"Lucky" Alchemy

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xxbrentonxx
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"Lucky" Alchemy

Post by xxbrentonxx »

i had a +1 chinese necklace with lucky 4 and just decided to use my 2 accesory elixirs on it and then noticed it was lucky 2, does the lucky attribute garuantee it to lvl up and if i bought 2 more elixirs wud i be able tog et it to +5?
CeLL wrote: don't know how to bargain, <---second of all, this isnt some bazaar where I can haggle for an ability pet with a dead chicken and some herbs.

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DA_CAT
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Re: "Lucky" Alchemy

Post by DA_CAT »

no it does not 'garuntee' success...it just improves da chance of it succeeding...

hope tht made sense lol
Server: Poseidon
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need 705k SP! *sigh*

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Akhenaton
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Re: "Lucky" Alchemy

Post by Akhenaton »

I have not seen any difference with lucky on items when enchanting.
I had a few items with 5 or 6 luck and they don't '+' any different.

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pr0klobster
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Re: "Lucky" Alchemy

Post by pr0klobster »

I hope I'm not muddying the waters by giving incorrect information, but I was under the impression that the number of luckys had nothing to do with chance of success.

However: I have seen alchemy where a stone or an elixir looks like it might have failed, and taken the luck attribute OFF the weapon/armor/etc.

For example, yesterday I tried to put an Int stone on my cleric rod, the first one failed. I put a luck stone on it as well, and tried again. That time it worked, but the Luck attribute disappeared.
If faith is a crutch, I'm not limping anymore.

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Mousetrap
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Re: "Lucky" Alchemy

Post by Mousetrap »

pr0klobster wrote:I hope I'm not muddying the waters by giving incorrect information, but I was under the impression that the number of luckys had nothing to do with chance of success.

However: I have seen alchemy where a stone or an elixir looks like it might have failed, and taken the luck attribute OFF the weapon/armor/etc.

For example, yesterday I tried to put an Int stone on my cleric rod, the first one failed. I put a luck stone on it as well, and tried again. That time it worked, but the Luck attribute disappeared.


eh.. muddy water ^^
The lucky attribute will only leave when +ing an item. It also only effects the + of an item. I always use elixirs on drops that have lucky on them.. at 80 cap I got +6 robe pants in 6 elixirs because of the lucky attribute and sold for a nice profit.
Anyway, about your question.. I'd go for +4 or +5 if you're a highish level (like 64+)

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xxbrentonxx
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Re: "Lucky" Alchemy

Post by xxbrentonxx »

Mousetrap wrote:
pr0klobster wrote:I hope I'm not muddying the waters by giving incorrect information, but I was under the impression that the number of luckys had nothing to do with chance of success.

However: I have seen alchemy where a stone or an elixir looks like it might have failed, and taken the luck attribute OFF the weapon/armor/etc.

For example, yesterday I tried to put an Int stone on my cleric rod, the first one failed. I put a luck stone on it as well, and tried again. That time it worked, but the Luck attribute disappeared.


eh.. muddy water ^^
The lucky attribute will only leave when +ing an item. It also only effects the + of an item. I always use elixirs on drops that have lucky on them.. at 80 cap I got +6 robe pants in 6 elixirs because of the lucky attribute and sold for a nice profit.
Anyway, about your question.. I'd go for +4 or +5 if you're a highish level (like 64+)

well i am lvl 55 and kept it at +3 and sold it for a nice 800k. (thats better money than sword/glaive/spear drops ive got lol)

Thanks for your help guys. I thought it just added a bit of lucky but it was just weird how lucky goes down wen u add a +.
CeLL wrote: don't know how to bargain, <---second of all, this isnt some bazaar where I can haggle for an ability pet with a dead chicken and some herbs.

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