S/S Nuker Help

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-Player-
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S/S Nuker Help

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I've started a new character a S/S nuker I've been going full Int up to lvl 20 now and I need some help.

I've seen alot of high lvl S/S nukers PVP and they seem to have alot of HP because they don't die after a combo from a glaiver, is this because they are hybrid or they just have alot of Str and HP on their gear?

I want my S/S to have more HP so I wanna switch to hybrid later on but I wanna know what the best lvl is to do so. Ive been told by a few people in-game that i should go int until 60 then str from then on and from others 2:1 int from lvl 30 onwards. I would just like some advice from some people who have made a high lvl S/S hybrid or pure.

Thanks
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Poochu
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Post by Poochu »

adding hp at a low level can mess up your int balance.

in the later levels, you can add a few hp points (i think 9 is okay) then your balance change will be hardly noticable.

adding to many too early will make your magic damage be rubbish.
Started playing again, on CSRO now though, not ISRO (:
Hybrid - 5x 70:70 Hybrid - Ocean[VIP] CSRO
_EXPO_ - 7x 1H Warrior Cleric - ISRO - QUIT

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[SD]Kratos
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Post by [SD]Kratos »

Hybrid have pretty good hp. The shield also helps not to die. Ofcourse at high lvls its recommended to get +hp and mp on ur gear
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cin

Post by cin »

[SD]Kratos wrote:Hybrid have pretty good hp. The shield also helps not to die. Ofcourse at high lvls its recommended to get +hp and mp on ur gear


+1

id say start off a pure int, add a few str points to your stats to end up with a
nice balance on magic and physical and add as much str and int on your gear
in the end.

you need to make sure that your balance without clothes is right. all the str
and int points and hp/mp you add to your gear afterwards, are extra.

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Post by -Player- »

What would be a good phy balance and mag balance for a S/S hybrid?
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Player - Wizard / Cleric

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