In my oppinion Silkroad needs to fix its game...

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

In my oppinion Silkroad needs to fix its game...

Post by IC3 »

ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.
<<banned from SRF for bot admission. -SG>>

User avatar
Redwire
Common Member
Posts: 115
Joined: Sun Feb 10, 2008 11:29 pm
Quick Reply: Yes
Location: U.S.

Re: In my oppinion Silkroad needs to fix its game...

Post by Redwire »

IC3 wrote:ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.


In your fantasy world, logic results in warlocks not being able to stun players.

I think the game is fine, being able to sub-class as an int class when you're full str keeps the game balanced and fun...in the logic that your speaking of would mean that 2H warriors wouldn't be able to tank as well while solo because they wouldn't have recovery division 'cause it'd heal for too less, Good-bye solo pvp.

To be honest, I was ALWAYS a fan of solo world PVP(pvp anywhere without consequences[except safe towns]) in world of warcraft, every good MMO needs half decent solo pvp...if you take away the way silkroad's inner workings are, we'd be mostly group pvp, which isn't a bad thing, trust me...but some of us love solo pvp and it doesn't need to be fixed, you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.
Last edited by Redwire on Thu Jul 03, 2008 10:45 am, edited 2 times in total.

IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

Re: In my oppinion Silkroad needs to fix its game...

Post by IC3 »

the logic just doesnt seem right its like saying someone who is very dumb can answer a question as good as someone very smart.

as for the warlocks, the warlock attack is a magical attack that causes the stun status... its not done phsically so they shoudl have a high stun rate with that attack than if a pure str char casted the exact spell.
<<banned from SRF for bot admission. -SG>>

IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

Re: In my oppinion Silkroad needs to fix its game...

Post by IC3 »

Redwire wrote: you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


wow your a good reader.... please tell me where i ever said the i had loss to a pure str char? or when did i say anything about my build? did i? no... read and dont assume things before you post. just to let you know i dont play this game i quit last week, im expressing my view on the logic, your entitled to reply with what you feel nesercary to the post. Dont assume things i havent said..
<<banned from SRF for bot admission. -SG>>

User avatar
Redwire
Common Member
Posts: 115
Joined: Sun Feb 10, 2008 11:29 pm
Quick Reply: Yes
Location: U.S.

Re: In my oppinion Silkroad needs to fix its game...

Post by Redwire »

IC3 wrote:
Redwire wrote: you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


wow your a good reader.... please tell me where i ever said the i had loss to a pure str char? or when did i say anything about my build? did i? no... read and dont assume things before you post. just to let you know i dont play this game i quit last week, im expressing my view on the logic, your entitled to reply with what you feel nesercary to the post. Dont assume things i havent said..


The warlock "attack" as you put it, is neither magical nor physical 'cause technically speaking, yes, the skill is "magic" 'cause the game says so - but not really, it is 'caused by demonics but it's 'causing physical/mental harm to them making turn into a stunned state.

"Blows horror to enemies to deprive them of the will to recover and to weaken the blessing of healing."

"Throws slumber seed on enemies to make them fall into slumber"

"Makes yourself look different by raising fear of dark in the eyes of the monsters that are around you, by using the powerfu. energy of fear. Confused monsters will reduce their hostility toward the caster."

It's not necessarily magic, more so demonics...and in a traditional sense, demonics is not considered magic, but work of the devil. The game says magical to save for a better excuse and confusion of the players.

Considering, in a game the logic can result in whatever the developers feel fits the game, you can't compare silkroad logic to real world logic or else we'd all be bums in lvl 8 gear yelling "10K PLEASE!!". Therefore, your logic is ill-defined and in need of fixing.

User avatar
HawaiianMix
Active Member
Posts: 786
Joined: Mon Jan 14, 2008 5:25 am
Quick Reply: Yes
Location: Ksro

Re: In my oppinion Silkroad needs to fix its game...

