Just die in town, you lose 600 murder points per death.
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Want to play Jade Dynasty and get a bunch of free stuff? In USA-East, The Billows My Inductor ID is 8390004X080400090002522Z0d21fe Copy that code and paste it in the box when you make a new character.
Ah, well then I'll just trade all the items to my other char who's standing right next to me...
(No I don't multiclient D: just in case thats somethin bad and someone wants to accuse me XD. I just have certain times for using 2 comps... this being one!)
200 pts lost and 20 SP lost if you are kill by another player 600 pts lost and 60 SP lost if you are kill by a mob or die in town
to de-murder faster just die in town or let a mob kill u and get ress at the spot cuz in the end u will lose the SAME amount of SP. but just letting someone else kill u it will just take a lot longer to get rid of murder stat.
KSRO has a different system. You only get murder status if you PK someone and they don't fight back. If they do fight back then their name goes purple too and killing them won't even give you a murder penalty. Sure you won't be able to murder botters without penalty but at least if they choose to fight back you can take them out.
BladeSkillz wrote:KSRO has a different system. You only get murder status if you PK someone and they don't fight back. If they do fight back then their name goes purple too and killing them won't even give you a murder penalty. Sure you won't be able to murder botters without penalty but at least if they choose to fight back you can take them out.
iam looking foward to this system, it will make game much more fun
BladeSkillz wrote:KSRO has a different system. You only get murder status if you PK someone and they don't fight back. If they do fight back then their name goes purple too and killing them won't even give you a murder penalty. Sure you won't be able to murder botters without penalty but at least if they choose to fight back you can take them out.
so its basically lke forced pvp (its 5a.m. here so if this doesnt make senses im sorry)
If somone attacked me I'd probably not bother returning fire unless I was sure of getting the kill and even then if somone else can attack you thiers just no point. To take over a wizards grinding spot just sit by an npc asn start shooting the wizard with a bow / cross bow he aoe vapes you by accident your budy kills him and res's you. They lose next to nothing if you defend yourself If you don't defend yourself at least it gets expensive for them.
BladeSkillz wrote:KSRO has a different system. You only get murder status if you PK someone and they don't fight back. If they do fight back then their name goes purple too and killing them won't even give you a murder penalty. Sure you won't be able to murder botters without penalty but at least if they choose to fight back you can take them out.
so if one of them dies he spawn at same point or he return to town ??
BladeSkillz wrote:KSRO has a different system. You only get murder status if you PK someone and they don't fight back. If they do fight back then their name goes purple too and killing them won't even give you a murder penalty. Sure you won't be able to murder botters without penalty but at least if they choose to fight back you can take them out.
The new system sounds great! FOR THE PEOPLE WHO LIKE TO KILL. Think of all the high levels that will run around casting attacks on you just so you'll have like 1 hp and will die by a monster.