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PvP and Jobbing......
Posted: Mon Jul 14, 2008 8:34 pm
by bum28
I dunno about you guys but i think that both the pvp system and the jobbing system need to be fixed / changed. I think that there is a lot of room for improvement here so what are some of your ideas???
Here's mine:
PvP......
Matching System - so i was thinking that players should get matched to each other by tier, and they should get equal buffs from the same buffer. Maybe they could create a point system based on level, build, etc eventually boiling down to "Best match gets most points and worst match up get least"
Rewards - there should definitely be rewards such as experience scrolls (+5% exp) and sp scrolls (+ amt of sp depending on level), silk, gold, (automatic +4??) scrolls (u wouldnt be able to just +8 a weapon with 2 scrolls), maybe even something like honor buffs??
So what are your ideas????
As far as jobbing goes all i know is that it needs to be changed, but i dont have any better ideas. Also i liked the old jobbing better, but i dont think it should be changed back to that system.
Oh and anyone on troy server...my lvl4 guild desperately needs any lvl recruits (that know english well) pm bum28 Hells__Angel
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 8:37 pm
by F-22
job system is fair
for pvp system, there should make it where you can invite people people to pvp like cabal online. All i c now is group attack and not pvp. And we should get honor pts for doing jobs and pvping. There should be a pvp rank list for each server.
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 8:40 pm
by I_R_Powerpuff
About the Job system
http://www.silkroadforums.com/viewtopic.php?f=2&t=92904Zephyrir wrote:I_R_Powerpuff wrote:An update in the jobsystem is needed!
I liked it the way it was before, but i can understand peoples complaints.
- They need to reduce the change job penalty from 7 days to 1 or 2 days. Maybe even hours are better.
There should be some advantage of being, eg. a lvl 6 thief over a lvl 1 thief.
-Every Thieflevel you gain 4% extra speed when a thiefsuit is equiped, so you can run away from hunters.
-Hunters could have 1% mag/phy atk increase, so they can kill thiefs and protect the trade.
-Traders could use some extra HP or defence, so they can survive longer in an attack.
Those were some passive increases.
Here are some active skills.
-Theif should get a 2 sec stealth, which increases every thieflvl, so at maximum (lvl7) you'd have a 14 sec stealth where you cannot attack, only run. To be used to flee from hunters that pursue you. Cooldown: 5 min
-Hunter should get a 20% stun that lasts 1 sec. A lvl 7 hunter gets 7 sec of stun with a 20% stun probability.
Cooldown: 5 min
-Trader could get a defence increase buff like snakestorm/castle that would last for 15 sec and protect them from 10% damage. (ThiefNPC hits for 1000, dmg recieved for lvl 2 trader is 800) It should increase with 10% every level, so that the max is 70% damage reduction for 15 sec.
Cooldown: 3 min
The gold reward should increase really really much.
Maybe there should be some kind of reward in the job system that makes you recive some more rare potion, like a stack of Vigors, when you do something courageous.
(Go on a 5 star trade for traders, kill x number of hunters/thief players during x sec/min)
-The trade level should also allow more goods to be transported for each tradelvl increase.
-The thief level should allow faster transportations and/or Bandit Scrolls that require shorter time for each thieflvl increase.
-The hunter level should allow an kind of new item, lets say a doll with HP depending on the level of the hunter that attracts aggro or something like that.
There should be more rewards for jobbing.
Seal of Honor - type of things should be an ultimate reward in the jobbing system, just like it is in academy.
I_R_Powerpff's post includes the most excellent ideas here, at least silkroad is based on the battle between thieves and hunters, this part needs the most progress.
Additionaly (by Ash & Vandango)
- New vehicles/transports
- stack elixiers
- more specific item filter (it has already exsist on kSRO)
- More events
- Few avatar suits for gold, or at least GDF and Santa Set for the new servers
- World-wide teleport (I miss it really)
Balance changes are totally unnecessary. There were a few dominant builds on every cap, remember Lv.70 (blader), Lv. 80 w/o skills (glaiver) and so on.
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 8:49 pm
by bum28
shoot i hadnt seen that but what he said seems like a good idea.
Also, i think that there should be like a matching system for trade pts and thief pts so that one pt of thieves is assigned to only 1 pt of traders/hunters. Also, once the pts are matched the thieves should be randomly placed on the map and the traders/hunters should be placed together, but still randomly.
( I do realize that there are many flaws with this idea but its a start)
Keep the ideas coming!!!!!!
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 8:57 pm
by I_R_Powerpuff
bum28 wrote:shoot i hadnt seen that but what he said seems like a good idea.