Post by HawaiianMix »

No where does it define that a stun is physical or magical. So, in opinion stun is universal in this game because it is vaguely defined. As far as kock down, the Chinese race is Hybrid by default because of their weapons and it only makes sense that a "pure" int should be able to knock down based on the fact that they race are originally both phy and mag.
Image Image Image

User avatar
EvilOrder
Common Member
Posts: 147
Joined: Tue Jun 03, 2008 5:15 pm
Quick Reply: Yes
Location: Venus

Re: In my oppinion Silkroad needs to fix its game...

Post by EvilOrder »

IC3 wrote:ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.

for me u have to fix ur Brain

Bold = are u talking rele?

lets see
the blader have only KD and bleeding so he have less effect more succes
the warlock have alot effects less succes
thats the way tthat the game move at

EDIT: also the int charcters (like wizard) hit vry vry hard and if another debufs will be more succes they will be over powerd like they will stun(with high succes chance) or sleep(same)
they will kill all with vry easy way
Last edited by EvilOrder on Thu Jul 03, 2008 11:04 am, edited 1 time in total.
AxelorD____ lvl 4x 2h sword/cleric

User avatar
TOloseGT
Forum Legend
Posts: 7129
Joined: Fri Sep 01, 2006 4:03 am
Quick Reply: Yes
Location: Venus
Contact:

Re: In my oppinion Silkroad needs to fix its game...

Post by TOloseGT »

eh, it'll be more interesting i guess. every point in int or str gives u a certain % immunity to mag or phys effects and statuses. it's not like he's proposing making characters die from 2 hits from the huge glaive ppl carry around.
ImageImage

User avatar
Redwire
Common Member
Posts: 115
Joined: Sun Feb 10, 2008 11:29 pm
Quick Reply: Yes
Location: U.S.

Re: In my oppinion Silkroad needs to fix its game...

Post by Redwire »

HawaiianMix wrote:No where does it define that a stun is physical or magical. So, in opinion stun is universal in this game because it is vaguely defined. As far as kock down, the Chinese race is Hybrid by default because of their weapons and it only makes sense that a "pure" int should be able to knock down based on the fact that they race are originally both phy and mag.



Exactly, that's what I'm trying to say is that, the stun on warlock is not even magic or physical...the skill is considered demonic but the stun isn't. The knockback and knockdown skills can't be considered physical or magical either, chinese is hybrid and they have them both. Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.

User avatar
HawaiianMix
Active Member
Posts: 786
Joined: Mon Jan 14, 2008 5:25 am
Quick Reply: Yes
Location: Ksro

Re: In my oppinion Silkroad needs to fix its game...

Post by HawaiianMix »

Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


To add, knock back is not phy or mag based on the reality of what it really is doing. When you get hit by something, what do you generally do? Fall down, get knocked back or just die.
Image Image Image

IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

Re: In my oppinion Silkroad needs to fix its game...

Post by IC3 »

the rouge knock back is caused by a bolt done with a physical attack, the wizard knock back is done by a mgical attack... why should someone have the same succes rate as a pure int char with magical attacks.. if they are pure str? the effects are triggerd from either a physical or magical attack, therefore a magical attack should be a higher success rate for pure int, and a physical attack should be a higher rate of success for pure str. lets do some figures of how it could be...

Pure int success rate of magical caused status: 60%
Pure str success rate of magical caused status: 40%
Hybrid succes rate of magical caused status: 50%

Pure int success rate of physical caused status: 40%
Pure str success rate of physical caused status: 60%
Hybrid succes rate of physical caused status: 50%

I ask again should a dumb person be able too answer as good as a smart person with a complex question?
<<banned from SRF for bot admission. -SG>>

IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

Re: In my oppinion Silkroad needs to fix its game...

Post by IC3 »

HawaiianMix wrote:
Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


To add, knock back is not phy or mag based on the reality of what it really is doing. When you get hit by something, what do you generally do? Fall down, get knocked back or just die.


would it not come down to how hard the attack was done, if a baby pushed you would you get knocked down as hard as a fully grown man?
<<banned from SRF for bot admission. -SG>>

IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

Re: In my oppinion Silkroad needs to fix its game...

