not getting scammed + more stable currency
Posted: Sun Jun 05, 2011 4:18 pm
this is not really a topic about a question, it's more of a plea to make trading over a bill a bit smarter.
the best tip you can give anyone is to not buy stuff over a bill. but blood flows where it shouldnt so there is a smarter way to deal with this stuff. HOWEVER, it needs more acceptance to really work flawless and make the currency flow freely. That's why i write this topic, the system only has pro's really. let me explain.
the new currency of choice should be.... silk items....
let me explain why:
ill start with 2 examples how gold isnt a really good currency in SRO, yeah i know, that's kinda f*cked up. i'll use some goldbot company example in this to show why gold isnt a good currency,, not to condone the shit (and yeah, i will use fictive prices because i dont really know the prices of gold, it's just about the working of supply and demand).
new server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 1 mil
price of high end stuff $1
$1 = 200k
you can buy 10 high end stuff thingies with ur gold = you happy
old server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 10 mil
price of high end stuff $1
$1 = 2 mil
you can buy 1 high end stuff thingies with ur gold = you are a poor sucker
- -
as you can see on old servers you are more of less forced to buy gold to buy the same 10 high end stuffs. you are getting f*cked by a goldbot company...
but now we add silk items in the acquision!
- - -
new server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 1 mil
price of high end stuff $1
$1 = 200k
silk (silk prices are directly linked to gold prices because for both you pay $)
magic pop = 10 silk
10 silk = 2m (EXAMPLE)
you can buy 10 high end stuff thingies with ur gold = you happy
old server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 10 mil
price of high end stuff $1
$1 = 2 mil
silk (silk prices are directly linked to gold prices because for both you pay $)
magic pop = 10 silk
10 silk = 20m (EXAMPLE)
you can buy 10 high end stuff thingies with ur gold = you happy
- - -
you can store the pops if you want to use them later. AND IF IT'S AN ACCEPTED CURRENCY IT ISNT HARD TO CASH THEM IN TO GOLD WHEN YOU WANT (but there wont be much use for that because you can easely get enough gold for repotting....)
this will put goldbot companies out of their game because there will be no real need for more gold because everyone has sufficient gold to repot + you can buy items with silk items..... if you for example buy something worth 13 magic pops you can put a dress for that etc.
all trading based on silk prices.
trading with the new system can work as followed:
servers need a sort of gold / silk conversion average (i can't give em for all servers but for azteca it is somewhere between 1.4 and 1.7m for 1 silk)
so, a staff worth 1.7 bil = 1000 silk
1000 silk = 100 magic pops (which cant be traded ofc)
but....
gold prem = 290 silk.
dress = 130 silk.
1000 silk = 3 gold premiums.... + 1 dress (or grabpet (but those clocks expire so dresses are really better currency))
- - -
stuff stated above is directly beneficial for people who trade with silk items....
however there are more beneficial side effects.
1. more silk will be bought = joymax gets more money = (hopefully) a better game
2. less need for gold (since there is a better substitute) = LESS GOLDBOTS!!!!! = better game play?!!!
the only risk (which is temporarely) is that you have to do more effort to sell the silk items if you want to get gold for them.
this concept is based on the hat trading business in Team fortress 2. for people who have played that game and traded hats this might be an usefull reference for how it would work in SRO....
i'm kinda sucky in english and kinda sucky in explaining,, if someone can make this concept easier to understand that would be great... this would really work like a charm..... we can get goldbots out of this game, user-based! (since it's pretty obvious JM isnt going to do anything about it)
first off we really need an easy to understand guide. after that we need some translations and a short domain which can be globalled in all servers to get some notion of this concept... this could really work...
what you guys think?
the best tip you can give anyone is to not buy stuff over a bill. but blood flows where it shouldnt so there is a smarter way to deal with this stuff. HOWEVER, it needs more acceptance to really work flawless and make the currency flow freely. That's why i write this topic, the system only has pro's really. let me explain.
the new currency of choice should be.... silk items....
let me explain why:
ill start with 2 examples how gold isnt a really good currency in SRO, yeah i know, that's kinda f*cked up. i'll use some goldbot company example in this to show why gold isnt a good currency,, not to condone the shit (and yeah, i will use fictive prices because i dont really know the prices of gold, it's just about the working of supply and demand).
new server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 1 mil
price of high end stuff $1
$1 = 200k
you can buy 10 high end stuff thingies with ur gold = you happy
old server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 10 mil
price of high end stuff $1
$1 = 2 mil
you can buy 1 high end stuff thingies with ur gold = you are a poor sucker
- -
as you can see on old servers you are more of less forced to buy gold to buy the same 10 high end stuffs. you are getting f*cked by a goldbot company...
but now we add silk items in the acquision!
- - -
new server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 1 mil
price of high end stuff $1
$1 = 200k
silk (silk prices are directly linked to gold prices because for both you pay $)
magic pop = 10 silk
10 silk = 2m (EXAMPLE)
you can buy 10 high end stuff thingies with ur gold = you happy
old server
1 gold = 1 gold
grinding gets you 2 mil to lvl X (example)
$5 = 10 mil
price of high end stuff $1
$1 = 2 mil
silk (silk prices are directly linked to gold prices because for both you pay $)
magic pop = 10 silk
10 silk = 20m (EXAMPLE)
you can buy 10 high end stuff thingies with ur gold = you happy
- - -
you can store the pops if you want to use them later. AND IF IT'S AN ACCEPTED CURRENCY IT ISNT HARD TO CASH THEM IN TO GOLD WHEN YOU WANT (but there wont be much use for that because you can easely get enough gold for repotting....)
this will put goldbot companies out of their game because there will be no real need for more gold because everyone has sufficient gold to repot + you can buy items with silk items..... if you for example buy something worth 13 magic pops you can put a dress for that etc.
all trading based on silk prices.
trading with the new system can work as followed:
servers need a sort of gold / silk conversion average (i can't give em for all servers but for azteca it is somewhere between 1.4 and 1.7m for 1 silk)
so, a staff worth 1.7 bil = 1000 silk
1000 silk = 100 magic pops (which cant be traded ofc)
but....
gold prem = 290 silk.
dress = 130 silk.
1000 silk = 3 gold premiums.... + 1 dress (or grabpet (but those clocks expire so dresses are really better currency))
- - -
stuff stated above is directly beneficial for people who trade with silk items....
however there are more beneficial side effects.
1. more silk will be bought = joymax gets more money = (hopefully) a better game
2. less need for gold (since there is a better substitute) = LESS GOLDBOTS!!!!! = better game play?!!!
the only risk (which is temporarely) is that you have to do more effort to sell the silk items if you want to get gold for them.
this concept is based on the hat trading business in Team fortress 2. for people who have played that game and traded hats this might be an usefull reference for how it would work in SRO....
i'm kinda sucky in english and kinda sucky in explaining,, if someone can make this concept easier to understand that would be great... this would really work like a charm..... we can get goldbots out of this game, user-based! (since it's pretty obvious JM isnt going to do anything about it)
first off we really need an easy to understand guide. after that we need some translations and a short domain which can be globalled in all servers to get some notion of this concept... this could really work...
what you guys think?