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Alchemy, going from +4 to +5
Posted: Tue Aug 08, 2006 1:09 pm
by Soyama
Got abit confused after talking in guildchat,
I was of the belief that you would only have a chance of loosing weapon if you attempted to go above +5, like +5 to +6
but would there be a possibility of breaking weapon at already +4 to +5 ?
Posted: Tue Aug 08, 2006 6:28 pm
by Anh_Hung_Rom
No from +4 to +5 you're safe from breaking it (durability reduced).
Posted: Tue Aug 08, 2006 6:43 pm
by Lance
i thought immortal was to stop you from actually 'losing' your weapon +4 onwards??
+5 > +6 is endurance reduce?
Posted: Tue Aug 08, 2006 6:52 pm
by Anh_Hung_Rom
Sorry I was wrong. Breakage != durability reduction
Immortal: prevent the item from breakage.
Steady: prevent the item from durability reduction (only occur from +5 onwards)
Astral: when you fail from +4 onwards, the item goes back to +4
Notice that the astral attribute cannot be higher than the immortal attribute.
So at any + step, you have a slight chance of breakage I suppose.
Posted: Tue Aug 08, 2006 7:51 pm
by Lance
so breakage = durability reduction?
so you cant actually lose the weapon or lose durabilty if u fail from +4 > +5 ?
then why doesnt every try +5?!?!
Posted: Tue Aug 08, 2006 10:45 pm
by Soyama
well.
steady prevents duraloss
immortal prevents loss of weapon.
but i thought you could only loose weapon if you tried above +5.
same with loss of dura
Edit;)
Lance, +5 is hard to get, and usually costs more than its worth for early level weapons atleast, so few attempt it.
unless you have a sos your alchemy expenses will easliy override the amount you can sell the weapon for if you should succed...
so only loss involved usually

Posted: Tue Aug 08, 2006 11:23 pm
by Lance
i want to +5 my +3 sos 24 blade :p crit 10 XD

so proud after spending another 3mill on stones to reset the crit