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Skill@ lvl cap 100 details :D
Posted: Sun Dec 02, 2007 2:16 pm
by NuclearSilo
Posted: Sun Dec 02, 2007 2:18 pm
by pimpmyxride
Cool site expect wrong sp amounts starting somewhere 8x.9x
Posted: Sun Dec 02, 2007 2:20 pm
by Stress
SP requirements just can't be true.
Posted: Sun Dec 02, 2007 2:30 pm
by Niani
holy crap! i just realised something from the status listing!
The Rogue Poison circle skill, it cures and prevent curse-line bad status effect, I thought that was ONLY poison, but the curse-line effects include confuse, disease, fear, hidden and zombie.
Zombie alone is worth lvling it past 1 IMO.
That skill is a lot more useful than I thought ^_^
Posted: Sun Dec 02, 2007 2:58 pm
by Stress
Oh... and there's another thing.... the new bicheon chain sounds great
That + lightning chain can mean a LOT of status effects...
Posted: Sun Dec 02, 2007 3:00 pm
by NuclearSilo
U also notice that the lightning nuke + buff is stronger than the fire nuke though it has higher multiplier.
The firewall, icewall is freaking resistance with 92% absorption.
Vital spot series very useful with -500 phy, -800 mag def. Very good for hybrid if he combines these 2 skills.
Monsters' defence and HP are also given.
Imo, it's a good website that include almost all sro database ^_^
Posted: Sun Dec 02, 2007 3:05 pm
by NuclearSilo
[SD]Stress wrote:SP requirements just can't be true.
The SP is bugging. @lvl 100 u need about 13k sp
each skill.
Imagine u have 10 skills to learn each lvl
Better not waste your sp in order to reach 300/300 mastery

Posted: Sun Dec 02, 2007 3:13 pm
by Stress
Fire nukes look attractive to me. Any future for a fire nuker?
Posted: Sun Dec 02, 2007 3:27 pm
by Foloroth
'Hidden' and 'Petirfy' statuses seem strong..
Posted: Sun Dec 02, 2007 3:31 pm
by Luoma
Those sp O.o
"In order to get out of petrify state, a comrade must attack me to relieve the body from getting stoned."
lol ^^
Posted: Sun Dec 02, 2007 3:38 pm
by Casey613
Wow... 74k sps for one nuke only, is this true...? I hope they don't add cap 100 for a few mor years here in iSRO
Posted: Sun Dec 02, 2007 3:58 pm
by ineedhelp
Posted: Sun Dec 02, 2007 4:15 pm
by NuclearSilo
Damn Bear in item mall pet. It's the strongest because it has highest attack multiplier than others. Not fair JM

Posted: Sun Dec 02, 2007 4:21 pm
by mKaaru
[SD]Stress wrote:Fire nukes look attractive to me. Any future for a fire nuker?
cap90:
90 weap
90 fire
70 light
50cold
cap100
100 weap
100 fire
70 light
30 cold
cap110
110weap
110 fire
80 light
cap120
100weap
120fire
80light
smth like that i'd do if i wanna go play sro again and make a fire nuker
Posted: Sun Dec 02, 2007 4:22 pm
by Nitro
Damn ... 2h warriors will have extra 10 critical and 20% chance to give
back 110% of dmg at lv.100 ... awesome xD
Posted: Sun Dec 02, 2007 4:31 pm
by knubbka
mKaaru wrote:[SD]Stress wrote:Fire nukes look attractive to me. Any future for a fire nuker?
cap90:
90 weap
90 fire
70 light
50cold
cap100
100 weap
100 fire
70 light
30 cold
cap110
110weap
110 fire
80 light
cap120
100weap
120fire
80light
smth like that i'd do if i wanna go play sro again and make a fire nuker
oh that build will really suck (at every cap)
Posted: Sun Dec 02, 2007 4:40 pm
by Jstar1
how far will joymax go with the lvl cap
Posted: Sun Dec 02, 2007 4:46 pm
by imp3r10
looks like the fire nukes get alot better at 90 cap
Posted: Sun Dec 02, 2007 5:04 pm
by BalkanFanaticS
mKaaru wrote:[SD]Stress wrote:Fire nukes look attractive to me. Any future for a fire nuker?
cap90:
90 weap
90 fire
70 light
50cold
my build

Posted: Sun Dec 02, 2007 5:05 pm
by BalkanFanaticS
knubbka wrote:mKaaru wrote:[SD]Stress wrote:Fire nukes look attractive to me. Any future for a fire nuker?
cap90:
90 weap
90 fire
70 light
50cold
cap100
100 weap
100 fire
70 light
30 cold
cap110
110weap
110 fire
80 light
cap120
100weap
120fire
80light
smth like that i'd do if i wanna go play sro again and make a fire nuker
oh that build will really suck (at every cap)
urs too
Posted: Sun Dec 02, 2007 5:11 pm
by Sinner
Eh... Guys, didnt want to open another topic a scince this one is bout the 100 cap so I`ll just ask it here. Does anyone know what combo ( Pluto or Dragon) I`ve got to max out in order to get the new combo that we`ll get with the 100 cap?
Posted: Sun Dec 02, 2007 5:16 pm
by Crumpets
Jstar1 wrote:how far will joymax go with the lvl cap
140.
Posted: Sun Dec 02, 2007 5:16 pm
by Behemoth
Sinner wrote:Eh... Guys, didnt want to open another topic a scince this one is bout the 100 cap so I`ll just ask it here. Does anyone know what combo ( Pluto or Dragon) I`ve got to max out in order to get the new combo that we`ll get with the 100 cap?
pluto
...lv100 sword chain gives stun n fear ._.
guess 90cap will be my last
Posted: Sun Dec 02, 2007 5:38 pm
by Pawnage
LOL there's gonna be a genie growth pet
Posted: Sun Dec 02, 2007 5:46 pm
by Kawaii
What causes zombie O.o I want to know if we get a skill like that.
Posted: Sun Dec 02, 2007 6:29 pm
by StealMySoda
Are the SP amounts not the total SP needed? Very nice fine btw

Posted: Sun Dec 02, 2007 6:33 pm
by Faiien
whats the weakening, curse, and restrictions series? iam confused O_O
Posted: Sun Dec 02, 2007 7:39 pm
by Silver0
I dont c anything i went 2 mastery at the side and there not even update dfor 8x skills
Posted: Sun Dec 02, 2007 7:54 pm
by [SD]Kratos
Silver0 wrote:I dont c anything i went 2 mastery at the side and there not even update dfor 8x skills
i see every skills well. :s
Posted: Sun Dec 02, 2007 8:03 pm
by StuckUP
Silver0 wrote:I dont c anything i went 2 mastery at the side and there not even update dfor 8x skills
Silver0 I think your char got hacked bc I see it running around DW nacked with murder status