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dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 4:55 am
by Disconn3cted
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:07 am
by deathtoall
Can you post a screen with the stats as a pure int(I wanna see tha magic damage)
get a pure int your lvl and nuke it both naked with the same weapon.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:08 am
by MrFudge
meh, did you count the 11 str/int that the cleric gives you because of the charity passive?
if not, you gave yourself more like 38 int and not 27.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:12 am
by Disconn3cted
MrFudge wrote:meh, did you count the 11 str/int that the cleric gives you because of the charity passive?
if not, you gave yourself more like 38 int and not 27.
I didn't know of charity passive, since europe update I haven't play too much so I have no idea what you are talking about lol. If I did have it I didn't count it.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:16 am
by TOloseGT
did you count the int increase you received from the buff? check the stats before and after.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:19 am
by Disconn3cted
Well I know the magic balance before was 102% which is Disconn3cted's balance with no buffs and with the buffs it was 112%. I don't know how much Int was added but I do know that with Disconn3cted's equips a pure int would have about 112%-115% magic balance.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:19 am
by foudre
MrFudge wrote:meh, did you count the 11 str/int that the cleric gives you because of the charity passive?
if not, you gave yourself more like 38 int and not 27.
only works if the cleric is in light armor, i can't see them in the pictures though, if they are in robes then its the int the buff says, if light armor its the extra from passive
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:20 am
by Disconn3cted
she wears light armor
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:22 am
by TOloseGT
tell her to take off a piece of light armor and buff you again, and post ur results wit ur int stats before and after.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 9:20 am
by MrFudge
i just noticed your skill bar is so repetitive :S
TOloseGT wrote:tell her to take off a piece of light armor and buff you again, and post ur results wit ur int stats before and after.
on the money.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 3:02 pm
by Disconn3cted
MrFudge wrote:i just noticed your skill bar is so repetitive :S
TOloseGT wrote:tell her to take off a piece of light armor and buff you again, and post ur results wit ur int stats before and after.
on the money.
ok I took screens, she does have a passive which gives me more int than just that buff


and this is my stats with nothing on

Extra hotkey bar has 5 phantoms at the beginning and 4 snows at the end so I don't press the wrong key in an emergency, there is an imbue on my middle mouse so I don't miss my imbue when someone in knocked down.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 6:18 pm
by dannoob
wow holy crap your gear must be amazing, increasing your mag balance by so much...
in any case i think the best way to solve this would be you and another char (pure int) both going naked or npc gear with npc wep and then imbue normal attacking mobs and imbue nuking mobs.
Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 6:45 pm
by HawaiianMix
Hybrids ROX MY SOX!!!
My friend in Sparta keeps his balance at about 80% I believe and his damage tends to only be a few thousand lower than a pure int. He also seems to have a higher overall balance of damage.