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Limit grinding time?

Posted: Tue Sep 02, 2008 8:52 pm
by NuclearSilo
Why didnt JM make the thing that only allow players to gain exp/sp only 5 hours a day (but they can still play the game beyond 5 hours just no exp/sp), like other version of sro.

I know this has been discussed before. But i forgot the reasons, advantages and inconvenients... :)

<<Edited by Barotix. Hope you don't mind silo. =]>>

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 8:54 pm
by HBblade
y dont we live in a world where there's big brother at every little turn we make? so we dont make the wrong turns or so we can't do anything we want? :roll:

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 8:57 pm
by whiteraven
my stall char made about 8 hours today,, 5 hour limit? never noticed it

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:01 pm
by NuclearSilo
HBblade wrote:y dont we live in a world where there's big brother at every little turn we make? so we dont make the wrong turns or so we can't do anything we want? :roll:

:? :? :? :? :? :? :? :?

whiteraven wrote:my stall char made about 8 hours today,, 5 hour limit? never noticed it

NuclearSilo wrote:Why didnt JM make the thing that only allow players play only 5 hours a day, like other version of sro.

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:02 pm
by Barotix
In other SRO versions players below 18 can only grind for a total of five (cumulative) hours. The first 3 hours they get all exp and sp, after 3 hours they get half exp and half sp, and after 5 hours they get no exp or sp. You can still play. IMO this would be good: It makes botting much slower than hand-grinding and promotes PvP. And if it forces people to come out and go jobbing because their exp and sp stopped I'll be a happy camper. When I played I only did my 3 hours of GT. Didn't use 18 days of it because of School but w/e. After 3 hours I bought a PvE size set of potions and tested myself in PvP. Then I went jobbing for about an hour before logging out, stalling, or just messing around.

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:05 pm
by HBblade
NuclearSilo wrote: :? :? :? :? :? :? :? :?


confused about the capitalistic world? dam commi, want to control our lives

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:06 pm
by Barotix
HBblade wrote:
NuclearSilo wrote: :? :? :? :? :? :? :? :?


confused about the capitalistic world? dam commi, want to control our lives


You're mistaken. You misunderstood silo so he misunderstood you. Read my post. =]

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:07 pm
by I Pk I
cause that would make them lose cash...

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:15 pm
by HBblade
Barotix wrote:
HBblade wrote:
NuclearSilo wrote: :? :? :? :? :? :? :? :?


confused about the capitalistic world? dam commi, want to control our lives


You're mistaken. You misunderstood silo so he misunderstood you. Read my post. =]


u 2 misunderstand the way the world works =D

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:15 pm
by Toshiharu
Because international doesn't equal a country's law.

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:17 pm
by Barotix
HBblade wrote:
Barotix wrote:
HBblade wrote:
You're mistaken. You misunderstood silo so he misunderstood you. Read my post. =]


u 2 misunderstand the way the world works =D


No, I understand how the world works but that's irrelevant. The question is:

What are the pros and cons to Joymax adding a exp/sp time limit that applies to all players. Who do you think would be for/against it and why? There is no democracy in an MMO. I stated that imo it will stimulate jobbing and cripple botting.

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:23 pm
by huongsoai
if they put limit on how many hours u can play. I will quit this game and i'm sure thousand more will quit also. Such a bad idea!

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 9:46 pm
by Toshiharu
Barotix wrote:
No, I understand how the world works but that's irrelevant. The question is:

What are the pros and cons to Joymax adding a exp/sp time limit that applies to all players. Who do you think would be for/against it and why? There is no democracy in an MMO. I stated that imo it will stimulate jobbing and cripple botting.


It'll ruin premium plus. If you cannot grind off 5 hours in 5hours how do you grind the rest off? <Other than my other post> Server will be able to log in 24/7(Since you cannot get shit beyond 5hours) Less people will buy premium.(Those that buy it just to log in. Or at least before) Less silk bought = loss money = do not want. Money is the goal.

Unless Joymax applies that to premium plusless people and 10hours to a plus. I don't see how this would work out. I'd rather have Joymax turn off gold/drops after 5hours and allow the exp. Why? That'd ruin the gold bots more than player botters.

Either way.. it'll mess with Joymax's income. You wouldn't want to mess with your income.

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 10:07 pm
by AznFury
they try to introduce the real world after 5 hours. they want you to go get a job so you can buy silk and stuff

Re: Limit grinding time?

Posted: Tue Sep 02, 2008 10:11 pm
by eddie2593
best idea ever.
and this is in other versions (apperently...) so this will come to isro.... eventually.
i dunno y ppl dnt like this idea....
-less populated servers...
-less bots :D :D :D

negatives:
-ppl think u can only go on sro for 5hrs...
but u can only get exp for 5hrs...u can still stay on the server 4 aslong as u want...
-prem plus...3hrs full exp rst 1/2... not so gd...

Re: Limit grinding time?

Posted: Tue Sep 02, 2008 10:44 pm
by nightbloom
The only put a limit on the other versions of the game because those governments MAKE them.... If the US had those same laws, we would have it on iSRO also. It is why all the asian games have their own versions initially.

Re: Limit playing hour?

Posted: Tue Sep 02, 2008 10:46 pm
by Shadowfox542
Barotix wrote:What are the pros and cons to Joymax adding a exp/sp time limit that applies to all players. Who do you think would be for/against it and why? There is no democracy in an MMO. I stated that imo it will stimulate jobbing and cripple botting.


I argee. Bots would be much more motivated to hand grind if it meant they would get 30% instead of 15%. And yes, this would make more people job/pvp, and even reduce traffic. However, the con that I cant get out of my head is gold bots. This would make it easy for them to make a ton of money if the grinding areas where less populated. Basically, everyone but the player bots win. They would have to make it more like 6 hours though, because premium PLUS users would be pissed off. If they are willing to pay $29+ to play your "free" mmo, you want them to stay.

