n00bie question about SOS items
n00bie question about SOS items
Could someone please explain to me why SOS items are "better" than non-SOS?
I found a level 16 SOS glaive with a crit of 11,
I had a level 16 glaive I was using with a crit of 10,
I couldn't find any difference between the two when equiped other than the SOS glowed purple for me. Damage range was the same, I didn't seem to get more damage or more crits. I bought the non-SOS for $16,500 and sold the SOS for $1,400,000.
I would just like to hear a real description of why SOS, SOM and SOSun are worth what everyone is asking for them.
Sorry if this was covered before in a previous post, the search feature isn't real friendly to me... LOL
Thanks
I found a level 16 SOS glaive with a crit of 11,
I had a level 16 glaive I was using with a crit of 10,
I couldn't find any difference between the two when equiped other than the SOS glowed purple for me. Damage range was the same, I didn't seem to get more damage or more crits. I bought the non-SOS for $16,500 and sold the SOS for $1,400,000.
I would just like to hear a real description of why SOS, SOM and SOSun are worth what everyone is asking for them.
Sorry if this was covered before in a previous post, the search feature isn't real friendly to me... LOL
Thanks
- Anh_Hung_Rom
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The differences are in the physical/magical attack power, physical/magical reinforce % and the attack rating. Surely an SOS weapon deals more damage than a white counterpart.
Sig
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- Key-J
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O.o
What you should notice is that when u aqquire a SoX item they have increased stats that are equil to or around:
SoS= +5
SoM= +10
SoSun= +15
The PHY, MAG attk should be increased allong with most other stats... Crit is not effected..
You could have a SoSun + 11 with a crit 2.. or a SoS +1 with a crit 12 its random
What you should notice is that when u aqquire a SoX item they have increased stats that are equil to or around:
SoS= +5
SoM= +10
SoSun= +15
The PHY, MAG attk should be increased allong with most other stats... Crit is not effected..
You could have a SoSun + 11 with a crit 2.. or a SoS +1 with a crit 12 its random

Thanks guys, but to be honest, if there was any damage difference in the 2 it was negligible. Both had an attack rating of 68. And I figured that if they were that close in stats why not sell the SOS and put the money towards a level 20 glaive. In fact I found my next level 20 glaive for $100K with a rating of 82. So in this case I would think that selling off something similar to what I had for a lot and buying the next one for cheap that's so much better was the way to go. Now I do more damage and I netted 1.3 mill.
So, the higher level SOX stuff the more you notice the difference then, I get it.
Thanks for your time guys.
So, the higher level SOX stuff the more you notice the difference then, I get it.
Thanks for your time guys.
I think you should start looking out for stats other than attackrating and crit.
Especially when comparing weapons of different levels (or different +X / sos / som / sosun) because both crit and attack rating are not affected by this.
But:
Phy. Attack Power (the base damage of the weapon)
Phy. reinforce (how much does your str improve the damage)
are both increased with level of the weapon and they are very important for the damage you actually deal. Phy. Attack Power is increased by +'ing the Weapon, Phy. reinforce only goes up with actual weapon level.
(corrected, tnx to Thrill_Thrill)
Especially when comparing weapons of different levels (or different +X / sos / som / sosun) because both crit and attack rating are not affected by this.
But:
Phy. Attack Power (the base damage of the weapon)
Phy. reinforce (how much does your str improve the damage)
are both increased with level of the weapon and they are very important for the damage you actually deal. Phy. Attack Power is increased by +'ing the Weapon, Phy. reinforce only goes up with actual weapon level.
(corrected, tnx to Thrill_Thrill)
Last edited by Cydra on Wed Aug 09, 2006 5:26 pm, edited 2 times in total.
- Thrill_Thrill
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Cydra wrote:But:
Phy. Attack Power (the base damage of the weapon)
Phy. reinforce (how much does your str improve the damage)
are both increased with level (and with +) and they are very important for the damage you actually deal.
Physical reinforce is not affected by the + actually. The only 2 stats that will change after a succesfull enchantment with an elixir on a weapon are the Phys. & Mag. attack power values. To change any of the other stats you will have to resort to the new alchemy.
Legit all the way.
- element_45
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Whilliee wrote:Thanks guys, but to be honest, if there was any damage difference in the 2 it was negligible. Both had an attack rating of 68. And I figured that if they were that close in stats why not sell the SOS and put the money towards a level 20 glaive. In fact I found my next level 20 glaive for $100K with a rating of 82. So in this case I would think that selling off something similar to what I had for a lot and buying the next one for cheap that's so much better was the way to go. Now I do more damage and I netted 1.3 mill.
So, the higher level SOX stuff the more you notice the difference then, I get it.
Thanks for your time guys.
I guess if you'd only like to level and save-up on money you can sell your SOX item and just save the gold for later use
- element_45
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Keyjizzle wrote:O.o
What you should notice is that when u aqquire a SoX item they have increased stats that are equil to or around:
SoS= +5
SoM= +10
SoSun= +15
The PHY, MAG attk should be increased allong with most other stats... Crit is not effected..
You could have a SoSun + 11 with a crit 2.. or a SoS +1 with a crit 12 its random
SoS= +7
SoM= +8-+14
SoSun= +15



