Is it worth to activate the imbue during grining if you a...
Posted: Sat Nov 14, 2009 4:36 pm
Is it worth to activate the imbue during grinding if you are a str char compared to the amount of mp it costs?
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Dancin wrote:Is it worth to activate the imbue during grinding if you are a str char compared to the amount of mp it costs?
Dancin wrote:well on my low lvl str char the damage is maybe 30% higher I don't know whether the imbue damage plays a bigger role on higher levels
Devilman wrote:Dancin wrote:Is it worth to activate the imbue during grinding if you are a str char compared to the amount of mp it costs?
lolwut?ofc it's worth it... have u tried fighting with and without your imbue? it multiplies your damage many times. Example, with imbue a monster goes down in 2 hits, without imbue it goes down in 8. Now you tell me, is it worth it?
very intelligent wrote:Devilman wrote:Dancin wrote:Is it worth to activate the imbue during grinding if you are a str char compared to the amount of mp it costs?
lolwut?ofc it's worth it... have u tried fighting with and without your imbue? it multiplies your damage many times. Example, with imbue a monster goes down in 2 hits, without imbue it goes down in 8. Now you tell me, is it worth it?
wut? so your saying that without imbue you need 8 hits and with imbue 2 hits? Didn't know there were so retarded ppl in SRF. And yea use the imbue, it helps your dmg quite abit it adds 25-30% to your dmg.
Devilman wrote:very intelligent wrote:Devilman wrote:lolwut?ofc it's worth it... have u tried fighting with and without your imbue? it multiplies your damage many times. Example, with imbue a monster goes down in 2 hits, without imbue it goes down in 8. Now you tell me, is it worth it?
wut? so your saying that without imbue you need 8 hits and with imbue 2 hits? Didn't know there were so retarded ppl in SRF. And yea use the imbue, it helps your dmg quite abit it adds 25-30% to your dmg.
That was an EXAMPLE! There are theoretical values, i never tried how many hits it will take to kill a mob with and without imbue. Learn to read.
very intelligent wrote:you learn to read, it doesnt multiply dmg at all, it just adds some dmg and your exaggerating the imbue effect, saying that it multiplies damage many times. Wow what a retard.
Fimero wrote:for a str char the imbue isnt much of a difference on damage
my maxed fire compared to lvl 1 ice imbue was like 1k-1.5k dmg difference
i would get ice lvl 1 and just use that for the frostbite
Fimero wrote:for a str char the imbue isnt much of a difference on damage
my maxed fire compared to lvl 1 ice imbue was like 1k-1.5k dmg difference
i would get ice lvl 1 and just use that for the frostbite
Dancin wrote:Fimero wrote:for a str char the imbue isnt much of a difference on damage
my maxed fire compared to lvl 1 ice imbue was like 1k-1.5k dmg difference
i would get ice lvl 1 and just use that for the frostbite
That would be nice. as a str char if you level only your weapon mastery you can reach the level cap faster than an int because the int would need 3 masteries
Devilman wrote:Fimero wrote:for a str char the imbue isnt much of a difference on damage
my maxed fire compared to lvl 1 ice imbue was like 1k-1.5k dmg difference
i would get ice lvl 1 and just use that for the frostbite
1.5k damage difference but every single hit. If you hit 10 times that makes a 15k difference which is a lot IMO.
Tsume wrote:It's because of people like 'very intelligent' that SRF is slowly dying.
Dancin wrote:Fimero wrote:for a str char the imbue isnt much of a difference on damage
my maxed fire compared to lvl 1 ice imbue was like 1k-1.5k dmg difference
i would get ice lvl 1 and just use that for the frostbite
That would be nice. as a str char if you level only your weapon mastery you can reach the level cap faster than an int because the int would need 3 masteries
Tsume wrote:It's because of people like 'very intelligent' that SRF is slowly dying.
