So how does the Garment MP bonus work anyway?
Posted: Tue Jul 03, 2007 12:13 pm
Wearing full garms, I noticed that my autopot was wasting MP pots bc each pot did a hecka more MP than it was rated for. I did the math and I was getting %20 extra MP from each MP pot, like 220 MP + 20% almost exactly. Is that the MP bonus?
>>>>>>>>>update>>>>>>>
ADDED EXAMPLE: I am not in the game right now but I THINK this is whats happening....
If my CHaracter has 632 of 900 MP a small MP pot should yield 632+220=852 MP but when I am in full garm I get 632+220+180=1032=over capacity thus the autopot setting would have to be set down to like %55 to trigger the autopot function without wasting MP.
from other posts in this thread it looks like the more MP capacity your character has the bigger the bonus since the bonus is %20 of your total MP.
This REALLLY makes full garm necessary for any STR character interested in farming cheaper or for PVP, or really anyone who is not in danger of any real phisical damage from white or higher mobs and not jobbing.
>>>>>>>>>update>>>>>>>
ADDED EXAMPLE: I am not in the game right now but I THINK this is whats happening....
If my CHaracter has 632 of 900 MP a small MP pot should yield 632+220=852 MP but when I am in full garm I get 632+220+180=1032=over capacity thus the autopot setting would have to be set down to like %55 to trigger the autopot function without wasting MP.
from other posts in this thread it looks like the more MP capacity your character has the bigger the bonus since the bonus is %20 of your total MP.
This REALLLY makes full garm necessary for any STR character interested in farming cheaper or for PVP, or really anyone who is not in danger of any real phisical damage from white or higher mobs and not jobbing.