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Euro Character/ Int Str / Master
Posted: Thu Jan 01, 2009 2:35 pm
by equi
I have this question that i puzzeling the last couple days.
How do i get the most out of the European characters inherent to there skills?? By there character points to be devidet according to there skills.
we have:
Melee clas
warrior - full str
rouge - full str
Caster class:
Wizards - full int
Warlock - Full int
Caster class:
Bards full int
cleric full int
am i getting this write or am i totaly wrong here?
Re: Euro Character/ Int Str / Master
Posted: Thu Jan 01, 2009 2:38 pm
by XMoshe
That's right...You can make combo's of them but always go the build (pure str or int) from your main class (so a warrior/cleric has to be pure str and not pure int (or hybrid str)) : )
Re: Euro Character/ Int Str / Master
Posted: Thu Jan 01, 2009 2:40 pm
by equi
ok i see what you mean.
hybrid is allso clear to me now.
Thanks a lot!
Re: Euro Character/ Int Str / Master
Posted: Thu Jan 01, 2009 7:10 pm
by Taelys
Hybrids are different between chinese and euro characters.
A chinese weapon always give an amount of physical and magical attack, european weapons are full physical or full magical attack. It means that if a full str european warrior uses a wizz staff he will do very low damage compared to a full int european wizzie. Chinese characters are hybrids since europe was introduced and since magical damage is always higher on their weapon than physical damage, you can consider them as hybrid int characters.
I didn't test this out, but I am really wondering if in the actual state chinese full str chars should take heavy armour and full int chinese chars should take robes? It would probably enhance their basic character class.
Re: Euro Character/ Int Str / Master
Posted: Sat Jan 03, 2009 11:18 am
by equi
Thank you for the reply.
i thought this aswel that a int based character should ware robe's and a str based character armor.
on int of the magical adition you get from robes, and the str cos of the beating of the armor cos of slow kill.
i think you are wright.