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[pk2 edit] How do i change my Wolf to the Jinn and my Cat t?

Posted: Sun Jan 06, 2008 9:07 pm
by venom34
first of all, sry if i am wrong here! when i am, then pls mod move this thread to the right place :D

wel my question ist simple: how do i turn my wolf (every level) to the Jinn and my cat to a Faerie ?

i tried it with these codes:

cos\p_wolf_01.bsr
cos\p_wolf_02.bsr


and just replaced them with these codes:

cos\p_jinn.bsr
cos\p_jinn_02.bsr


with xvi32 but sro crashed by starting, so i muust have did something wrong. can somebody help?

and how do i do the cat to a faerie?

thxs venom34

Posted: Sun Jan 06, 2008 9:11 pm
by Hellzowner
Whats a Jinn?

Posted: Sun Jan 06, 2008 9:14 pm
by venom34
Jinn = Genie

Re: [pk2 edit] How do i change my Wolf to the Jinn and my Ca

Posted: Sun Jan 06, 2008 9:22 pm
by Crumpets
venom34 wrote:first of all, sry if i am wrong here! when i am, then pls mod move this thread to the right place :D

wel my question ist simple: how do i turn my wolf (every level) to the Jinn and my cat to a Faerie ?

i tried it with these codes:

cos\p_wolf_01.bsr
cos\p_wolf_02.bsr


and just replaced them with these codes:

cos\p_jinn.bsr
cos\p_jinn_02.bsr


with xvi32 but sro crashed by starting, so i muust have did something wrong. can somebody help?

and how do i do the cat to a faerie?

thxs venom34


Well one obvious problem .. would be that you altered the size of your file. And didn't set it right again.

cos\p_wolf_01.bsr = 17 characters.
cos\p_jinn.bsr = 14 characters.

You would be changing the wolves 1-39 , which would be 39 x 3 = 117 bytes smaller. Add that too the:

cos\p_wolf_02.bsr = 17 characters.
cos\p_jinn_02.bsr = 17 characters.

No problems there, so basically the reason why your game crashes is because you altered the size of your media.pk2 by 117 bytes.

How to fix that would be to open your media.pk2 up in XVI32, scroll to the bottom then click EDIT ---> INSERT STRING. Then do what it says here:

Image

Make sure it's like that. Then if all goes well you should see 117 sets of 00's at the END of your pk2 in XVI32. If you see that save it and load your game. Should work.

Posted: Sun Jan 06, 2008 9:26 pm
by venom34
ok i understood that :D thxs just 2 questions :

do i have to do my wolf 01, 02,03,04 etc etc ....

or is it just ok with wolf_01 and wolf_02 ???

and does somebody knows how to change the cat into a faerie????? :?:

Posted: Sun Jan 06, 2008 10:04 pm
by Crumpets
venom34 wrote:ok i understood that :D thxs just 2 questions :

do i have to do my wolf 01, 02,03,04 etc etc ....

or is it just ok with wolf_01 and wolf_02 ???

and does somebody knows how to change the cat into a faerie????? :?:


wolf_01 = 1-39 ( Basically means the puppy )
wolf_02 = 40-140

For now I don't have the info too the Fairy's, cause they are only in the kSRO data.pk2 I think. Seeing as I just formatted I don't have that info yet.

Posted: Mon Jan 07, 2008 5:39 am
by venom34
so i tried that what you said about the extra strings, but it didnt work :(

well doesnt matter :roll:

Posted: Mon Jan 07, 2008 11:59 pm
by Hellzowner
venom34 wrote:so i tried that what you said about the extra strings, but it didnt work :(

well doesnt matter :roll:


Probably because the way your really meant to change things like wolves is to do the extract/inject method.