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Euro tri-classing
Posted: Sat Sep 08, 2007 10:18 am
by Fyre
Recently made a rogue, thinking of a subclass for her. I was probably going to go rogue/cleric... but I was wondering if it's viable, or even possible, to have three classes? Say, a rogue, with some points into bard for the movespeed/noise, then the rest into cleric?
Posted: Sat Sep 08, 2007 10:22 am
by MasterKojito
Possible but....not recomended. ok idea, but waste of sp. Also there is a masterys cap that rises with each level so that screws your idea.
Posted: Sat Sep 08, 2007 10:27 am
by Sylhana
MasterKojito wrote:Possible but....not recomended. ok idea, but waste of sp. Also there is a masterys cap that rises with each level so that screws your idea.
+1
It can work well at lower lvls for chi chars as the mastery restriction is waved (only a problem as you get to a higher lvl).
Posted: Sun Sep 09, 2007 12:07 am
by Atsuten
Best sub-skill is probably Recovery Division, req. Cleric Mastery 40
Noise lvl 1 stops working at mobs lvl 30, also does NOT affect champions or giants. Additional lvls in noise will increase its lvl cap, but since you need to skill pt farm, idk if it would really be useful.
Once Rogue reaches lvl 30, you can make masks out of the birds around Samakarland (the second city, I can never spell it right). Those things are faster than a bard+zerk, so you shouldn't have an issue with speed.
I would not recommend 2 subs because you do not want to delay getting RD from Cleric, and I don't really notice a huge difference in kill speed w/out the bard sub (I de-leveled it for a higher lvl cleric sub)
Posted: Mon Sep 10, 2007 12:09 am
by FireVortex
Atsuten wrote:Best sub-skill is probably Recovery Division, req. Cleric Mastery 40
Noise lvl 1 stops working at mobs lvl 30, also does NOT affect champions or giants. Additional lvls in noise will increase its lvl cap, but since you need to skill pt farm, idk if it would really be useful.
Once Rogue reaches lvl 40, you can make masks out of the birds around Samakarland (the second city, I can never spell it right). Those things are faster than a bard+zerk, so you shouldn't have an issue with speed.
I would not recommend 2 subs because you do not want to delay getting RD from Cleric, and I don't really notice a huge difference in kill speed w/out the bard sub (I de-leveled it for a higher lvl cleric sub)
fixed it
Posted: Mon Sep 10, 2007 4:16 am
by Atsuten
Once Rogue reaches lvl 40,
fixed it
I thought the mob only had to be below your lvl, and the mask skill only requires lvl... 20? The birds are lvl 30, so if you are lvl 30, why can't you make a mask from them?
Posted: Mon Sep 10, 2007 6:10 am
by Gokenzul
Atsuten wrote:Once Rogue reaches lvl 40,
fixed it
I thought the mob only had to be below your lvl, and the mask skill only requires lvl... 20? The birds are lvl 30, so if you are lvl 30, why can't you make a mask from them?
The skill itself determines level maximum. First tick = up to 20, second tick = up to 30, etc.
Posted: Mon Sep 10, 2007 6:44 am
by Atsuten
Posted: Mon Sep 10, 2007 5:26 pm
by Glavie's Girl
you gain two masteries per lvl, having three wouls seriously gimp your sub trees, since at lvl 80 you can have one main at 80, and two at 40? that doesn't make much sense.