Recovery Division

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BloodyBlade
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Recovery Division

Post by BloodyBlade »

So I heard RD heals party members with the lowest hp.
e.g. You have a party with a cleric, warrior and a wizard.
If the wizard uses life turnover he will have the lowest hp of the party, so will he get constantly healed? :s Or is it the lowest hp in percentage?
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Norain_
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Re: Recovery Division

Post by Norain_ »

It heals everyone not just one. And it heal with a couple of seconds everytime. Dont know how many...
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BloodyBlade
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Re: Recovery Division

Post by BloodyBlade »

oh ok, thnx =)
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Glavie's Girl
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Re: Recovery Division

Post by Glavie's Girl »

oO humm lol.

Recovery Division works like this; Every 4 seconds it heals the person with the lowest current hp level.

Example:
Party is made up of a cleric, warrior and a wizard.
Wizard has 1k hp
warrior has 1k hp(lol)
cleric has 1k hp

Mob appears, and wacks the warrior for 500 dmg and does 250 splash dmg to wizard.

Warrior has 500 hp and wizard has 750, thus Recovery Division heals first and ONLY the warrior. After 4 seconds pass it heals the wizard.
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BloodyBlade
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Re: Recovery Division

Post by BloodyBlade »

Glavie's Girl wrote:oO humm lol.

Recovery Division works like this; Every 4 seconds it heals the person with the lowest current hp level.

Example:
Party is made up of a cleric, warrior and a wizard.
Wizard has 1k hp
warrior has 1k hp(lol)
cleric has 1k hp

Mob appears, and wacks the warrior for 500 dmg and does 250 splash dmg to wizard.

Warrior has 500 hp and wizard has 750, thus Recovery Division heals first and ONLY the warrior. After 4 seconds pass it heals the wizard.


So you mean it heals the person with the lowest %?
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equi
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Re: Recovery Division

Post by equi »

yes man its a % that matters when using this skill.
its not the amount of health points that counts but the actual % of health you or party members have that gets heald.

every x amount of seconds the one with the lowes % in the actual party will be heald.
the higher level of this skill the higher healing points are distributed.

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