Lionsden wrote:Progress...
I think you're the one who doesn't get it. Both sides have the ability to 1 or 2 hit each other without proper support.
You are incorrect. You can not, per definition, tell me that i have misunderstood my own points. Necrobat thinks I'm "complaining" about party play - I'm not. Therefore he does not get it. Nor does the discussion consist of me asking questions as to what strategy might be effective. His comments tell me that he just doesn't get it.
What kind of chiense support are you referring to?
When this game was Chinese only it was a game that was highly centric on 1v1 encounters.
It still is. The fact that the targeting automatically "locks" on and you can not designate an area to "nuke", if you will. That automatically makes it very centered around 1v1.
Chinese players have a much stronger ability to solo then their Euro Counterparts who are virtually forced to group play with a few rare exceptions in order to gain any decent amount of SP or XP.
Somewhat true. Wizards, rogues and warriors can certainly grind well on their own though.
Your complaint about Chinese characters needing to more complex is actually China's strength. When you face a Chinese character in PvP you never know what you're going to be fighing.
Not exacly. Maybe i should have tried harder to make this more clear. When people starts "shoehorning" though, things just get lost.
I guess its really "bang for the buck". Say a wizard needs 50k sp, I need 200k and I still get one hit. Is that balanced even if i potentially can one hit him, even though it will almost never happen? Also, you need to acknowledge that wizard's nukes are "faster" than, for instance, lightning nukes. So you will pretty much always lose before you can even put up a fight.
The fact that you don't know what you will be fighting is irrelevant. In most cases, it just doesn't matter. You have probably played this game a while, so you know that you can tell what build most chinese are by looking at their weapon - if this was really an issue. Does an elephant give a shit what particular type of ant it is stepping on?
Certain builds will have stronger viability but the versatility of Chinese characters makes them a far greater concern then your standard Euro builds. Mainly because every Chinese character -knows- what that Euro build can bring to the table.
Knowing doesn't matter if you still can't stop it.
Which makes it far easier to nullify a Euro build then a Chinese build.
Except it's not really possible.
Playing the actual characters is not more complex. Skilled players still need to figure out the excution order and how to adapt to the situation to excel or to win a fight.
Perhaps you would like to clarify this. Until then, execution order for rogues and wizards = strongest attack = dead chinese, in most cases. I just got hit by a lvl 72+ rogue, 20k dmg, no crit (i am also 72+).
What you're complaint really seems to be is Chinese characters need more SP to get their 'optimum' build which is something completely -different- then complexity of play.
Other than snow shield, their optimum build doesn't have much of an effect. I guess i should have used the word "cookie-cutter", instead.
Yet, Chinese characters have the ability to farm near endlessly that the Euro's can't match. That's Pot Spam.
This doesn't make sense. Are you saying because some euros are dependent on being in a party, the chinese have an advantage? If so, i guess i agree with that. With the exception that wizards, rogues and warriors can go solo.
1 Class on the Euro side has the ability to semi-nullify that and it's Warlocks. Guess what - a low level Tier 1 Chinese skill nullifies the majority of that class's offensive attacks. If you don't know what it is... you should learn.
Having played a warlock to lvl 6x, i can say that unless they get some new skill at 80, they are not in the same league when it comes to imbalances as wizards and rogues.
If there is such a skill you describe, i can merely conclude that it is there. I do not need to "learn".
Euro's changed the PvP dynamic of this game and that's what I think a lot of the complaining about Euro's are more powerful is coming from. This game isn't centered around 1v1 anymore and dueling outside south gate.
Euros are even more powerful in a party. So this means that if they are overpowered in 1v1, they are certainly even more overpowered in a party where they get bufs. Your implied argument that chinese would become significantly stronger in a party - strong enough to nullify any advantage, doesn't really hold much water.
The PvP dynamic in this game has become far more group oriented since Euro's excel far more in groups then they do in solo play.
That is not really what is going on. There are exceptions though.
You show me a wizard that one shots a Chinese character and I'll show you a Chinese Nuker who can virtually do the same.
Irrelevant. Wizard's nukes are faster and they have invisibility. I shouldn't have to spend millions on pots that may or may not help me.
Or a Chinese Bow build that can virtually obliterate any Euro Caster they come across.
Bows probably do have the best chance, but they still get one or two hit. Which is the real problem.
We could all sit here and complain or you could actually experiment with builds and work on seeing how to create Chinese character group synergy rather then the simple complaint that 'I need to farm more SP'... which is the truth hidden underneath your 'Chinese is harder' complaint.
I have played this game for years. I see the reality. You do as well. You just don't want to believe it.
P.S. I have both a Euro and Chinese toon - both have strengths and weaknesses others can exploit if they have half a brain.
It is difficult to do any of that "exploiting" when you cant see them, and once you do, 9/10 you are dead.