Hey, have a couple of questions.
1) When you get to a hivh level, I see people getting hit by like, 6000s at cape fights outside of DW, how do you pot that? i mean, the large pots only heal about 500 or so? well, the medium pots that i use heal only 370...
2) how much does a stone of magic add to armor? im thinking of using a couple of tablets of magic (turning them into stones), and then using them onto my lvl 29 SOS armor+2. if it fails, can it assimilate it so it turns into +0?
thanks, thats it for now.
Questions...
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phoeniXofury
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Xanovaria
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Most of the time the high levels are killing noobies which don't have a lot of protection. That's mostly where most of the really high hits come from.
Most full str people have over 10k hp at a higher level, and pots get better as you have more int/hp.
Say you're full str lvl 70, your hp pots will heal for a lot more than it would heal a full inter.
Stones of magic can either fail, add nothing, or add any percentage based on the degree of an armor.
Lower level armor degrees would have a cap mp increase of a lot lower than an 8th degree piece of armor.
And yes, these stones CAN assimilate another value, ie: your parry ratio.
But no, Stone's Won't and CAN'T effect your +2 on your armor.
Attribute assimilation Effects attributes such as Mag attk, Phys attk, Critical, Parry Ratio, Blocking Ratio, so on and so forth.
The only way for an item to be turned back to a +0 is to fail an elixir.
Most full str people have over 10k hp at a higher level, and pots get better as you have more int/hp.
Say you're full str lvl 70, your hp pots will heal for a lot more than it would heal a full inter.
Stones of magic can either fail, add nothing, or add any percentage based on the degree of an armor.
Lower level armor degrees would have a cap mp increase of a lot lower than an 8th degree piece of armor.
And yes, these stones CAN assimilate another value, ie: your parry ratio.
But no, Stone's Won't and CAN'T effect your +2 on your armor.
Attribute assimilation Effects attributes such as Mag attk, Phys attk, Critical, Parry Ratio, Blocking Ratio, so on and so forth.
The only way for an item to be turned back to a +0 is to fail an elixir.
<<banned from SRF for proof of botting. -SG>>
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AllEyezOnMe
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Frozen wrote:Well most high lvl's in pvp use regular large hp pots, But instead of using mp pots they use vigors that recover 25% hp and 25% mp = Super Fast Potting.
And no stones can't assimilate the + on your gear, Just the white stats and blue stats.
Not exactly....they use vigors...but they sure as hell don't heal 25%....they heal same amount as a normal HP pot or MP pot except that they heal both HP and MP in one.....
- AuronTidus
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AllEyezOnMe wrote:Frozen wrote:Well most high lvl's in pvp use regular large hp pots, But instead of using mp pots they use vigors that recover 25% hp and 25% mp = Super Fast Potting.
And no stones can't assimilate the + on your gear, Just the white stats and blue stats.
Not exactly....they use vigors...but they sure as hell don't heal 25%....they heal same amount as a normal HP pot or MP pot except that they heal both HP and MP in one.....
Mabye he meant vigor grains
And having vigors on MP autopotting would be a serious waste of vigors everytime ure running out of MP and HP is full in a fight!
In fact, if i see you around i will slap you for suggesting that!
Keep vigors on mouse slot or quickbar and use them manually!
Vigors can't be bought from NPC.
In fact, if i see you around i will slap you for suggesting that!
Keep vigors on mouse slot or quickbar and use them manually!
Vigors can't be bought from NPC.
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