Code: Select all
<?php
// this assumes you have a weapon with an attack rating of 225-350 with a CRIT 20 (33%)
$hitDamage = range(225,350); // your weapons base damage range (255-350)
$hitDamage = $hitDamage[array_rand($hitDamage)]; // select base damage at random
$imbueDamage = range(0,35); // the range of percentage of the imbue increase (0%-35%)
$imbueDamage= $imbueDamage[array_rand($imbueDamage)]; // select imbue damage at random
$imbueDamage = ".".$imbueDamage; // make imbue damage a decimal
$imbueDamage = round($hitDamage*$imbueDamage); // MULTIPLY the base by the imbue damage
$crit = 20; // your CRIT stat (% of CRIT happening)
$critDamage = range(0,33); // the percentage of CRIT bonus
$critDamage = $critDamage[array_rand($critDamage)];
$critDamage = ".".$critDamage; // make imbue damage a decimal
$critDamage = round($hitDamage*$critDamage);
if(rand(0,100) <= $crit){
echo "CRIT! (crit = $critDamage, base = $hitDamage, imbue = $imbueDamage)";
$hitDamage = (($hitDamage+$imbueDamage)*2)+$critDamage;
echo " - crit adjusted damage = ".$hitDamage;
}else{
echo "NO CRIT! (crit = $critDamage, base = $hitDamage, imbue = $imbueDamage)";
$hitDamage = $hitDamage+$imbueDamage;
echo " - imbue only adjusted damage = ".$hitDamage;
}
// this assumes that getting a CRIT doubles the base damage + imbue damage and THEN adds the CRIT damage
// this does not take in to account reinforce values
?>Tsume wrote:It's because of people like 'very intelligent' that SRF is slowly dying.
aishsharma wrote:you can use a low lvl imbue too just to save mp as dmg diff for a pure str char is pretty low tbh
spoonyG wrote:actually it does multiply damageCode: Select all
<?php
// this assumes you have a weapon with an attack rating of 225-350 with a CRIT 20 (33%)
$hitDamage = range(225,350); // your weapons base damage range (255-350)
$hitDamage = $hitDamage[array_rand($hitDamage)]; // select base damage at random
$imbueDamage = range(0,35); // the range of percentage of the imbue increase (0%-35%)
$imbueDamage= $imbueDamage[array_rand($imbueDamage)]; // select imbue damage at random
$imbueDamage = ".".$imbueDamage; // make imbue damage a decimal
$imbueDamage = round($hitDamage*$imbueDamage); // MULTIPLY the base by the imbue damage
$crit = 20; // your CRIT stat (% of CRIT happening)
$critDamage = range(0,33); // the percentage of CRIT bonus
$critDamage = $critDamage[array_rand($critDamage)];
$critDamage = ".".$critDamage; // make imbue damage a decimal
$critDamage = round($hitDamage*$critDamage);
if(rand(0,100) <= $crit){
echo "CRIT! (crit = $critDamage, base = $hitDamage, imbue = $imbueDamage)";
$hitDamage = (($hitDamage+$imbueDamage)*2)+$critDamage;
echo " - crit adjusted damage = ".$hitDamage;
}else{
echo "NO CRIT! (crit = $critDamage, base = $hitDamage, imbue = $imbueDamage)";
$hitDamage = $hitDamage+$imbueDamage;
echo " - imbue only adjusted damage = ".$hitDamage;
}
// this assumes that getting a CRIT doubles the base damage + imbue damage and THEN adds the CRIT damage
// this does not take in to account reinforce values
?>
It's all a percentage based so it has to find the percentage of damage to add to the base damage so you either have to multiply or divide to get this. Since getting a crit multiplies, there's no reason to believe that imbue damage is not calculated based on multiplication as well.
Any way, yes imbues are good for grinding. Add in splash damage and status changes and the benefit is even better.
XMoshe wrote:He might not always have the best reply's, but from what I saw 'very intelligent' knows more about sro than the average SRF'er.
very intelligent wrote:ppls like you should make a suicide.
Tsume wrote:XMoshe wrote:He might not always have the best reply's, but from what I saw 'very intelligent' knows more about sro than the average SRF'er.very intelligent wrote:ppls like you should make a suicide.
Nope, he really doesn't.