New Stall System Needs Implementing.
Posted: Wed Jan 16, 2008 3:47 pm
New Stall System Needs Implementing.
In most servers visiting hotan is like entering hundred websites in one split second - LAG!
Infact the second largest "space" filler, after gold farmers, are stallers (i.e. players which stall items over night and remain in the server, holding space). It is clear that a new stall system can help solve two problems effectively.
1. Reduce lag in towns
2. Reduce players which are stalling and taking up space within the server capacity.
If anyone has played ArchLord (and i believe WoW) would understand what proposal i am about to make.
A system whereby users can submit their items to sell in a stall - where you do not have to be online to sell. In other words, imagine a system where you could enter 10 items to sell at a set price and then walk off and continue training, trading, thiefing, hunting or even exploring. What about when you log off - your items STILL remain in the stall until they are sold or removed by the user - exciting hey?
This system is extremely successful and works in many MMO games, such as ArchLord Online. I also heard that World Of WarCraft contains a similar system - unsure, since i have never played WoW.
This new idea will help users,
1. sell items faster and while offline
2. reduce lag in hotan and other populated towns
3. increase server capacity
4. allow for direct competition and fair prices
I believe it is highly critical for JoyMax to implement such a system to help improve our game play and reduce the amount of lag and capacity used for players which are not "online".
In most servers visiting hotan is like entering hundred websites in one split second - LAG!
Infact the second largest "space" filler, after gold farmers, are stallers (i.e. players which stall items over night and remain in the server, holding space). It is clear that a new stall system can help solve two problems effectively.
1. Reduce lag in towns
2. Reduce players which are stalling and taking up space within the server capacity.
If anyone has played ArchLord (and i believe WoW) would understand what proposal i am about to make.
A system whereby users can submit their items to sell in a stall - where you do not have to be online to sell. In other words, imagine a system where you could enter 10 items to sell at a set price and then walk off and continue training, trading, thiefing, hunting or even exploring. What about when you log off - your items STILL remain in the stall until they are sold or removed by the user - exciting hey?
This system is extremely successful and works in many MMO games, such as ArchLord Online. I also heard that World Of WarCraft contains a similar system - unsure, since i have never played WoW.
This new idea will help users,
1. sell items faster and while offline
2. reduce lag in hotan and other populated towns
3. increase server capacity
4. allow for direct competition and fair prices
I believe it is highly critical for JoyMax to implement such a system to help improve our game play and reduce the amount of lag and capacity used for players which are not "online".