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[REQ] pk2 editing map part

Posted: Fri May 09, 2008 6:57 pm
by farid
i need help plz :D

i've extracted the map slices hexedited and changed to dds added the spawn points to the slices and saved then hexedited again n made it ddj when i import them again i get a null error and when i do manually i write the pat Media/interface/worldmap and tryed also Media/interface/worldmap/map it says sucsses but its not working

Image

any idea what i did wrong or what i should do :)

thanks in advance

Re: [REQ] pk2 editing map part

Posted: Fri May 09, 2008 7:39 pm
by Rumai
i think you should use the search button!

Re: [REQ] pk2 editing map part

Posted: Fri May 09, 2008 10:25 pm
by farid
i did couldnt find what i need if u saw what i need somewhere in the forum paste the link here plz

Re: [REQ] pk2 editing map part

Posted: Sat May 10, 2008 12:10 am
by XMoshe
Adding spawnpoints to your map gives you an unfair advantage over the others and that isnt allowed here on SRF (pk2 wise)...But I guess I'm wrong blehbleh

Re: [REQ] pk2 editing map part

Posted: Sat May 10, 2008 6:34 am
by farid
i dont see anything not fair in that :D . everybody has the unique maps already :)

Re: [REQ] pk2 editing map part

Posted: Sat May 10, 2008 2:38 pm
by Sovereign
Whats not fair about it? You can go unique huting, and have the maps open in another window. All this allows you to do is not bothering to switch windows.

Re: [REQ] pk2 editing map part

Posted: Sun May 11, 2008 8:53 am
by farid
Any Help :D?

Re: [REQ] pk2 editing map part

Posted: Sun May 11, 2008 5:28 pm
by William-CL
It disadvantages other people so no one is going to do it for you at risk of getting banned.