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problem with blader

Posted: Sun May 04, 2008 2:41 pm
by table
ok so when i made a new blader this is what happened. i clicked attack on a mob that was walking away from me. my guy gos up to it, but stops a few feet away to attack it. but before he attacks it, the monster walks farther away, and my guy gos like an inch forward to regain ground. again, the monster walks away, and my guy has to catch up. it kept happening until it stopped walking. by that time, i wasted about 150 mp with my imbue... and im not funded on that server so i need the money, but its not like i can stop and sit down every 3 or 4 mobs! can somebody help me avoid this??? :banghead:


EDIT
fixed it =D i started a new character on a different server and it works fine O.o

Re: problem with blader

Posted: Sun May 04, 2008 5:57 pm
by Barotix
fight mobs that don't run so much... I don't really understand the problem. Just double click then activate your imbue right before you get to the mob that way you don't waste pots.

Re: problem with blader

Posted: Sun May 04, 2008 8:44 pm
by Lorenzo
It happens in job a lot, if the opponent runs a little bit slower than you, you catch him, your charater start his nuke / KD , but when it s ready to launch , the guy is too far and you must run again ...


it s just very stupid...

wear garnment, or get light imbue, buy speed scroll , gale drug , quit the game before you get bored...

Re: problem with blader

Posted: Sun May 04, 2008 11:08 pm
by Barotix
Lorenzo wrote:It happens in job a lot, if the opponent runs a little bit slower than you, you catch him, your charater start his nuke / KD , but when it s ready to launch , the guy is too far and you must run again ...


it s just very stupid...

wear garnment, or get light imbue, buy speed scroll , gale drug , quit the game before you get bored...


..., but in SRO once the animation has started the hits register unless the opponent is dead. Thats why I don't understand his problem.

Re: problem with blader

Posted: Mon May 05, 2008 10:39 am
by Lorenzo
Barotix wrote:
Lorenzo wrote:It happens in job a lot, if the opponent runs a little bit slower than you, you catch him, your charater start his nuke / KD , but when it s ready to launch , the guy is too far and you must run again ...


it s just very stupid...

wear garnment, or get light imbue, buy speed scroll , gale drug , quit the game before you get bored...


..., but in SRO once the animation has started the hits register unless the opponent is dead. Thats why I don't understand his problem.



it happens to me very often :
1- I run after someone,
2- I catch him back ,
3- As I am close enought my char do a " break " to start his knockdown or nuke .
3bis - the other guys runs a bit farther and become "out of range to launch the attack"
4- My char start running again .



Basically you can't pursue someone with :
1- klik on him once
2- klik on a skill

It would provoke the strange behavior described above.

You have to run close enough to him first
and then klik the disered skill.