small Wolf
cos\p_wolf_02.bsr = Big Wolf
cos\p_myowon.bsr = Monkey
cos\p_seowon.bsr = Squirrel
cos\p_wolf_white_01.bsr = Small White Wolf
cos\p_wolf_white_02.bsr = Big White Wolf
cos\p_rabbit.bsr = Rabbit
cos\cos_p_spot_rabbit.ddj = Spotted Rabbit
cos\p_jinn.bsr = Small Genie (kSro)
cos\p_jinn_02.bsr = Big Genie (kSro)
cos\p_RAVEN01.bsr = Small Three Footed Crow
cos\p_RAVEN02.bsr = Big Three Footed Crow
cos\p_PENGUIN01.bsr = Small Penguin
cos\p_PENGUIN02.bsr = Big Penguin
cos\p_KANGAROO01.bsr = Small Kangaroo (kSro)
cos\p_KANGAROO02.bsr = Big Kangaroo (kSro)
cos\p_goldpig.bsr = Gold Pig
cos\cos_p_pinkpig.ddj = Pink Pig
cos\p_gglider.bsr = Glider (kSro)
cos\p_bear01.bsr = Small Bear
cos\p_bear02.bsr = Big Bear
cos\p_raccoondog.bsr = Raccoon (kSro)
cos\p_cat.bsr = Cat
cos\p_brownie.bsr = Sylph
cos\p_fox01.bsr = Small Fox (kSro)
cos\p_fox02.bsr = Big Fox with 3 tails (kSro)
cos\p_frilled_lizard.bsr = Little lizard (kSro)
cos\p_gorilla01.bsr = Small Gorilla (kSro)
cos\p_gorilla02.bsr = Big Gorilla (kSro)

And these are the chinese char codes:

char\china\chinaman_adventurer.bsr = Liu ZhaoYing
char\china\chinaman_bogy.bsr = Yan Gong Lei
char\china\chinaman_fighter.bsr = DuGu He
char\china\chinaman_merchant.bsr = Feng XuanYang
char\china\chinaman_monk.bsr = XinHun
char\china\chinaman_monkey.bsr = Pan XiaoLong
char\china\chinaman_necromancer.bsr = DeLuo FaWang
char\china\chinaman_nobleboy.bsr = MuRong Feng
char\china\chinaman_performer.bsr = He XiaoTian
char\china\chinaman_priest.bsr = XuJing
char\china\chinaman_scholar.bsr = ShangGuan Fei
char\china\chinaman_tattoo.bsr = GongSun Liuyun
char\china\chinaman_warrior.bsr = BaShaKe
char\china\chinawoman_adventurer.bsr = Lin XueJun
char\china\chinawoman_assassin.bsr = AYiSha
char\china\chinawoman_bogy.bsr = YanLing
char\china\chinawoman_fighter.bsr = Cheng BiXiao
char\china\chinawoman_fox.bsr = MaEr
char\china\chinawoman_kangsi.bsr = XiaoRong
char\china\chinawoman_kisaeng.bsr = YinQiao
char\china\chinawoman_merchant.bsr = CuiHua
char\china\chinawoman_necromencerb.bsr = TianLian
char\china\chinawoman_necromencerw.bsr = Wu RuoLan
char\china\chinawoman_noblegirl.bsr = ChuXue
char\china\chinawoman_scholar.bsr = Yue Juan
char\china\chinawoman_warrior.bsr = SiQin


You'll need to find the animation codes for your character and replace them with a pet code.

Re: pk2 edit mode : movement and animation

Posted: Tue Aug 19, 2008 6:41 pm
by YoMama
malika69 wrote:can someone explain how i can change the animation on pk2 please !

ex : i want fly on the air like i have see on many video ...

Thx a lot

ps : i hear is with .ban stuff but im not sure


what video are you talking about?

Re: pk2 edit mode : movement and animation

Posted: Tue Aug 19, 2008 6:45 pm
by Dark Ashelin
Search on youtube, there are videos where someone is doing the Raven animation (fly around) with his char.

Re: pk2 edit mode : movement and animation

Posted: Tue Aug 26, 2008 4:08 pm
by penfold1992
where are the animation files in media.pk2? i dnt want to use find/replace

Re: pk2 edit mode : movement and animation

Posted: Tue Oct 07, 2008 6:17 am
by Eraser_Rain
Very nice sig you have there man it proves that it's a good pk2.

Re: pk2 edit mode : movement and animation

Posted: Tue Oct 07, 2008 8:28 pm
by Furious
Eraser_Rain wrote:Very nice sig you have there man it proves that it's a good pk2.


why do you only post in topics where the last post was made more than 1 month ago?

Re: pk2 edit mode : movement and animation

Posted: Wed Oct 08, 2008 12:56 am
by magisuns
Eraser_Rain wrote:Very nice sig you have there man it proves that it's a good pk2.

no it doesnt retard /reported for continous topic bumping