Edit: And if I recall, gold bots are most useful when botting on mobs far below them, such as lv56s at mujgis, and the 64s at penons. This would only allow them more time to bot before having to delvl/lvl to next spawn.

Re: Limit grinding time?

Posted: Tue Sep 02, 2008 11:25 pm
by NuclearSilo
Premium + is gay... Who could grind 6/24h a day? No life?

Imo, if this stuff works out well in every other version of sro, then there is no reason it would work bad in isro.

About the income, it's still too vague to answer. The bots, hunger of leveling and gold, after grinding their ass off for 6h premium, would change to another char. So, it could be an advantage if they buy silk for more than 1 account. The more players leveling slow (actually, legit can play 5h max), the more JM has money; i think that, once someone is capped, he spend less money on silk coz they dont need sp ticket or expensive ticket anymore, probably they use just a grab pet and a cheap ticket just to login.

Seriously, if ur a legit and got a job, playing more than 6h a day wont be good for your health.

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 12:20 am
by Insanity
umh, as to that dudes comment about big brother. read a book called 1984 by George Orwell. very good read.

limit grinding time would make less people play sro, would make less bots, yes, but people would get pissed cause it would take even longer to cap....

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 12:56 am
by Refurbished
id quit if they did that im addict.. silkroad is like crack and i wanna smoke it! all day and all night long! :twisted:

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 1:09 am
by [TS]=Hark=[TS]
the ones that make it to 70+ chinese are the ones that play 5hours + a day anyways. this would make it increadibly hard to lvl.

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 5:25 am
by Goseki
[TS]=Hark=[TS] wrote:the ones that make it to 70+ chinese are the ones that play 5hours + a day anyways. this would make it increadibly hard to lvl.


Or we spent 3 years to get to 70+ ^^ Playing like 2-3 hours a night :P

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 5:30 am
by KsqueaKJ
probably the worst idea ever. alot of ppl grind for more than 5hrs a day. its just such a terrible idea.


and for everyone saying its going to come to isro because its in the other ones did you not read waht that one guy said


nightbloom wrote:The only put a limit on the other versions of the game because those governments MAKE them.... If the US had those same laws, we would have it on iSRO also. It is why all the asian games have their own versions initially.

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 5:55 am
by Bg_DrEaM
IF they wanna put it in here, they will have to change the way you register for the game. Afaik they know who is under the age of 18 by their KSSN, and we don't have anything like this, so how would they know who is +18? Because the limit is only for kids (under 18)....so it's kind of hard to make it....every country has different way of identificating their citizens, Joymax will have to put that all in the registration....
And if you are 18+, than it will be stupid to put a limit of your grinding time, in the end, you are old enought to drink and stuff, you have to be old enough to know how long to play.
And what will we do with the US age limit? It will be 16? Or 21? Or what :)

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 6:10 am
by tedtwilliger
I think the idea should apply to everyone, not just over 18's. Theres a couple of reasons i like it. First of all it will stop player bots from leveling which is a step in the right direction.

Second of all i think it will promote people to go jobbing during the cooldown periods.

But a simple question as to how KSRO does it, if you log out / back in is the time reset? Or do you have to wait a set amount of time before you can gain exp again?

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 6:26 am
by whiteraven
lol IF joymax is making some sort of 5 hour max thingy,,


Joymax would just go to some kind of very tiny country,, who ignores laws for money,,
joymax happy because you can play 24/7 and little country happy because they will get money for ignoring the law thingy,,


so, is there a problem? they always find a way to surpass laws (is surpass a word? xD)

if joymax doenst want that 5 hour restriction it wont make 5 hour restriction,, as simple as that,,

:roll:

its like that the pirate bay island thingy,, tpb was planning to buy a independ island somewhere nearby europe,, it was excepted by britian as independed so they could have made their own laws there,, same for joymax,,

price: just 1M

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 6:48 am
by Bg_DrEaM
Ok, afaik a lot of people use prems and prem +..... ( i ignore the botters here, only taking for legits)....
So let's say you have a birthday or w/e.... you can't play your prem+ for 2 days, in the third you have to play 15 hours (yeah i've seen people doing it)....but you have 5 hours restriction....
So you have to lose what you have payed for because of that?

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 6:51 am
by alZen
my idea of a better sro is you continue to gain sp/exp and gold and drops when you are offline. example every account can only go online 3hrs per 24hrs, the rate of sp/exp/gold/drops gained during that 3hr will then determine your rate of gain when you go offline. your items can be stalled when you are grinding (like wow) and continue to be stalled when you go offline.

1. this would make everyone practically a "24/7" and botters don't get much advantage. in fact, this is more pro-gamer that they figure that grinding just 3hrs a day is good enough that they dun need a bot.
2. no one would be hogging the server for more than 3hrs per game account per day.

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 8:00 am
by Post
1)Limiting to 5 hours PT+ and any carry over time (silk buyers pay for the advanage and the game).
2)Limiting to 3 hours for PT and any carry over time (silk buyers pay for the advanage and the game).
3)Limiting to normal users to 3 hours aday.

EXP/SXP, gold and drops limited (to set times) is a good idea it could slow down the botting problem but not stop it. They could just login another char and carry on. Account creation needs to be limited even stopped on some servers (for a time) allowing a clean up of the botters to let real new players join in and play whats meant to be an:

Massively Multiplayer Online
not a
Messedup Multibotter Online

Re: Limit grinding time?

Posted: Wed Sep 03, 2008 8:17 am
by Snoopy
It would be a good idea, especially for people who bot overnight or whatever. Or maybe, after the five hours is up they could lose exp and drop their sun sets =D