all make a bug report on how the fortress cant be won
- Mustarastas
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all make a bug report on how the fortress cant be won
in Alexander the Imperial union is way stronger than the union which defends it but still it was impossible for us to evfen break the first gate...
I suggest all goto make bug report and ask that they introduce what csro got which is that no union defends the fortress but all attack it.
Anyway if the fortress is not gonna change im not even gonna trouble applying for the war cause its pointless.... What a nice update from joymax... as crap as always...
ps... try Savage2 if you are bored of the pointless ocean of gaymax
I suggest all goto make bug report and ask that they introduce what csro got which is that no union defends the fortress but all attack it.
Anyway if the fortress is not gonna change im not even gonna trouble applying for the war cause its pointless.... What a nice update from joymax... as crap as always...
ps... try Savage2 if you are bored of the pointless ocean of gaymax
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Sharpy
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Re: all make a bug report on how the fortress cant be won
well heres your bug ive said it already today but this is whats wrong. 3-400 ppl are alout to attack. a 8 guild union full is 400 people so it would kind of be a dead lock if both are strong. The defending guilds can attack through the gates aka doors but can not be attacked back. Frogs were spawned on the defending side of the door and were attacking through the doors but we couldnt attack it back to even do 1hp worth of damage. Spear nukers ss nukers and bowers can all target and crush you from atop the wall but many times you cant throw ur glavie/spear or even select them to attack them back. So how do you kill some1 that you cant attack. And the fact there are alot of stupid ppl in Xian. 
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- DotCom
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Re: all make a bug report on how the fortress cant be won
Not being able to attack is not such a big problem. The thing that ruins the fun are those 15% repair hammers. We got the gate down to 50% in 10 minutes. And then it went to 80-90% in the next 10 minutes even though we were still hammering with almost the same intensity. Thats bullshit if you ask me.
Imperial is willing to guild war anyone. You can recruit how many you, want we don't care. We know we win. No walls to protect you
We haven't decided if we are going to participate in the next war, i really doubt it though. Many players have exams, are sleeping/work or having some small holiday (me
).
Imperial is willing to guild war anyone. You can recruit how many you, want we don't care. We know we win. No walls to protect you
We haven't decided if we are going to participate in the next war, i really doubt it though. Many players have exams, are sleeping/work or having some small holiday (me
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- EngravedDemon
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Re: all make a bug report on how the fortress cant be won
It could be...
Well, @ a 50:250 Defending Odds... 100:200, even 75:225 would be impossible... Hehe!
Well, @ a 50:250 Defending Odds... 100:200, even 75:225 would be impossible... Hehe!
- borat2
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Re: all make a bug report on how the fortress cant be won
dont think there is anything wrong with the castle siege besides the time
some servers are simply dominated not because those defenders are strongest but because they do have most players available at that time
only change that really would be nice is having at least 2 different times the siege is played.
its not impossible to attack couple servers did manage to change owner.
some servers are simply dominated not because those defenders are strongest but because they do have most players available at that time
only change that really would be nice is having at least 2 different times the siege is played.
its not impossible to attack couple servers did manage to change owner.
- D4nv4ro
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Re: all make a bug report on how the fortress cant be won
In RedSea it was possible to get in, now Evolution Guild/uni is leading it... you just need to be enouhg ppl
Re: all make a bug report on how the fortress cant be won
In Xian the _Wazzup_ union had many people, maybe equal to or more then the NIKE union had. One big problem was that many gave up in the beginning and some others just didnt do jack shit to help, just stood around afraid of getting their chars killed. Maybe if everyone cooperated more and stopped being so scared, then MAYBE just MAYBE we could've had a chance to get in. But now...as the weeks pass, the gates get stronger which makes it more harder...i think they should only be able to upgrade the gates if people manage to break them down, they dont need to upgrade up to lvl 4 if nobody could break in when it was lvl 3
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- _Angels
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Re: all make a bug report on how the fortress cant be won
WTB large tank for wall or a bazoooka .. canon :O? T_T
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Re: all make a bug report on how the fortress cant be won
_Angels wrote:WTB large tank for wall or a bazoooka .. canon :O? T_T
that would be smart. they should at least develop more items then just hammers to smash it down. Bombs or a big ram or something...anything other then just hammers would be useful
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Re: all make a bug report on how the fortress cant be won
just because people are dumb and have no battle plan does not mean the fortress needs to be changed.
