Rings/Necklaces/Earrings question
Rings/Necklaces/Earrings question
Do rings/necklaces/earrings make much difference in the damage taken??? Thanks in advance
Re: Rings/Necklaces/Earrings question
How many % please?
Re: Rings/Necklaces/Earrings question
From what I remember all accessories combined it takes away like half the dmg from what you would get with just gear and no acc's. But since it's a % absorption rate it is important anyways to always keep it up to date.

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Re: Rings/Necklaces/Earrings question
Hmm you think i should trade my earring level 60 5 str 5 int for a 66 som with no stats add?
Re: Rings/Necklaces/Earrings question
omier44 wrote:Yes, of course. Btw, there are no earrings at lvl 60.
You sure? Doesn't 2nd tier start at 58 so rings 58/earrings 60/neck 62? o.O

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Re: Rings/Necklaces/Earrings question
http://sro.mmosite.com/eu/items/ring.shtml
http://sro.mmosite.com/eu/items/earring.shtml
Rings are the ones that follow weapons, and it goes +2 from there.
http://sro.mmosite.com/eu/items/earring.shtml
Rings are the ones that follow weapons, and it goes +2 from there.

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Re: Rings/Necklaces/Earrings question
XMoshe wrote:omier44 wrote:Yes, of course. Btw, there are no earrings at lvl 60.
You sure? Doesn't 2nd tier start at 58 so rings 58/earrings 60/neck 62? o.O
*Shameless self quote* Damn I see myself making more and more mistakes... Nvm about what I said, 2nd tier starts at 56 ofc >.>

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Re: Rings/Necklaces/Earrings question
my bad it's level 54 lol, the necklace+2 rings are 60 
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Re: Rings/Necklaces/Earrings question
Here is the idea how it works.
Target hits 100%.
First necklace % removed. (Say 20% you keep 80%)
Then earing % removed over the remaining %. (Say 20%, but you had 80% so 64% remains.)
Then ring % removed both at once. (say 50%, 64% remained, so 32% remains.)
Then equip stats are removed.
So acc = important and even more then set imo
Target hits 100%.
First necklace % removed. (Say 20% you keep 80%)
Then earing % removed over the remaining %. (Say 20%, but you had 80% so 64% remains.)
Then ring % removed both at once. (say 50%, 64% remained, so 32% remains.)
Then equip stats are removed.
So acc = important and even more then set imo



