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obviouse?

Posted: Thu Apr 19, 2007 11:41 am
by iceheartxx
ok this is probably obviose but i just want to make sure i am right.

A skill says its attack is (145-170) (200%)

Does that mean you take the attack ration and multiply it by 200%?

Re: obviouse?

Posted: Thu Apr 19, 2007 1:17 pm
by [SD]Master_Wong
iceheartxx wrote:ok this is probably obviose but i just want to make sure i am right.

A skill says its attack is (145-170) (200%)

Does that mean you take the attack ration and multiply it by 200%?


no its the cool down time aka how long it takes before you can reuse

Posted: Thu Apr 19, 2007 1:58 pm
by iceheartxx
are you sure about that? because wepons have it to.

Re: obviouse?

Posted: Thu Apr 19, 2007 2:33 pm
by Fat_Smurf
Master_wong wrote:
iceheartxx wrote:ok this is probably obviose but i just want to make sure i am right.

A skill says its attack is (145-170) (200%)

Does that mean you take the attack ration and multiply it by 200%?


no its the cool down time aka how long it takes before you can reuse


hum both fire and lightning nuke first book have 250%

Posted: Thu Apr 19, 2007 2:38 pm
by Rainigul
It means that it does 2 times the damage, but takes 2 times as long to use.

It has nothing to do with cooldown time. All imbue books only have 100%.

Posted: Thu Apr 19, 2007 4:08 pm
by [SD]Master_Wong
Rainigul wrote:It means that it does 2 times the damage, but takes 2 times as long to use.

It has nothing to do with cooldown time. All imbue books only have 100%.



dude it is and was said by joymax way back when they bothered with q&a's



well i resread what i said you said blah blah blah and found this

technically if the skill is slower the cool down will be slower

Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.

Posted: Thu Apr 19, 2007 6:05 pm
by Fat_Smurf
well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk

Posted: Thu Apr 19, 2007 11:44 pm
by [SD]Master_Wong
Fat_Smurf wrote:well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk


this is what joymax said themselfs duh

Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.

Posted: Fri Apr 20, 2007 9:56 am
by Fat_Smurf
Master_wong wrote:
Fat_Smurf wrote:well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk


this is what joymax said themselfs duh

Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.


joymax also said they'll ban all botter :P

Posted: Fri Apr 20, 2007 10:15 am
by Stress
That's exactly what it means:
Strong bow (350%)
Anti-devil bk2. (200%)

Anti-devil is executed slower, but also has less damage. Strong bow has a large pre-shot delay and hits stronger then anti-devil.
Brought, for example, at level 31, Strong bow will hit around 1.5 times stronger then anti-devil.
The segnificance can also be the following
200% / 100 = 2 seconds (Anti devil skill attack delay)
350% / 100 = 3, 5 seconds (Strong bow attack delay)

More detailed here: http://www.silkroadforums.com/viewtopic.php?t=27435

Posted: Sun Apr 22, 2007 6:18 pm
by [SD]Master_Wong
Fat_Smurf wrote:
Master_wong wrote:
Fat_Smurf wrote:well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk


this is what joymax said themselfs duh

Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.


joymax also said they'll ban all botter :P


touche


even there answer confuses me soo il jst let you guys figure this out mkay

Posted: Sun Apr 22, 2007 7:09 pm
by JeSsi3JaiJai
from what i know it's 200% of your normal damamge, try to hit it with normal hit then hit it with the skill, u will see the damamge is 2x, dont use imbue for the test though....

i doubt it it's cool down time, cause in glavie's skill, there is a skill call chain attack, which got 56% only, but they need more cool down time than soul spear one, which is (280%)....

Posted: Mon Apr 23, 2007 3:56 am
by Rainigul
tiglari51 wrote:That's exactly what it means:
Strong bow (350%)
Anti-devil bk2. (200%)

Anti-devil is executed slower, but also has less damage. Strong bow has a large pre-shot delay and hits stronger then anti-devil.
Brought, for example, at level 31, Strong bow will hit around 1.5 times stronger then anti-devil.
The segnificance can also be the following
200% / 100 = 2 seconds (Anti devil skill attack delay)
350% / 100 = 3, 5 seconds (Strong bow attack delay)

More detailed here: http://www.silkroadforums.com/viewtopic.php?t=27435


This is correct. It is also exactly what I said, just in a bit more detail.

Your imbue theory is wrong.

The percentage shows how fast an attack happens, and the attacks damage is multiplied by the percent.
Thus, imbue is 100%, so that means it is the attack you are using X 100%, which means that it isn't any stronger, and isn't any weaker. But then you add on the imbue damage.

What this means is that if the imbue had a 150%, then it would be 1.5 times stronger, but then all of your attacks would take 1.5 times longer to execute.

I hope you understand.