Also, i think that there should be like a matching system for trade pts and thief pts so that one pt of thieves is assigned to only 1 pt of traders/hunters. Also, once the pts are matched the thieves should be randomly placed on the map and the traders/hunters should be placed together, but still randomly.
( I do realize that there are many flaws with this idea but its a start)
Keep the ideas coming!!!!!!
I think thats like Team Deathmatch in some random shooter...or protect the boss or something.
There must be a flow in the whole thing.
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 9:10 pm
by Verfo
to bring trangular conflicts, then joymax should make thiefs attack 1* trade run, that will make thiefs more active and traders will need hunters so there will need for hunters, thiefs and traders
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 9:14 pm
by /Pi
Keep the cape PvP system as it is.
As for the Triconflict. There will be an update:
SilkroadOnline.net wrote:A higher-grade thief can equip a higher-grade job item that enables him/her to use job-dedicated skills. (to be implemented later)
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 10:50 pm
by iShadow
really cape pvp need some modification. its player vs player not group vs group. too many ppl jumping in pvp with outside buff, turks killing low lvl repeatedly. there are GW and FW for groups to fight; also in job outside buff is ok. so an invite system pvp needs to be there like a duel in WOW or cabal. players should be able to see the other person's lvl before they accept pvp. I have always wanted to see some sort of glow out off gears as well.. that would be neat.
lvls in job system needs to have some benefit.. as mentioned in other post reward gold amount needs to be increased and some honor points will be cool.
I really like the elix stacking idea as well.
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 10:52 pm
by Ash
SilkroadOnline.net wrote:A higher-grade thief can equip a higher-grade job item that enables him/her to use job-dedicated skills. (to be implemented later)
pvp1-make pvp requests just like the exchange system
2-make pvp ranks (points) the same you get in guild war with little adjustments (like if you kill any player 5 levels below than you then no points at all )
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 11:01 pm
by snigglez
jobbing has become a very boring part of sro..
many people dont do trades,, or if they do its just 25 ppl capped with suns protecting 1 4 star ox proably..
that and just hitting each other outside the gates.
people doesnt realize trading can be done alone without any hunters and in a completely safe way. And people just dont want to try.
i want to ask.. how many people here actualy do trade runs on their own, and how many people would trade in your server?.. its too BS in troy imo.
thou im thief,, theres so many ways to get from 1 city to another without running into any thievies, i cud do a 3 star on my own.. back and forth and nobody would notice. >_>
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 11:06 pm
by AznFury
well on uranus, tons of thieves
i think thieves can only attack traders within their own level range (ex: lvl 20 thief only can attack trader/hunter lvl 20-25)
this could get rid of the 1* protection for all lvls and could encourage more traders to do higher * b/c they won't be scared of high lvl thiefs.
Re: PvP and Jobbing......
Posted: Mon Jul 14, 2008 11:10 pm
by _Creep_
Verfo wrote:to bring trangular conflicts, then joymax should make thiefs attack 1* trade run, that will make thiefs more active and traders will need hunters so there will need for hunters, thiefs and traders
I totaly agree. That would do the thing.
Re: PvP and Jobbing......
Posted: Tue Jul 15, 2008 2:03 am
by piXie_niXie
I_R_Powerpuff wrote:About the Job system
http://www.silkroadforums.com/viewtopic.php?f=2&t=92904Zephyrir wrote:I_R_Powerpuff wrote:An update in the jobsystem is needed!
I liked it the way it was before, but i can understand peoples complaints.
- They need to reduce the change job penalty from 7 days to 1 or 2 days. Maybe even hours are better.
There should be some advantage of being, eg. a lvl 6 thief over a lvl 1 thief.
-Every Thieflevel you gain 4% extra speed when a thiefsuit is equiped, so you can run away from hunters.
-Hunters could have 1% mag/phy atk increase, so they can kill thiefs and protect the trade.
-Traders could use some extra HP or defence, so they can survive longer in an attack.
Those were some passive increases.
Here are some active skills.
-Theif should get a 2 sec stealth, which increases every thieflvl, so at maximum (lvl7) you'd have a 14 sec stealth where you cannot attack, only run. To be used to flee from hunters that pursue you. Cooldown: 5 min
-Hunter should get a 20% stun that lasts 1 sec. A lvl 7 hunter gets 7 sec of stun with a 20% stun probability.
Cooldown: 5 min
-Trader could get a defence increase buff like snakestorm/castle that would last for 15 sec and protect them from 10% damage. (ThiefNPC hits for 1000, dmg recieved for lvl 2 trader is 800) It should increase with 10% every level, so that the max is 70% damage reduction for 15 sec.
Cooldown: 3 min
The gold reward should increase really really much.
