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What % is 22 crit for a 2handed Warrior?
Posted: Thu Dec 06, 2007 5:18 pm
by AnacondAX
Here is my sword 14 crit at 92% and 15 crit for 2 handed sword is 100%, combined with 8 crit passive from 2 handed lord my total crit is 22. What percent would that be? like 145% or about?
So if I hit a 5k normal hit on a mob but if a crit happens it will land for 12.5k or about?
Does this make any sense? lol

here
Posted: Thu Dec 06, 2007 5:49 pm
by Konpaku
Posted: Thu Dec 06, 2007 6:14 pm
by outlawz
Konpaku
Very nice site you setup there
Posted: Thu Dec 06, 2007 9:25 pm
by TerenceChill
the crit doubles ur phy damage
Posted: Thu Dec 06, 2007 10:06 pm
by imp3r10
crit isnt a multiplier but a frequency of how many times u crit
Posted: Thu Dec 06, 2007 10:20 pm
by Onuon
imp3r10 wrote:crit isnt a multiplier but a frequency of how many times u crit
Right, if you have a crit 10, you will get a crit 10 out of 100 times, or 10% of your hits will be a crit (2x physical damage). The actual percentage by the crit number represents how close you are to the max (or min) for that weapon.
So if you normal hit 5k, you will crit 10k, no matter what the rating on the sword is. If you want even bigger crits, use your zerk, thats another 2x resulting in a 20k hit

Posted: Thu Dec 06, 2007 11:45 pm
by AnacondAX
ok I see so if ya crit its X2 normal damage Zerk is like X2 normal damage but if ya crit while zerk its x4.
5k X 4 = 20k cool
thanks guys

Posted: Fri Dec 07, 2007 1:04 am
by Aby
Crit has its own multiplier, don't get it twisted.
It's called STR.
Posted: Fri Dec 07, 2007 9:31 am
by Drukz
lol my +5 lvl 72 2 h sword 80% phy has almost same attack power as ur +7 ><
Posted: Fri Dec 07, 2007 12:56 pm
by Quixotic
crit on weap->frequency of critical hits
phys balance-> counts in the critical hit too 100% phys balance is +100%, but 110% balance boosts +110% dmg to the critical so normal hit 5000, critical would be 11000.
@ DrukZ You got the same char like me

in looking and build

Posted: Fri Dec 07, 2007 12:58 pm
by MrFudge
i never really believed crit is a 2x multiplier.
i always saw crits doing like... 1.8x damage.
maybe cuz the imbue makes the rest of the dmg, and its not factored in.
ah it makes sense now...
Posted: Fri Dec 07, 2007 1:09 pm
by doomas
Quixotic wrote:phys balance-> counts in the critical hit too 100% phys balance is +100%, but 110% balance boosts +110% dmg to the critical so normal hit 5000, critical would be 11000.
I don't think that's true...
Critical is 2x PHYSICAL dmg. That's why rogues/warriors crit so hard

Posted: Fri Dec 07, 2007 1:17 pm
by MrFudge
doomas wrote:Quixotic wrote:phys balance-> counts in the critical hit too 100% phys balance is +100%, but 110% balance boosts +110% dmg to the critical so normal hit 5000, critical would be 11000.
I don't think that's true...
Critical is 2x PHYSICAL dmg. That's why rogues/warriors crit so hard

yea and normal hit 5,000 for chinese would be like.. 9,000 cuz part of the 5,000 comes from the imbue which is magical damage.