Alchemy sequence
- achmalach
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Alchemy sequence
In what order do you 'pimp' your weapon/gear/accesories?
(specific alchemy/+'s)
Like in: do you first upgrade the critical of it or you do the str tabs first?
(specific alchemy/+'s)
Like in: do you first upgrade the critical of it or you do the str tabs first?
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TwelveEleven
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Re: Alchemy sequence
achmalach wrote:In what order do you 'pimp' your weapon/gear/accesories?
(specific alchemy/+'s)
Like in: do you first upgrade the critical of it or you do the str tabs first?
I do it in the order they are in my inven..
sometimes i + it first, sometimes i do stats alchemy first
Ps. If you wanna use a str tab to up the str on it, you won't succeed. Use a stone instead
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- Erikutisnx
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- JeSsi3JaiJai
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- justaskphil
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phys/mag reinforce
phys/mag attack
blue stats - dur, AR, blocking
INT
STR
crit - it's always last, but if everything else looks good to this point, I don't worry so much about it at the end. Better to have a good hard hitting weap than having to rely on lucky hits for more damage.
Creatures of habit we are...
phys/mag attack
blue stats - dur, AR, blocking
INT
STR
crit - it's always last, but if everything else looks good to this point, I don't worry so much about it at the end. Better to have a good hard hitting weap than having to rely on lucky hits for more damage.
Creatures of habit we are...

- JeSsi3JaiJai
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achmalach wrote:isn't it better to do less important blues in the beginning? Since otherwise you risk more in attribute assimilation?
waht i know is if there is more blues, it's harder to work.. so if there is no blues, more likely your first stone will work.....
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- caseyd4
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For me I always buy a weapon with Hi crit, its hardest to get anythin on (IN my experience), With possibly 1 or 2+ . As + and ++ are not that much more expensive than normal esp +1 (they are usually drops, and ergo seling items not a persons actual weapon). Therefor my process would be If No Blue,
1. Stone of Steady , as i have paid a bit already(dont want it all going wrong), would like to do a immortal/lucky/astral here but aint going to get the tablet...
2. Now do all my ++ usually to 3 as its the safest i found before you stat hitting 0 again
3. Int and Str which ever is your preference
4. Attack rating or weapon/magic, if i done int im obviously want this hi and also str for weapon to take advantage of their bonus.
5. Overall Attack Rating, Much underated imo. A good focus stone and stone of strikes and your flying...
Well thats my short run down on order, im a bow so i dont know how you would fit with this but best of luck !.
1. Stone of Steady , as i have paid a bit already(dont want it all going wrong), would like to do a immortal/lucky/astral here but aint going to get the tablet...
2. Now do all my ++ usually to 3 as its the safest i found before you stat hitting 0 again
3. Int and Str which ever is your preference
4. Attack rating or weapon/magic, if i done int im obviously want this hi and also str for weapon to take advantage of their bonus.
5. Overall Attack Rating, Much underated imo. A good focus stone and stone of strikes and your flying...
Well thats my short run down on order, im a bow so i dont know how you would fit with this but best of luck !.

because of the assimilation, you should do the "less important things" first.
Since plussing is completely unrelated to anything else, feel free to do it anytime (for example when you get frustrated with everything else)
1) Blue Durability - it's not hard to get back if it assimilates down
2) White Dura
3) Blue AR - again it's a relatively easy blue to get back up
4) White AR
5) Blue Blocking Ratio
6) Int
7) Phys reinforce/Mag reinforce (depending on which is more important for your build do that one second)
Str
9) Crit
10) Phys/Mag attack (again depending on which is more important for your build)
Since plussing is completely unrelated to anything else, feel free to do it anytime (for example when you get frustrated with everything else)
1) Blue Durability - it's not hard to get back if it assimilates down
2) White Dura
3) Blue AR - again it's a relatively easy blue to get back up
4) White AR
5) Blue Blocking Ratio
6) Int
7) Phys reinforce/Mag reinforce (depending on which is more important for your build do that one second)
9) Crit
10) Phys/Mag attack (again depending on which is more important for your build)
Dammit... i came back....
addicting games.....
Thanks very very much to Shimohime
addicting games.....
Thanks very very much to Shimohime
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