damage next to %

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ponguin
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damage next to %

Post by ponguin »

When you look at a skill there a damage next to the percent.

For example Soul cut Blade lvl 1 of the Bicheon class.

it says phy. atk. pwr. 31-37(113%)

is this damage (31-37) added on to your normal physical damage that you get from your sword?

sorry if its hard to understand =p
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BloodyBlade
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Re: damage next to %

Post by BloodyBlade »

the higher the % is, the higher your damage will be. And yes I think you are right. ;)
Also, I've heard that skill with a lower percentage cast faster, I'm not sure about this so if someone can prove me wrong/right that would be great :D
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Thomas42
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Re: damage next to %

Post by Thomas42 »

@BloodyBlade
Before the euro update lower % skills were faster, but now it has nothing to do with attack speed unfortunately. I guess some guys started baww'ing about how daredevil would take like 10 seconds to cast, and JM removed it. :(
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BloodyBlade
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Re: damage next to %

Post by BloodyBlade »

Thomas42 wrote:@BloodyBlade
Before the euro update lower % skills were faster, but now it has nothing to do with attack speed unfortunately. I guess some guys started baww'ing about how daredevil would take like 10 seconds to cast, and JM removed it. :(

So it only counts for china? Or doesn't it count for both races? :p
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Thomas42
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Re: damage next to %

Post by Thomas42 »

No, it was removed entirely.
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Nitro
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Re: damage next to %

Post by Nitro »

Percents in skill description have nothing to do with amount of time thats required to do a skill.
Logically, the stronger skill (higher %) needs more time to execute, so they keep the balance.

The percent means how much the skill is stronger than normal attack (double click).
Meaning - If you hit with normal double-click attack 1500, and you use a skill (400%), you will hit for 6000.
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JuelzSantana
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Re: damage next to %

Post by JuelzSantana »

i wouldnt exactly say they take more time to cast but lower % skills usually hit more than once.
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Jaapii
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Re: damage next to %

Post by Jaapii »

both numbers affect the damage, the percentage more than the absolute number tho.
I actually think the number does a + to the damage
whilst the % makes a *, so 300% is *3

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