on venus all the dumb bots attacked all 3 gates at the same time. we were able to go to 1 with our main force, kill everyone there, repair the gate, go to the other, kill everyone there, repair, and repeat over and over.
attack 1 gate. a full union should have 50 * 8 = 400 people present. use 50 or so on hammers. use warriors to buff the hammers. use nukers and archers with snow shield to shoot up. fully buffed wizards with warrior buffs + zerk can take out the top of the gate giving your hammers around 2-4 min of free hammering time. repeat till the gate is down. back up. regroup. and enter the fortress as 1 large group.
but oh wait. bots dont know there build, cant work together, and are only there to pwn in 1v1. no wonder attacking the fortress seems so hard.
on venus after 20 min of sitting on the walls we got bored, grouped up, went down and killed everyone over and over till the end of fortress war.
if they make it like csro where everyone is always attacking, and the same guilds end up being impossible to beat defending AND attacking are you going to ask the fortress war be compleatly removed next?
on venus all the dumb bots attacked all 3 gates at the same time. we were able to go to 1 with our main force, kill everyone there, repair the gate, go to the other, kill everyone there, repair, and repeat over and over.
attack 1 gate. a full union should have 50 * 8 = 400 people present. use 50 or so on hammers. use warriors to buff the hammers. use nukers and archers with snow shield to shoot up. fully buffed wizards with warrior buffs + zerk can take out the top of the gate giving your hammers around 2-4 min of free hammering time. repeat till the gate is down. back up. regroup. and enter the fortress as 1 large group.
but oh wait. bots dont know there build, cant work together, and are only there to pwn in 1v1. no wonder attacking the fortress seems so hard.
on venus after 20 min of sitting on the walls we got bored, grouped up, went down and killed everyone over and over till the end of fortress war.
if they make it like csro where everyone is always attacking, and the same guilds end up being impossible to beat defending AND attacking are you going to ask the fortress war be compleatly removed next?
Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]

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- StarPrincess
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Re: all make a bug report on how the fortress cant be won
We tried to have a tactic and tried to have strategic plans. For the most part we were all really focused on one gate, so the defending guild all came to that one gate..we had to seperate to keep them seperate. but yeah the one big problem in my opinion was that not the full union showed up, and most of them played as if they didnt even care so they just did whatever. and most of our bowers could reach up top but not many of our nukers could...even so, they were able to shoot through the gates while we werent able to attack back because it says cannot attack due to obstacle. we had a plan which failed. it seemed like a good plan..the best plan we could think of, its similar to what you mentioned but it just wouldnt work.i believe we had more people then them also, but i could be wrong. hopefully we can come up with a better plan by the next one.
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- _Angels
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Re: all make a bug report on how the fortress cant be won
fly first of all fw nvr gonna be completely deleted why would joymax do that lol>.>
second we got alot of full sun and sun ppl in our union and still it wasnt enuf to get down the first big gate>.<
cuz of the mercs behind the gate and the flags behind the gate and the ppl keep repairing the gate faster then we can dmg it.
second we got alot of full sun and sun ppl in our union and still it wasnt enuf to get down the first big gate>.<
cuz of the mercs behind the gate and the flags behind the gate and the ppl keep repairing the gate faster then we can dmg it.
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- sama98b
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Re: all make a bug report on how the fortress cant be won
They have to limit the defending union ppl to 100, and make the attacking unions not able to dmg each other. Easy as that.
Be straight be proud of it, don't end up like them:


- borat2
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Re: all make a bug report on how the fortress cant be won
_Angels wrote:fly first of all fw nvr gonna be completely deleted why would joymax do that lol>.>
second we got alot of full sun and sun ppl in our union and still it wasnt enuf to get down the first big gate>.<
cuz of the mercs behind the gate and the flags behind the gate and the ppl keep repairing the gate faster then we can dmg it.
sun has nothing to do with successfully defending or attacking, teamplay is what castle siege is all about
maybe you should try to organize all those sun egos to work together instead of going for their own fame.
suggestions about attackers not being able to attack each takes away the whole idea behind the fortress, finally you can work as different unions for the same goal but you people mess it up.
