Wearing full garms, I noticed that my autopot was wasting MP pots bc each pot did a hecka more MP than it was rated for. I did the math and I was getting %20 extra MP from each MP pot, like 220 MP + 20% almost exactly. Is that the MP bonus?
>>>>>>>>>update>>>>>>>
ADDED EXAMPLE: I am not in the game right now but I THINK this is whats happening....
If my CHaracter has 632 of 900 MP a small MP pot should yield 632+220=852 MP but when I am in full garm I get 632+220+180=1032=over capacity thus the autopot setting would have to be set down to like %55 to trigger the autopot function without wasting MP.
from other posts in this thread it looks like the more MP capacity your character has the bigger the bonus since the bonus is %20 of your total MP.
This REALLLY makes full garm necessary for any STR character interested in farming cheaper or for PVP, or really anyone who is not in danger of any real phisical damage from white or higher mobs and not jobbing.
So how does the Garment MP bonus work anyway?
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robert_utk
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So how does the Garment MP bonus work anyway?
Last edited by robert_utk on Tue Jul 03, 2007 5:56 pm, edited 1 time in total.
1. LVL 28 STR Blader (eventually Ice/Fire)
SP farming NEED HELP DELEVELING ON ATHENS anyone with rez want to see me die like 100 times?
2. LVL 21 STR Bow (ICE/FIRE/LIGHT)
low level stall & storage character
3. PURE INT S/S
level up fast to 30, then farm
4. My Euro Char is Warrior***deleted cuz i hate euro*****
SP farming NEED HELP DELEVELING ON ATHENS anyone with rez want to see me die like 100 times?
2. LVL 21 STR Bow (ICE/FIRE/LIGHT)
low level stall & storage character
3. PURE INT S/S
level up fast to 30, then farm
4. My Euro Char is Warrior***deleted cuz i hate euro*****
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joquin1337
- New Member
- Posts: 27
- Joined: Mon Jul 02, 2007 10:25 am
CJ wrote:Garm increases your speed walk lvl by 20%...protector by 10% armour for nothing...
Also skills cost less MP in garment...
Dude that's not what he asked. Everybody knows (ok almost everybody) that full sets should give MP use reductions. He's saying his potions get more effective because he's wearing full garment.
Durrrrr
I have no idea about your potion effectivness, they should be giving you exaclty the amount of mp points as it says.
Unless while your using one, you are also recharging your mp (Automatically does when ur mp/hp are not max*Sitting down makes it go faster*)
Normally garments just have the 20% reduction in mp usage, (All skills use 20% less mp) and the 20% speed boost.
Unless while your using one, you are also recharging your mp (Automatically does when ur mp/hp are not max*Sitting down makes it go faster*)
Normally garments just have the 20% reduction in mp usage, (All skills use 20% less mp) and the 20% speed boost.

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joquin1337
- New Member
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- Joined: Mon Jul 02, 2007 10:25 am
Grim wrote:I have no idea about your potion effectivness, they should be giving you exaclty the amount of mp points as it says.
Unless while your using one, you are also recharging your mp (Automatically does when ur mp/hp are not max*Sitting down makes it go faster*)
Normally garments just have the 20% reduction in mp usage, (All skills use 20% less mp) and the 20% speed boost.
Have they fixed that "glitch" where if a monster hits you while you use a potion, it still heals to a predetermined amount of your full HP? Same for casting spells and MP.
If not, then that'll explain it.
