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What is the (+100%) , for example, for?
Posted: Sun Sep 30, 2007 10:22 am
by Rubennz
Sometimes if a item has str increase for example, after it it says: (+66%) (For example again

)
for what is it , Please a clear and good decription

Posted: Sun Sep 30, 2007 10:23 am
by Luoma
if its at (100%) i means its fully upgraded and cant go up anymore.
Posted: Sun Sep 30, 2007 10:25 am
by ikjopp
ohhh ok, so if you have str 2 increase (66%) you can up it, and if you have str 2 increase (100%) you cant?
Posted: Sun Sep 30, 2007 10:29 am
by Luoma
yah
and the amount of int & str that can be added goes up with the degree (although i dont know the exact amount)
Posted: Sun Sep 30, 2007 10:33 am
by MrBow
ikjopp wrote:ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?
its a simple math,
str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)
Posted: Sun Sep 30, 2007 10:46 am
by Rubennz
MrBow wrote:ikjopp wrote:ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?
its a simple math,
str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)
k thx, Close it. Topic answered...
Posted: Sun Sep 30, 2007 5:37 pm
by Aby
Rubennz wrote:MrBow wrote:ikjopp wrote:ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?
its a simple math,
str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)
k thx, Close it. Topic answered...
Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..
Posted: Sun Sep 30, 2007 6:45 pm
by Rainigul
Aby wrote:Rubennz wrote:MrBow wrote:ikjopp wrote:ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?
its a simple math,
str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)
k thx, Close it. Topic answered...
Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..
He did it wrong.
It's 1str=0%
2=33%
3=66%
4=100%
Posted: Mon Oct 01, 2007 1:18 am
by Potetgull
[SD]Rainigul wrote:Aby wrote:Rubennz wrote:MrBow wrote:ikjopp wrote:ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?
its a simple math,
str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)
k thx, Close it. Topic answered...
Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..
He did it wrong.
It's 1str=0%
2=33%
3=66%
4=100%
Depends on the item degree -_-
Posted: Mon Oct 01, 2007 1:39 am
by Rainigul
Potetgull wrote:[SD]Rainigul wrote:Aby wrote:Rubennz wrote:MrBow wrote:ikjopp wrote:ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?
its a simple math,
str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)
k thx, Close it. Topic answered...
Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..
He did it wrong.
It's 1str=0%
2=33%
3=66%
4=100%
Depends on the item degree -_-
I know, but he was doing an example with 66%, so I did an (the correct) example with 66%.
Posted: Mon Oct 01, 2007 7:17 am
by Orotiagito
Just to clarify...or confuse more...
Blues are little harder to understand.
Degree 1-4
Str 1 (0%) = You have the Str Attribute, but its the lowest value.
Str 2 (50%) = You have the Str Attribute, but its the middle value.
Str 3 (100%) = You have the Str Attribute, its the highest value.
Degree 5-6 go up to Str 4 (100%)....so Str 1 stays (0%)......Str 2 changes to (33%)......Str 3 changes to (66%).....
Degree 7-8 go up to Str 5 (100%)....so Str 1 stays at (0%)....Str 2 changes to (25%)....Str 3 changes to (50%)......Str 4 changes to (75%)....
---------------------------------------------------
Easiest way to understand the % is a Shields Block Ratio.
NPC Shields have 10 (0%) Block Ratio.
You'll find some shields that have 15 (50%) Block Ratio....
16 (60%)
13 (30%)
20 (100%)
etc....