Re: all make a bug report on how the fortress cant be won
full sosun means what?
whe i played xian i did not lose a single war and i did not have sosun.
typical chinese way of thinking: full sosun + pwnage = winning.
try useing euro builds to shield your hammers? did u know that a warrior can take 54+ phys and magical damage away from another guild useing fence and 54+ useing quota. meaning if you fence + quota the hammers they will be taking around 15% of there normal damage only.
also a warrior gets screens. he can add 1000+ defence to a player instently. 2 warriors can keep 1 player compleatly screened back to back making him immortal. try that on a capped wizard with a +7 staff and have him nuke the defenders with splash to get the ones you cant reach.
your full sosun garbage will not win you the fortress ever.
typical chinese way of thinking: full sosun + pwnage = winning.
try useing euro builds to shield your hammers? did u know that a warrior can take 54+ phys and magical damage away from another guild useing fence and 54+ useing quota. meaning if you fence + quota the hammers they will be taking around 15% of there normal damage only.
also a warrior gets screens. he can add 1000+ defence to a player instently. 2 warriors can keep 1 player compleatly screened back to back making him immortal. try that on a capped wizard with a +7 staff and have him nuke the defenders with splash to get the ones you cant reach.
your full sosun garbage will not win you the fortress ever.
Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]

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- _Angels
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Re: all make a bug report on how the fortress cant be won
i meant full sun as defence not as atk cuz they cant hit the ppl on top of the gate unless they are suicidel
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Re: all make a bug report on how the fortress cant be won
last time i was on xian, pompom, full sosun blader, got 2 shot by a wizard.
Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]

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- iGod
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Re: all make a bug report on how the fortress cant be won
Fly wrote:full sosun means what?whe i played xian i did not lose a single war and i did not have sosun.
typical chinese way of thinking: full sosun + pwnage = winning.
try useing euro builds to shield your hammers? did u know that a warrior can take 54+ phys and magical damage away from another guild useing fence and 54+ useing quota. meaning if you fence + quota the hammers they will be taking around 15% of there normal damage only.
also a warrior gets screens. he can add 1000+ defence to a player instently. 2 warriors can keep 1 player compleatly screened back to back making him immortal. try that on a capped wizard with a +7 staff and have him nuke the defenders with splash to get the ones you cant reach.
your full sosun garbage will not win you the fortress ever.
+1 It's all about the competence and knowing what build can do what.
We made a sad attempt to win back the fortress today on olympus and of course we failed because no one listens, the first fort war they outnumbered us 3:1 and we still won but now it was 5:1 of course we lost. Funny thing is most of them are new people, and 300+ people isn't easy to coordinate but they still did it perfectly (99% Turkish union btw.).
cSRO kind of fortress war would be fun actually when you think about it...
Re: all make a bug report on how the fortress cant be won
Mustarastas wrote:in Alexander the Imperial union is way stronger than the union whichdefends it but still it was impossible for us to evfen break the first gate...
I suggest all goto make bug report and ask that they introduce what csro got which is that no union defends the fortress but all attack it.
Anyway if the fortress is not gonna change im not even gonna trouble applying for the war cause its pointless.... What a nice update from joymax... as crap as always...
ps... try Savage2 if you are bored of the pointless ocean of gaymax
Imperial union (which, BTW, owns like 90% of the server's suns weapons/armor) lost to NH union because they lack organization and teamwork. Grouping all the strongest players in the server with the best gears does not guarantee ownership of fortress. Imperial union is stronger in terms of players but they cannot break any of the gates if they can't pull their act together, even when they outnumbered the defender 3 to 1 (which was the case during this war).
Fly wrote:but oh wait. bots dont know there build, cant work together, and are only there to pwn in 1v1. no wonder attacking the fortress seems so hard.
Both NH and Imperial have members that bot....like 24/7
Re: all make a bug report on how the fortress cant be won
It's so easy to blame the loss on bugs. Imperial union didn't break a single gate because they got their strategy wrong. As for the Imperial union being way stronger, I suggest you check rev6 because it shows a totally different story. I analyzed it a few days ago and the 7 guilds in the defending union have way more lvl 80s and 72+ than you think.