Post by IC3 »

TOloseGT wrote:eh, it'll be more interesting i guess. every point in int or str gives u a certain % immunity to mag or phys effects and statuses. it's not like he's proposing making characters die from 2 hits from the huge glaive ppl carry around.


you got it spot on.
<<banned from SRF for bot admission. -SG>>

User avatar
Redwire
Common Member
Posts: 115
Joined: Sun Feb 10, 2008 11:29 pm
Quick Reply: Yes
Location: U.S.

Re: In my oppinion Silkroad needs to fix its game...

Post by Redwire »

HawaiianMix wrote:
Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


To add, knock back is not phy or mag based on the reality of what it really is doing. When you get hit by something, what do you generally do? Fall down, get knocked back or just die.


Depends how fast it's going, the size and shape of it, but the movement of knockback is somewhat physical, where it first came from may or may not be.
If I got knocked back from getting a baseball in the chest...wouldn't look like silkroad, which is why I said you can't compare real life logic with silkroad logic or silkroad logic with world of warcraft logic for that matter.

and IC3, I think I get what you're saying, as in if you were to look at the monks, it takes years for them to get in tune with their spiritual side....what if it took a Wizard years to learn how to learn to knockback with lightning, yet a rogue character who spent years learning crossbow/dagger could be just as good at it with the same use of lightning....just an example.
Last edited by Redwire on Thu Jul 03, 2008 11:28 am, edited 3 times in total.

User avatar
jabbers
Loyal Member
Posts: 1674
Joined: Tue Mar 21, 2006 12:15 am
Quick Reply: Yes
Location: la revolucion

Re: In my oppinion Silkroad needs to fix its game...

Post by jabbers »

so what you saying is the skills or level of skills should be based on a persons HP/MP or STR and INT points?

* that could be good but I dont know how it could work if cleric can give STR INT
Image

User avatar
TOloseGT
Forum Legend
Posts: 7129
Joined: Fri Sep 01, 2006 4:03 am
Quick Reply: Yes
Location: Venus
Contact:

Re: In my oppinion Silkroad needs to fix its game...

Post by TOloseGT »

he's saying that int endowed players should have a higher immunity to magical statuses that come from magical attacks, and str players should have a higher immunity to physical statuses caused by physical attacks. kinda like pokemon, fire against fire isn't good, poison pokemon couldn't become poisoned, etc.

it adds another side to pvp, a small one prolly and maybe not too noticeable. why not?
ImageImage

User avatar
Redwire
Common Member
Posts: 115
Joined: Sun Feb 10, 2008 11:29 pm
Quick Reply: Yes
Location: U.S.

Re: In my oppinion Silkroad needs to fix its game...

Post by Redwire »

TOloseGT wrote:he's saying that int endowed players should have a higher immunity to magical statuses that come from magical attacks, and str players should have a higher immunity to physical statuses caused by physical attacks. kinda like pokemon, fire against fire isn't good, poison pokemon couldn't become poisoned, etc.

it adds another side to pvp, a small one prolly and maybe not too noticeable. why not?


Best comparison ever.

it'd be alright, I guess, I prefer the system implemented now...plus they'd have to change the way the damage goes off on everybody, I'd doubt the silkroad developers would do it 'cause they'd have to re-code the damage multipliers...they'd probably **** it up so bad once they're done that nobody would want to play.

User avatar
TOloseGT
Forum Legend
Posts: 7129
Joined: Fri Sep 01, 2006 4:03 am
Quick Reply: Yes
Location: Venus
Contact:

Re: In my oppinion Silkroad needs to fix its game...

Post by TOloseGT »

it's should only be for statuses, not damage, because that's already been done, ints have more mag def and str have more str def.
ImageImage

User avatar
LeMasters
Common Member
Posts: 138
Joined: Thu May 08, 2008 9:27 pm
Quick Reply: Yes
Location: Sparta
Contact:

Re: In my oppinion Silkroad needs to fix its game...