Maybe there should be some kind of reward in the job system that makes you recive some more rare potion, like a stack of Vigors, when you do something courageous.
(Go on a 5 star trade for traders, kill x number of hunters/thief players during x sec/min)
-The trade level should also allow more goods to be transported for each tradelvl increase.
-The thief level should allow faster transportations and/or Bandit Scrolls that require shorter time for each thieflvl increase.
-The hunter level should allow an kind of new item, lets say a doll with HP depending on the level of the hunter that attracts aggro or something like that.
There should be more rewards for jobbing.
Seal of Honor - type of things should be an ultimate reward in the jobbing system, just like it is in academy.
I_R_Powerpff's post includes the most excellent ideas here, at least silkroad is based on the battle between thieves and hunters, this part needs the most progress.
Additionaly (by Ash & Vandango)
- New vehicles/transports
- stack elixiers
- more specific item filter (it has already exsist on kSRO)
- More events
- Few avatar suits for gold, or at least GDF and Santa Set for the new servers
- World-wide teleport (I miss it really)
Balance changes are totally unnecessary. There were a few dominant builds on every cap, remember Lv.70 (blader), Lv. 80 w/o skills (glaiver) and so on.
i like the passive things for lvl or maybe they can do like honro buffs with ranking for thief with king, gold, silver, bronze. then being top thief is worth it
Re: PvP and Jobbing......
Posted: Tue Jul 15, 2008 2:59 am
by Rhe7oric
Yeah but then whos to say that people won't abuse it and purposefully make a nub character as a merchant and then rob their nub character with a 5 star to get that high rank?
Much like the Academy honor point system, people 0 gap clientless characters to 40 and then discard them like yesterdays news. Good example is this bower in Odin named peterhong. Has over 100+ graduates and always, always has full honor buffs every week.
Re: PvP and Jobbing......
Posted: Tue Jul 15, 2008 3:11 am
by piXie_niXie
Rhe7oric wrote:Yeah but then whos to say that people won't abuse it and purposefully make a nub character as a merchant and then rob their nub character with a 5 star to get that high rank?
Much like the Academy honor point system, people 0 gap clientless characters to 40 and then discard them like yesterdays news. Good example is this bower in Odin named peterhong. Has over 100+ graduates and always, always has full honor buffs every week.
people already do that
it would be no different than the honor buffs
Re: PvP and Jobbing......
Posted: Tue Jul 15, 2008 6:10 pm
by bum28
**** i just typed a long paragraph on my views and it got erased....ill write it again later
Re: PvP and Jobbing......
Posted: Wed Jul 16, 2008 10:07 pm
by I_R_Powerpuff
bum28 wrote:**** i just typed a long paragraph on my views and it got erased....ill write it again later
Ouch

Try again now

Re: PvP and Jobbing......
Posted: Thu Sep 04, 2008 1:31 pm
by alexkyler
sro pvp system is so stupidd..no accept for pvp, its like a pk without penaltys, if 2 guys are dueling and you hate 1 of them or your a noob bored..banggg 2vs1(i haved this kind of situations).
Re: PvP and Jobbing......
Posted: Thu Sep 04, 2008 1:34 pm
by TheRealAnswer1
They need to make it so unsuited characters like clerics/bards/warlocks/warriors can't assist anyone in Job or Cape. It would even the game out so much.
Re: PvP and Jobbing......
Posted: Thu Sep 04, 2008 5:16 pm
by Ragnorak
bum28 wrote:I dunno about you guys but i think that both the pvp system and the jobbing system need to be fixed / changed. I think that there is a lot of room for improvement here so what are some of your ideas???
Here's mine:
PvP......
Matching System - so i was thinking that players should get matched to each other by tier, and they should get equal buffs from the same buffer. Maybe they could create a point system based on level, build, etc eventually boiling down to "Best match gets most points and worst match up get least"
Rewards - there should definitely be rewards such as experience scrolls (+5% exp) and sp scrolls (+ amt of sp depending on level), silk, gold, (automatic +4??) scrolls (u wouldnt be able to just +8 a weapon with 2 scrolls), maybe even something like honor buffs??
So what are your ideas????
As far as jobbing goes all i know is that it needs to be changed, but i dont have any better ideas. Also i liked the old jobbing better, but i dont think it should be changed back to that system.
Oh and anyone on troy server...my lvl4 guild desperately needs any lvl recruits (that know english well) pm bum28 Hells__Angel
rewards for pvp=fail if its not random and random pvp=fail.....I have 4 account 3 pc.... I'll log in one PC with one account, put a cape, turn off pots and rape my own character and get free rewards lol.