- DotCom
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Re: all make a bug report on how the fortress cant be won
Gratz for your first post Oh wait...you made an account just to say that shit?
And we dont own 90% of the server's sun. I can list you all the names of players outside of our union that own sun. It would be like at most 50% of the server's sun except they are not in the same union.
Now, i love it when people who never participated on the fortress war as the attacking side start and talk about organization. When you are on the top of that wall its easy to talk believe me. The fortress war is more about improvisation than strategy. I can put 3-4 strategies that look good, but when you get to fight there 95% of the time they simply won't work. Its easy to spot the mistakes of the offenders from above, and its hard to make the right decision when you are down there. So don't talk so confidently about lack of organization.
This FW it was only our union against the defenders. Other guilds didn't show up.
And we dont own 90% of the server's sun. I can list you all the names of players outside of our union that own sun. It would be like at most 50% of the server's sun except they are not in the same union.
Now, i love it when people who never participated on the fortress war as the attacking side start and talk about organization. When you are on the top of that wall its easy to talk believe me. The fortress war is more about improvisation than strategy. I can put 3-4 strategies that look good, but when you get to fight there 95% of the time they simply won't work. Its easy to spot the mistakes of the offenders from above, and its hard to make the right decision when you are down there. So don't talk so confidently about lack of organization.
This FW it was only our union against the defenders. Other guilds didn't show up.
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Posei
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Re: all make a bug report on how the fortress cant be won
DotCom wrote:Gratz for your first post Oh wait...you made an account just to say that shit?
And we dont own 90% of the server's sun. I can list you all the names of players outside of our union that own sun. It would be like at most 50% of the server's sun except they are not in the same union.
Now, i love it when people who never participated on the fortress war as the attacking side start and talk about organization. When you are on the top of that wall its easy to talk believe me. The fortress war is more about improvisation than strategy. I can put 3-4 strategies that look good, but when you get to fight there 95% of the time they simply won't work. Its easy to spot the mistakes of the offenders from above, and its hard to make the right decision when you are down there. So don't talk so confidently about lack of organization.
This FW it was only our union against the defenders. Other guilds didn't show up.
Hi Dar
... I don't wanna see NH owning the fort but I don't wanna see Ice/Termi take it so I'm conflicted.
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- AkillerNXC
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Re: all make a bug report on how the fortress cant be won
Fly...you guys haven't had to attack a fortress thats being defended once. So you can't tell people how to take the fortress.
And for gods sake, quit bashing chinese chars damnit, it gets annoying. A good guild is one thats MIXED. Not full of one type, because no euro can tank like a chinese can. Euros with hammers=lawl. Even with clerics.
And for gods sake, quit bashing chinese chars damnit, it gets annoying. A good guild is one thats MIXED. Not full of one type, because no euro can tank like a chinese can. Euros with hammers=lawl. Even with clerics.
Re: all make a bug report on how the fortress cant be won
i'd say its pretty fair.
We nearly lost the fortress this war, they made it to the heart and gotit to about 50% hp when the time expired...
Also... some of you may not know this...there are only 4 Deputy commanders and 1 Commander from the occupying guild that can use the repair hammers.
With any amount of decent organization the fortress can be taken away..
The issues I have seen first hand is that there is a language barrier between many guilds/unions, which means you cannot get enough people organized to attack with hammers rather then killing each other.
Those who want to send a bug report go ahead... they will go unanswered as the last 50,000 have..
Limiting the defending guild to 100 people is about retarded...
The Fortress war is simply about rewarding the most organized union.
We nearly lost the fortress this war, they made it to the heart and gotit to about 50% hp when the time expired...
Also... some of you may not know this...there are only 4 Deputy commanders and 1 Commander from the occupying guild that can use the repair hammers.
With any amount of decent organization the fortress can be taken away..
The issues I have seen first hand is that there is a language barrier between many guilds/unions, which means you cannot get enough people organized to attack with hammers rather then killing each other.
Those who want to send a bug report go ahead... they will go unanswered as the last 50,000 have..
Limiting the defending guild to 100 people is about retarded...
The Fortress war is simply about rewarding the most organized union.
