Two questions...

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ocheagle
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Two questions...

Post by ocheagle »

OK, I apologize now if these are really noobish questions, but here goes...

1. I see the word "imbue" used a lot, but I am not sure exactly what it means. Could someone explain plz?

2. Most people say "For pure STR, go fire or ice, and for INT, go lightning." My question is...why not lightning as a primary for a STR character?

3. Which character would have greater resistance/defense against physical damage...a pure STR wearing garment, or a pure INT wearing armor?

Thanks in advance for your help.

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Darkydood
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Post by Darkydood »

>.<

i only know the answer to #1

"Imbue" is the first skill in your chosen element tree.


[EX. You chose fire for your first element skill/thus, the "River Force" will be your imbue skill.]


The "Imbue" adds magical damage ontop of your regular physical damage.

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EllisD
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Post by EllisD »

Your choice of imbue is completely up to you. The only difference between them is the damage and the status effect given. Fire has a chance to burn, lightning has a chance to shock (reduce parry) and ice has a chance to frostbite/freeze. Choose whatever you want, in the end when its maxed. the difference wont be that huge.

The greatest resistance against physical attacks would be a pure str with armor. Pure str's usually wear garment though because of their already high physical defence, they need to balance out the magic defence that they are lacking with garment.

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JackB4u3r
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Re: Two questions...

Post by JackB4u3r »

ocheagle wrote:
1. I see the word "imbue" used a lot, but I am not sure exactly what it means. Could someone explain plz?
Previous post :)

2. Most people say "For pure STR, go fire or ice, and for INT, go lightning." My question is...why not lightning as a primary for a STR character?
They say that because fire does the most damage. Lightning is a very good alternative, but as already said fire deals more dmg which is more important then the parry effect.

3. Which character would have greater resistance/defense against physical damage...a pure STR wearing garment, or a pure INT wearing armor?
Pure str wearing garment, because he has more physical balance which also means that you will have the most physical defense. Pure int wearing armor has a nice physical defense, but still you will lose much more hp compared to a Pure str.

Thanks in advance for your help.


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ocheagle
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Post by ocheagle »

You guys are really helpful, and appreciate it. I am leaning towards a pure str blade character. However, what makes my situation unique is that I will probably only be doing PvE. My understanding is that I will need to focus on physical defense, but I will encounter magic attacks now and then. Here is my theory...Perhaps I should go with ice for extra physical defense. From there, to get the small amount of magic defense I will need, I could either... 1. wear protector, 2. wear garment, or 3. grab the magic wall from the fire skill. Your thoughts on the whole picture??

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JackB4u3r
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Post by JackB4u3r »

ocheagle wrote:You guys are really helpful, and appreciate it. I am leaning towards a pure str blade character. However, what makes my situation unique is that I will probably only be doing PvE. My understanding is that I will need to focus on physical defense, but I will encounter magic attacks now and then. Here is my theory...Perhaps I should go with ice for extra physical defense. From there, to get the small amount of magic defense I will need, I could either... 1. wear protector, 2. wear garment, or 3. grab the magic wall from the fire skill. Your thoughts on the whole picture??


Easy, easy.

1. You are making a pure str blader for pve... That will get hard because bladers are the worst characters for pve, but if you wanna be unique :D.

2. Magic attacks... i hope you don't mean nukes because you will deal very low dmg with that, the only magic attack that you need as a pure str character is the imbue.

3. Wear garment, don't get that skill, you are pure str! You will have great physical defense and you don't need ice on this character just go for fire or lightning as main, the other as secondary magic tree and of course use most of the sword skills from bicheon!
Stopped playing SRO a long time ago; still pr0.

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Post by EllisD »

Blade is slowest leveling build, but by all means, do what you feel will suit you best.

I wouldnt go with ice at all. You are already a pure STR which means high physical defence, and you carry a shield, which adds to that even more. To increase your magic defence, you can do 1 of 2 things, or both of the following:
1. Wear garment, its lack of physical defence will matter less because of your own high physical defence by going pure str but it has the highest magical defence of any 'armor' class.
2. Get fire as your main or secondary tree and get the buff that increases magical defence. Fire wall will be absolutely useless to you because it immobilizes you and since you rely on movement to get close to your opponent to attack, this will put you at a disadvantage and make you level even slower.