Post by LeMasters »

things like that don't bother me, its the lack of things you can do in silkroad. Like if you take W.O.W or Runescape for example both those games have a ton of things to do. Runescape has endless things you can do which is why i will forever be playing it. Heck even my kids one day might also :shock:

All you do in silkroad is grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind

Did i mention grind?, sure there are quest to make it interesting but all those quest grant you is some new crap like sp or exp but never any good rewards like a unique armor set or special weapon. no offense but pvp is fun and all but it gets real boring real quick when people 30-50 levels higher than you just spam kill you.

I am actually slowly loosing interest in silkroad.


PS: yes there is Fortress war & CTF BUT CTF is buggy and in order to really enjoy fortress war you have to be 64+ and its also only once every other week :banghead:
"My Weapon is my faith. Even i die, my faith shall never fall before the enemy"
Image

IC3
Common Member
Posts: 174
Joined: Sun Jun 22, 2008 11:09 pm
Quick Reply: Yes
Location: here

Re: In my oppinion Silkroad needs to fix its game...

Post by IC3 »

LeMasters wrote:things like that don't bother me, its the lack of things you can do in silkroad. Like if you take W.O.W or Runescape for example both those games have a ton of things to do. Runescape has endless things you can do which is why i will forever be playing it. Heck even my kids one day might also :shock:

All you do in silkroad is grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind

Did i mention grind?, sure there are quest to make it interesting but all those quest grant you is some new crap like sp or exp but never any good rewards like a unique armor set or special weapon. no offense but pvp is fun and all but it gets real boring real quick when people 30-50 levels higher than you just spam kill you.

I am actually slowly loosing interest in silkroad.


PS: yes there is Fortress war & CTF BUT CTF is buggy and in order to really enjoy fortress war you have to be 64+ and its also only once every other week :banghead:


and this is relevant to my post becuase?

OT: glad you guys understand where i come from, while was out i thought about this a little. joymax already have half the game correctly set up so perhaps i have it wrong thats this needs completely fixing. Int chars will take less damage from magic attacks than a str char, and vice versa. i apprecieate it also comes down to what equipment you are using but for the sake of this lets try naked. A INT char will take less damage to magical attacks and a STR char will take less damage to physical attacks. Also the ammoutn of damage is correct, well all know INT chars will do more damage with a magical attack than a STR char and STR chars will deal more physical damage than a INT char.

I know joymax will not look into doing this at all, it was just something that crossed my mind. I think if joymax did however inplement this than the PVP could be even closer balanced. It was just a thought while i was bord :P
<<banned from SRF for bot admission. -SG>>

User avatar
JoyFax
Frequent Member
Posts: 1095
Joined: Thu May 08, 2008 7:31 am
Quick Reply: Yes
Location: PORTUGAL

Re: In my oppinion Silkroad needs to fix its game...

Post by JoyFax »

WRONG!

Silkroad is realistic, just like in life, doesn't matter if you're stronger or smarter, only matters if you're filthy rich or not.
Currently on EliteSRO

Rogue lvl 5x
Warlock lvl 1x

User avatar
ulquiorra
Casual Member
Posts: 67
Joined: Mon Sep 17, 2007 1:20 am
Quick Reply: Yes
Location: Greece

Re: In my oppinion Silkroad needs to fix its game...

Post by ulquiorra »

IC3 wrote:
Redwire wrote: you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


wow your a good reader.... please tell me where i ever said the i had loss to a pure str char? or when did i say anything about my build? did i? no... read and dont assume things before you post. just to let you know i dont play this game i quit last week, im expressing my view on the logic, your entitled to reply with what you feel nesercary to the post. Dont assume things i havent said..


But your view is quite Illogical in itself :roll:

You seem to not understand that the Knockbacks / status effects and such are different types / qualities.

