SRO Damage Calculation - AtkPower vs Def vs Absorption
Posted: Thu Jan 03, 2008 11:27 pm
How does SRO calculate damage
(min/max disregarding hit ratio vs parry ratio)?
Example: Player A nukes Player B. Excluding Hit Ratio of A and Parry Ratio of B, what is max or min damage B gets if:
Player A
Char Magic Atk: 2100-2400
Imbue Skill Atk Power: 700-900 (100%)
Nuke Skill Atk Power: 900-1300 (300%)
Player B
Char Magic Def: 1600
Char Total Magic Absorption: 40
Using this scenario so as to only include one kind of atk/def which is only magical. Chinese chars using phy skills+imbue would include the phy atk/def and mag atk/def "interaction", much more complicated. So we might want to stick with the first scenario first.
Just interested with "cracking" the formula for this. Could be useful in predicting damage of other builds, without even pvping or making new chars, and therefore exploring new options and views of various builds in SRO.
Hoping you can help me out. Ty all.
(min/max disregarding hit ratio vs parry ratio)?
Example: Player A nukes Player B. Excluding Hit Ratio of A and Parry Ratio of B, what is max or min damage B gets if:
Player A
Char Magic Atk: 2100-2400
Imbue Skill Atk Power: 700-900 (100%)
Nuke Skill Atk Power: 900-1300 (300%)
Player B
Char Magic Def: 1600
Char Total Magic Absorption: 40
Using this scenario so as to only include one kind of atk/def which is only magical. Chinese chars using phy skills+imbue would include the phy atk/def and mag atk/def "interaction", much more complicated. So we might want to stick with the first scenario first.
Just interested with "cracking" the formula for this. Could be useful in predicting damage of other builds, without even pvping or making new chars, and therefore exploring new options and views of various builds in SRO.
Hoping you can help me out. Ty all.