what stats make a weapon good?
stats are:
mag attk power (+ X%)
durability
attack distance
attack rating (+ X%)
crit
Mag reinforce (+ X%)
i need to know so i can pick the best weapons for my lvl.
also if anyone knows what all these stats mean (besides the obvious ones: attk power, durability, distance, and crit)
Weapon Stats
- keiichiz
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Weapon Stats
Hiding behind the pretense of denial.
- Andrei
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Re: Weapon Stats
If u have all good then it is a good wpn mostly u need mag. atk. pwr crit u dont need beacouse i think u mean for staff and it is 100% alredy then attack distance u cant change
u just need good mag attk power dura attack rating and mag reinf then add some blues int str durability block ratio attack power increase and that hf
u just need good mag attk power dura attack rating and mag reinf then add some blues int str durability block ratio attack power increase and that hf
- pr0klobster
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Re: Weapon Stats
1st...try searching:
viewtopic.php?f=2&t=93173&p=1214738&hilit=phy+mag+reinforce#p1214738
Secondly, it will vary by the weapon. For example, my cleric rod has no need of phys attack (or very limited need, if at all) or phys reinforce, or crit, or attack distance.
Att rating means how hard you hit, there's a range and the higher the rating, the closer to the top of the range your average damage is.
Crit doesn't matter at all on a magical weapon.
So if you're doing something with a bow, you want to push phys attack and reinforce then magical optionally (unless it's a spear, which is primarily magical). Euro weapons like a cleric rod have no need for phys at all.
Meh, there is more to it than that, and I'm thinking I got some of it wrong, but I never play a Chinese. Just search around, there are lots of threads discussing it including one very long one that I can't find right now.
viewtopic.php?f=2&t=93173&p=1214738&hilit=phy+mag+reinforce#p1214738
Secondly, it will vary by the weapon. For example, my cleric rod has no need of phys attack (or very limited need, if at all) or phys reinforce, or crit, or attack distance.
Att rating means how hard you hit, there's a range and the higher the rating, the closer to the top of the range your average damage is.
Crit doesn't matter at all on a magical weapon.
So if you're doing something with a bow, you want to push phys attack and reinforce then magical optionally (unless it's a spear, which is primarily magical). Euro weapons like a cleric rod have no need for phys at all.
Meh, there is more to it than that, and I'm thinking I got some of it wrong, but I never play a Chinese. Just search around, there are lots of threads discussing it including one very long one that I can't find right now.
If faith is a crutch, I'm not limping anymore.
- keiichiz
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Re: Weapon Stats
ty for responses
maybe i shud have added that im talking about a euro harp
maybe i shud have added that im talking about a euro harp
Hiding behind the pretense of denial.
Re: Weapon Stats
keiichiz wrote:what stats make a weapon good?
stats are:
mag attk power (+ X%)
durability
attack distance
attack rating (+ X%)
crit
Mag reinforce (+ X%)
i need to know so i can pick the best weapons for my lvl.
also if anyone knows what all these stats mean (besides the obvious ones: attk power, durability, distance, and crit)
Reinforce multiplies the attack on the weapon based on the int or str you have.
Maddening