Re: all make a bug report on how the fortress cant be won
In Zeus, KAOS dominated once again. The attacking union have more men this time, so the ambushes from behind wasn't as successful. But they were no where near destroying the door. Once they got the door down to 33%, but no further as the door got repaired and we ambushed them from behind with a much more superior force. It is fun to win, but kind of too easy still.
At the end, we just opened the door for them, so they can visit our fortress.
Might as well keep them happy.
I think in Zeus, the biggest problem is not enough attacking union joined. I think only 1 or 2 union joined this time to attack. They tried to attack 2 gates at once, and eventually they just focus on one gate. But still, they have no chance of winning against us, who are stronger and behind closed doors.
I think the registration system for the attackers need to be changed. Instead of every guild paying 5 mill to register, it should be the whole union paying 5 mill, and then everyone in the union can join. This way, more people will attack the fortress, making things interesting. As it is, my guess is that less and less guilds will show up for the FWs. Why would any union waste 8X5=40million for something that is impossible to win? Attacking the fortress should be encouraged, not discouraged. My point is, I don't want this FW thing to die down.
About other unbalances in the FW, I will just quote myself.
At the end, we just opened the door for them, so they can visit our fortress.
I think in Zeus, the biggest problem is not enough attacking union joined. I think only 1 or 2 union joined this time to attack. They tried to attack 2 gates at once, and eventually they just focus on one gate. But still, they have no chance of winning against us, who are stronger and behind closed doors.
I think the registration system for the attackers need to be changed. Instead of every guild paying 5 mill to register, it should be the whole union paying 5 mill, and then everyone in the union can join. This way, more people will attack the fortress, making things interesting. As it is, my guess is that less and less guilds will show up for the FWs. Why would any union waste 8X5=40million for something that is impossible to win? Attacking the fortress should be encouraged, not discouraged. My point is, I don't want this FW thing to die down.
About other unbalances in the FW, I will just quote myself.
CHIPS wrote:FW is pretty new, even for the Korean servers. So I am sure many adjustments will come in the future. But yes right now, it is very unfair for the siegers.
One thing that make FW very easy for the defenders is that, they can shoot and nuke even if they are behind the wall. For example, character A is a defending nuker on the top, and character B is an attacking nuker below.
|A --- C|B
|A --- C|B
|A --- C|B
|A --- C|B
|A --- C|B
The FW is designed so that, A can nuke B though the wall, while B cannot nuke A back. B can only nuke A if A stands at position C. But why would A stand at position C when he can nuke B just fine at position A? This is not only unfair, it is unrealistic. In real life, A does need to stand at C to hit B. I would much rather if players on the top of the wall gets a free 20% damage taken reduction, than they having the ability to shoot siegers below with no worries.
And I really do not like the idea of door repairing. How exactly do you repair the door in the middle of a siege? I mean, the damage to the door is done on the other side, so how can you repair it? It would make sense if the fortress controlling guild can pay money to upgrade their doors, so it have more hp initially. But once the siege starts, the door cannot be repaired at all.
And I also do not like how the fences are working now. Right now, one can build a fence that goes from wall to wall. So basically, you can block off half of the court yard by yourself and one fence. They need some kind of limited width on these fences.
And about catapults, I think it will come with the SRO:Middle East update.
Re: all make a bug report on how the fortress cant be won
AkillerNXC wrote:Fly...you guys haven't had to attack a fortress thats being defended once. So you can't tell people how to take the fortress.
And for gods sake, quit bashing chinese chars damnit, it gets annoying. A good guild is one thats MIXED. Not full of one type, because no euro can tank like a chinese can. Euros with hammers=lawl. Even with clerics.
lol.
pls play a euro in a full euro pt before getting ideas about who tanks better.
euro pt is unbeatable in group fights. to win fortress, you need 2 or 3 good full ballanced euro parties. they are the main force of the army. then you back them up with ranged chinese characters. there job is to target lone euros, who are most at risk. add non ranged chinese characters either as cannon fodder in the front, or scounts / hit & runs.
during my castle siege, i got nuked for 1.5k-2k by lvl 80 nukers, hit for 800 by str builds. im a warrior s/s tank. thats my job, to tank. i will out tank any chinese. as long as i stand, no int in my pt will ever die due to fence/quota/screen. should i be in danger i have iron skin (1k phys def) and mana skin (2k mag def).
