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The Ultimate SRO/SRF Quiz Thread

Posted: Fri Dec 21, 2007 2:45 pm
by Trice
Its possible this wont work, because naughty kids will just konpaku/google etc everything. I hope they dont, coz i feel this has the makings of a fun activity for the whole SRF community.
    Rules
  • Person A sets a question related to SRO/SRF
  • First person to answer correctly (as judged by person A) gets to set a new question
  • A new question must be set within 12 hours of the correct answer being confirmed by the questioner
  • Once the new question is set, a point is added to that person's score.
  • If a question is not set, that person does not get their point, and anyone may set a new question.
  • Questions should be typed in bold
  • When someone answers correctly, the questioner is to acknowledge this in bold
  • You may edit a post on 2 conditions:
    1. It is not an answer post
    2. If it is an answer post and somebody else has made the same answer (in a lower post) your edit must be made before their post for you to get the point (assuming its correct)
    • No external sites may be used to obtain the answer, only the questioner may use a site (to guarantee accuracy). Answers must be found ingame for SRO questions, or on SRF for SRF questions.
    • If i forget to add on your point, send me a pm showing where you got the point (page number) ^^
    • You are allowed only one attempt per question. If you make multiple posts, subsequent posts after the first will be ignored.
    • If a question is not answered correctly within 24hrs, the questioner gets a point and may set another question.
    • If the questioner sets a question but they have their own answer is wrong, they lose one point. So make sure you know before you ask :P
I may need to add rules as we go along, but this should do for the moment. Remember, please dont cheat, or it just ruins it for everyone else.

I'll start us off:
If you were standing on the co-ordinates 0 0, where would you be standing? (be precise, not "somewhere around")
              Leaderboard
              Behemoth - 2
              arwald - 2
              Nitrozz - 2
              jantje - 2
              Trice - 2
              bLuE fLaMe - 1
              mafa - 1
              soulreapr - 1
              Itonami - 1
              VOwl - 1
              the_wicked - 1
              timir111 - 0

Posted: Fri Dec 21, 2007 2:54 pm
by NuclearSilo
Fountain in Hotan

Next question:
What unit (attackable; structures, trees dont count) has no defence?

Posted: Fri Dec 21, 2007 2:55 pm
by Vandango
NuclearSilo wrote:Fountain in Hotan

Next question:
What unit (attackable; structures, trees dont count) has no defence?

Our Survey Says
X

Posted: Fri Dec 21, 2007 2:57 pm
by NuclearSilo
Karlos Vandango wrote:
NuclearSilo wrote:Fountain in Hotan

Next question:
What unit (attackable; structures, trees dont count) has no defence?

Our Survey Says
X

or teleport point
or somewhere nearby

cant remember :P

Posted: Fri Dec 21, 2007 2:58 pm
by Trice
NuclearSilo wrote:Fountain in Hotan


You cant set a new question until the previous question setter has said if you were right or wrong ^^

and you were wrong, so you dont get to set your question, sowwy :P

(if you could edit your post to remove your question would be appreciated, so as not to confuse people, at least till everyone is comfortable with the format of the quiz)

Posted: Fri Dec 21, 2007 2:59 pm
by bLuE_fLaMe
actually i tried going to 0,0 its behind the protector lady in a pillar...i got to 1,0 so close

Posted: Fri Dec 21, 2007 3:02 pm
by Trice
bLuE_fLaMe wrote:actually i tried going to 0,0 its behind the protector lady in a pillar...i got to 1,0 so close


Correct!

1 point to you sir when you set a question ^^

Posted: Fri Dec 21, 2007 3:09 pm
by timir111
great ill try not to cheat...... but put the points down on the first post

Posted: Fri Dec 21, 2007 3:10 pm
by NuclearSilo
u should continue the mimnimax's riddle thread in off-topic lounge :D

Posted: Fri Dec 21, 2007 3:13 pm
by Trice
timir111 wrote:great ill try not to cheat...... but put the points down on the first post


i will once hes set a new question :wink:

Posted: Fri Dec 21, 2007 3:14 pm
by bLuE_fLaMe
k question: how many christmas trees are there in constantanople(srry for bad spelling)

Posted: Fri Dec 21, 2007 4:19 pm
by Trice
I think thers one in every city. So im gonna say 2.

to clarify, my answer is 2 (coz i think its a trick question :P)

Posted: Fri Dec 21, 2007 4:21 pm
by heroo
bLuE_fLaMe wrote:k question: how many christmas trees are there in constantanople(srry for bad spelling)


3.