Take knockback for my first example: STR duz a physical knockback, like pushing you. INT's do a knock back through force of nature, like a strong gust of wind. Both are quite different but have the same effect. And whose to say a Pure STR can't use magic? I dont think you seem to realize PURE does not mean 100%. If you knew anything about when you level, along with the 3 stat points u can choose for your char you automatically get 1 INT and 1 STR point already put into your stats. meaning TECHNICALLY a "PURE" is only 80% in either direction (1:4 ratio) and that 20% of the opposite makes up for the things your complaining about.
an eye for an eye leaves the world blind

Image

ImWithBoom lvl 80 Pacheon (Quit)
Sky_Epic lvl 41 full farmed, full sos, spear nuker

User avatar
nicolasvc2
Valued Member
Posts: 404
Joined: Sat Jan 26, 2008 1:27 pm
Quick Reply: Yes
Location: no loca

Re: In my oppinion Silkroad needs to fix its game...

Post by nicolasvc2 »

silkroad is a perfect game only Joymax suck ;)
Waiting for new ecsro server.

User avatar
Echos
Active Member
Posts: 586
Joined: Mon Feb 05, 2007 5:23 pm
Quick Reply: Yes
Location: Off Topic
Contact:

Re: In my oppinion Silkroad needs to fix its game...

Post by Echos »

sro kicks ze wow's ass.
just because of the beautiful gameworld,and all the casting,combos etc.
Image
Thanks IceCrash for the signature:)
timtam wrote:crackdealers ftw.

User avatar
devin
Common Member
Posts: 195
Joined: Wed Feb 13, 2008 10:31 pm
Quick Reply: Yes
Location: Lodi California

Re: In my oppinion Silkroad needs to fix its game...

Post by devin »

Redwire wrote:
IC3 wrote:ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.


In your fantasy world, logic results in warlocks not being able to stun players.

I think the game is fine, being able to sub-class as an int class when you're full str keeps the game balanced and fun...in the logic that your speaking of would mean that 2H warriors wouldn't be able to tank as well while solo because they wouldn't have recovery division 'cause it'd heal for too less, Good-bye solo pvp.

To be honest, I was ALWAYS a fan of solo world PVP(pvp anywhere without consequences[except safe towns]) in world of warcraft, every good MMO needs half decent solo pvp...if you take away the way silkroad's inner workings are, we'd be mostly group pvp, which isn't a bad thing, trust me...but some of us love solo pvp and it doesn't need to be fixed, you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.

+1. nothings wrong.

User avatar
long1
Casual Member
Posts: 88
Joined: Thu Feb 28, 2008 12:41 am
Quick Reply: Yes
Location: pacific

Re: In my oppinion Silkroad needs to fix its game...

Post by long1 »

WE do not live in a perfect world. A game is a game, it's not real. Of all the game that have been created, i have yet to see a perfect game. Do you? so stop complaining about the game our quit. It's a free game after all isn't it? done.

User avatar
magisuns
Veteran Member
Posts: 3303
Joined: Mon Apr 09, 2007 12:33 am
Location: パズドラ

Re: In my oppinion Silkroad needs to fix its game...

Post by magisuns »

your way does actually seem cool. But I still prefer how it is now.

User avatar
jabbers
Loyal Member
Posts: 1674
Joined: Tue Mar 21, 2006 12:15 am
Quick Reply: Yes
Location: la revolucion

Re: In my oppinion Silkroad needs to fix its game...

Post by jabbers »

long1 wrote: i have yet to see a perfect game.



Image

behold , perfect game
Image

User avatar
KillAndChill
Active Member
Posts: 770
Joined: Fri Mar 14, 2008 2:12 am
Quick Reply: Yes
Location: leagueoflegends

Re: In my oppinion Silkroad needs to fix its game...

Post by KillAndChill »

jabbers wrote:
long1 wrote: i have yet to see a perfect game.



img

behold , perfect game

Money =/= Game

But that was pretty funny :D
Ass&Titties: http://www.youtube.com/watch?v=tPVHoD__6CI
Image
Image
IGN: Deadlock, KillAndChill, LightsOut

User avatar
_Shinigami_
Advanced Member
Posts: 2191
Joined: Tue May 29, 2007 9:25 pm
Quick Reply: Yes
Location: Babel

Re: In my oppinion Silkroad needs to fix its game...

Post by _Shinigami_ »

IC3 wrote:ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.


nuff said (bolded)
Image

Post Reply

Return to “Silkroad General Discussion”