oh and btw we do not defend the fortress. we go out to the gate of glory with 3 full euro pts and slaughter everyone. defending the fortress for 2 hours is wayyyyyy tooooo borring to wake up at 5am to do. this week we spent 20 min in the fortress, and almost 2 hours outside of it. (http://www.silkroadforums.com/viewtopic.php?f=58&t=67945&start=330)
enjoy. making it harder to defend would have no effect on my server. we have no need to defend anything. next fortress war we plan on opening the gates and letting the enemy in. if the enemy leader had half a brain, they could of taken out our gate no problem. we were outnumbered 2-1, they had the higher levels, and we were missing our cleric (hospital) our highest level (fell asleep and wake up after the war
stretegy + the ability to adapt really fast = victory.
Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]

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- the_wicked
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Re: all make a bug report on how the fortress cant be won
Megami wrote:We tried to have a tactic and tried to have strategic plans. For the most part we were all really focused on one gate, so the defending guild all came to that one gate..we had to seperate to keep them seperate. but yeah the one big problem in my opinion was that not the full union showed up, and most of them played as if they didnt even care so they just did whatever. and most of our bowers could reach up top but not many of our nukers could...even so, they were able to shoot through the gates while we werent able to attack back because it says cannot attack due to obstacle. we had a plan which failed. it seemed like a good plan..the best plan we could think of, its similar to what you mentioned but it just wouldnt work.i believe we had more people then them also, but i could be wrong. hopefully we can come up with a better plan by the next one.
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- AkillerNXC
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Re: all make a bug report on how the fortress cant be won
For gods sake, why do you think that nobody else knows how to play a euro? Your not the only ones. -.- Yes, I've been in a euro party that knows what they are doing.
Kay, the only reason euro's can tank better is because of the buffs that other people give them. Put those exact same buffs on a chinese.
Capped blader, +5 garm set, 30% ice shield, warrior buffs, cleric buffs, and bless, alone can tank a wizard for ages.
Now add a bard and throw in ironwall to that, and he can tank anyone. Cleric can heal AND he has pots. Therefore, mixed, imo, will always be better.
At first, avalon seemed great, the idea of a bunch of people getting together and making a full legit union that basically controls the server is a great idea. 'Till your ego's started getting in the way and now your just as bad, if not worse, then the bots which you guys hate so much.
Kay, the only reason euro's can tank better is because of the buffs that other people give them. Put those exact same buffs on a chinese.
Capped blader, +5 garm set, 30% ice shield, warrior buffs, cleric buffs, and bless, alone can tank a wizard for ages.
Now add a bard and throw in ironwall to that, and he can tank anyone. Cleric can heal AND he has pots. Therefore, mixed, imo, will always be better.
At first, avalon seemed great, the idea of a bunch of people getting together and making a full legit union that basically controls the server is a great idea. 'Till your ego's started getting in the way and now your just as bad, if not worse, then the bots which you guys hate so much.
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nightbloom
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Re: all make a bug report on how the fortress cant be won
AkillerNXC wrote:For gods sake, why do you think that nobody else knows how to play a euro? Your not the only ones. -.- Yes, I've been in a euro party that knows what they are doing.
Kay, the only reason euro's can tank better is because of the buffs that other people give them. Put those exact same buffs on a chinese.
Capped blader, +5 garm set, 30% ice shield, warrior buffs, cleric buffs, and bless, alone can tank a wizard for ages.
Now add a bard and throw in ironwall to that, and he can tank anyone. Cleric can heal AND he has pots. Therefore, mixed, imo, will always be better.
At first, avalon seemed great, the idea of a bunch of people getting together and making a full legit union that basically controls the server is a great idea. 'Till your ego's started getting in the way and now your just as bad, if not worse, then the bots which you guys hate so much.
HA HA HA HA HA I read this and have to say, "This guy hasnt played a Euro by hand for more than a couple levels." Why? Anyone who actually HAS played a euro all the way from lvl 1 knows what is missing from your brilliant hypothesis.
We think it cause we see it in our old servers and read it right here in posts like yours. lol
<<banned from SRF for rules violations: being a constant problem. -SG>>