Posted: Fri Dec 21, 2007 4:23 pm
by Quyxz
Ill guess 4 then lol

Posted: Fri Dec 21, 2007 4:25 pm
by BryaN
bLuE_fLaMe wrote:k question: how many christmas trees are there in constantanople(srry for bad spelling)


2

Posted: Fri Dec 21, 2007 4:26 pm
by Trice
BryaN wrote:
bLuE_fLaMe wrote:k question: how many christmas trees are there in constantanople(srry for bad spelling)


2


I said 2, change it to 1 :P

Posted: Fri Dec 21, 2007 4:31 pm
by bLuE_fLaMe
yeah correct 2 ...but who gets the next question?

Posted: Fri Dec 21, 2007 4:36 pm
by Trice
bLuE_fLaMe wrote:yeah correct 2 ...but who gets the next question?


meeeeeeeeee coz i was first to say 2

how many different types of recovery item are there? (item = something that is equippable to a slot, but not skills)

Posted: Fri Dec 21, 2007 4:41 pm
by Arwald
Trice wrote:
bLuE_fLaMe wrote:yeah correct 2 ...but who gets the next question?


meeeeeeeeee coz i was first to say 2

how many different types of recovery item are there? (item = something that is equippable to a slot, but not skills)

Umm.. 23?

Posted: Fri Dec 21, 2007 4:42 pm
by mafa
Trice wrote:how many different types of recovery item are there? (item = something that is equippable to a slot, but not skills)


3

MP, HP and vigor.. i have a feeling this is trick question tho.

Posted: Fri Dec 21, 2007 4:46 pm
by ShadowSpell
Trice wrote:
bLuE_fLaMe wrote:yeah correct 2 ...but who gets the next question?


meeeeeeeeee coz i was first to say 2

how many different types of recovery item are there? (item = something that is equippable to a slot, but not skills)


3 total, pots, vigor, and grains

or 6 if you count them separate, mp pots, hp pots, vigor, hp grains, mp grains, and hp/mp grains

Posted: Fri Dec 21, 2007 4:46 pm
by EngravedDemon
Trice wrote:
bLuE_fLaMe wrote:yeah correct 2 ...but who gets the next question?


meeeeeeeeee coz i was first to say 2

how many different types of recovery item are there? (item = something that is equippable to a slot, but not skills)


Players:
HP Potions/grain
MP Potions/grain
Vigor Potions/grain
Abnormal Status Pills
Cure Pills

COS:
COS Recovery Pills
Abnormal Status Pills

So 10 :P If you include "Recovery From Abnormal States"

If not, just 7 :D

Posted: Fri Dec 21, 2007 4:56 pm
by ShadowSpell
you might need to be more specific since that could also mean alot of differnt things, there are 5 difffernt hp pots, 5 differnt mp pots, 3 vigors, and if you counting pills there are 3-4 of those along with many other things.

Posted: Fri Dec 21, 2007 4:59 pm
by Trice
Yeah I'll clarify it
If you have one of each type of player recovery item in your inventory, and the rest of your inventory was completely empty, how many slots would be used, and by which items? (e.g if your answer is 2, you would say 2: hp small and hp medium)

Posted: Fri Dec 21, 2007 5:09 pm
by ShadowSpell
Trice wrote:Yeah I'll clarify it
If you have one of each type of recovery item in your inventory, and the rest of your inventory was completely empty, how many slots would be used, and by which items? (e.g if your answer is 2, you would say 2: hp small and hp medium)


22, 5 differnt hp, 5 mps, 4 vigors, 4 universals pills, 3 grains, and 1 abnormal staus.

Posted: Fri Dec 21, 2007 5:11 pm
by Trice
name em too

Posted: Fri Dec 21, 2007 5:13 pm
by ShadowSpell
i edited my last post, am i right?

Posted: Fri Dec 21, 2007 5:16 pm
by Trice
missed some.

question edited to clarify its player only (not COS items)

Posted: Fri Dec 21, 2007 5:19 pm
by ShadowSpell
Trice wrote:missed some.

question edited to clarify its player only (not COS items)


none of those are COS items, abnormal status is the players ones for dull, bleed, and fear

Posted: Fri Dec 21, 2007 5:22 pm
by Trice
soulreapr wrote:
Trice wrote:missed some.

question edited to clarify its player only (not COS items)


none of those are COS items, abnormal status is the players ones for dull, bleed, and fear


check a few posts above your own ^^