To sum it all up....dont get ice, wear garment, and ditch the firewall idea in favor of the magic defence buff. This will give you good physical defence, good magic defence.

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Post by Jabo »

if you want to be the best at PvE, choose an archer, if you want to be the best at PvP, choose a blade or sword...

archer is also good for pvp, but not the best, and bladers are also good for pve, but not a lot, because of our low leveling
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Post by CrimsonKnight »

EllisD wrote:Blade is slowest leveling build, but by all means, do what you feel will suit you best.

I wouldnt go with ice at all. You are already a pure STR which means high physical defence, and you carry a shield, which adds to that even more. To increase your magic defence, you can do 1 of 2 things, or both of the following:
1. Wear garment, its lack of physical defence will matter less because of your own high physical defence by going pure str but it has the highest magical defence of any 'armor' class.
2. Get fire as your main or secondary tree and get the buff that increases magical defence. Fire wall will be absolutely useless to you because it immobilizes you and since you rely on movement to get close to your opponent to attack, this will put you at a disadvantage and make you level even slower.

To sum it all up....dont get ice, wear garment, and ditch the firewall idea in favor of the magic defence buff. This will give you good physical defence, good magic defence.


+1

ocheagle
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Post by ocheagle »

Interesting. I can see how the blade type would level more slowly in PvE, but (just curious) what is it that makes a blader such a great PvP type? (I always thought ranged attack was best for PvP, but I would be happy to be mistaken here.)

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Post by Susanoo »

Being Full str + Shield = maximum chances to survive and most life in the game.
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PR0METHEUS
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Post by PR0METHEUS »

EllisD wrote:Your choice of imbue is completely up to you. The only difference between them is the damage and the status effect given. Fire has a chance to burn, lightning has a chance to shock (reduce parry) and ice has a chance to frostbite/freeze. Choose whatever you want, in the end when its maxed. the difference wont be that huge.

The greatest resistance against physical attacks would be a pure str with armor. Pure str's usually wear garment though because of their already high physical defence, they need to balance out the magic defence that they are lacking with garment.


Would you say this is true just for PVP, or PVE as well? It seems to me that most monsters out there do physical attacks, so as a pure STR, I wear armor/protector. However, in PVP, a lot of skills are magical, so garment would make sense for an STR.
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)

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EllisD
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Post by EllisD »

PR0METHEUS wrote:
EllisD wrote:Your choice of imbue is completely up to you. The only difference between them is the damage and the status effect given. Fire has a chance to burn, lightning has a chance to shock (reduce parry) and ice has a chance to frostbite/freeze. Choose whatever you want, in the end when its maxed. the difference wont be that huge.

The greatest resistance against physical attacks would be a pure str with armor. Pure str's usually wear garment though because of their already high physical defence, they need to balance out the magic defence that they are lacking with garment.


Would you say this is true just for PVP, or PVE as well? It seems to me that most monsters out there do physical attacks, so as a pure STR, I wear armor/protector. However, in PVP, a lot of skills are magical, so garment would make sense for an STR.


The answer i gave for the OP's question #3 was pure str in armor because he asked what would have the best physical resistance, but that leaves you too one sided with no magical defence.

I would say it applies to both. Being pure str, you already have a high physical defence, and high HP so you would benefit more from the extra 20% moving speed (to kill faster than in armor) and the 20% cut in MP consumption (you dont have a lot of MP to begin with, so conserving is key) by going in garment.

When grinding to level or sp farm, you should be killing stuff that you can take fairly quickly because its all about exp/sp per session (or per hour) so as a pure str fighting str mobs, if you need the extra defence of armor because they are hitting you too hard, you should go for a mob a level or 2 below. You will level/gain sp faster this way and not use as many pots.

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PR0METHEUS
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Post by PR0METHEUS »

That is a good point. I have noticed a good majority of my quests tend to be on green and white mobs. I do like being able to tank several orange mobs though. If I switch to garment, I'm not sure I could do that.
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)

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