Lightning Vs. Fire Imbue
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egyptology
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Lightning Vs. Fire Imbue
So, I made a post a while ago about lightning imbue being stronger than fire imbue. I would like to retract that...or rather offer a clarification.
So, I finally started farming and I have enough sp to get the light imbue to a 9 gap for me...(to level 55).
Anyway, I then took some data points. This is the lightning nuke (Tiger's Thunderbolt lvl 54) with either a fire imbue or light imbue (book 3, level 6 for both) used on lvl 46 Ultra Death Flowers; I'm lvl 64 btw.
light fire
13109 12645
13123 12751
13284 13237
13459 13545
13695 13576
13723 13970
13984 14016
14020 14079
14020 14166
14101 14202
14164 14291
14189 14479
14249 14480
14445 14495
14446 14555
14494 14647
14505 14683
14528 14710
14533 14828
14667 14833
14774 14923
14780 14937
14834 14970
14841 15013
14926 15033
14927 15062
14930 15062
14938 15062
14994 15062
14994 15062
14322 14412 <-- Average
•Light imbue lv 55
mag.att 172~319 (100%)
Eletric shock Probability 20% ( Effect 130 )
Transfer range (4.5 M)
•Fire imbue lv 55
mag.att 217~361 (100%)
Bunrning Probability 25% ( Effect 130)
Though it isn't that significant, I did find that fire is stronger then light for mobs that I'd one hit.
I also found that there is a maximum damage that someone can do. With fire imbue, I maxed out at 15062. With light imbue, I maxed out at 14994.
Now, for the clarification part. Although fire is stronger in base damage, over time, it isn't, specifically for nukers. I observed on moles. (I don't have data for it...because moles 2 hit me >.<, I'm on a 9 gap and am pure int spear) Anyway, especially on mole giants I've started to note it. I hit 9K normally with light and fire (since the difference on average is only 100 units of damage...) Once the mob has parry reduce though, my nuke damage jumps to 11-11.5K. Fire...only has the fixed DOT of 184. So the extra damage boost comes down to 184 per 2 seconds, or 1K every 3 seconds (the time to cast a nuke).
The only useful result of this is that if someone has both imbues and is grinding by hand, or doing party mobs, use both imbues. The fire imbue for things that would be killed in a single hit, and lightning on things that would take several.
So, I finally started farming and I have enough sp to get the light imbue to a 9 gap for me...(to level 55).
Anyway, I then took some data points. This is the lightning nuke (Tiger's Thunderbolt lvl 54) with either a fire imbue or light imbue (book 3, level 6 for both) used on lvl 46 Ultra Death Flowers; I'm lvl 64 btw.
light fire
13109 12645
13123 12751
13284 13237
13459 13545
13695 13576
13723 13970
13984 14016
14020 14079
14020 14166
14101 14202
14164 14291
14189 14479
14249 14480
14445 14495
14446 14555
14494 14647
14505 14683
14528 14710
14533 14828
14667 14833
14774 14923
14780 14937
14834 14970
14841 15013
14926 15033
14927 15062
14930 15062
14938 15062
14994 15062
14994 15062
14322 14412 <-- Average
•Light imbue lv 55
mag.att 172~319 (100%)
Eletric shock Probability 20% ( Effect 130 )
Transfer range (4.5 M)
•Fire imbue lv 55
mag.att 217~361 (100%)
Bunrning Probability 25% ( Effect 130)
Though it isn't that significant, I did find that fire is stronger then light for mobs that I'd one hit.
I also found that there is a maximum damage that someone can do. With fire imbue, I maxed out at 15062. With light imbue, I maxed out at 14994.
Now, for the clarification part. Although fire is stronger in base damage, over time, it isn't, specifically for nukers. I observed on moles. (I don't have data for it...because moles 2 hit me >.<, I'm on a 9 gap and am pure int spear) Anyway, especially on mole giants I've started to note it. I hit 9K normally with light and fire (since the difference on average is only 100 units of damage...) Once the mob has parry reduce though, my nuke damage jumps to 11-11.5K. Fire...only has the fixed DOT of 184. So the extra damage boost comes down to 184 per 2 seconds, or 1K every 3 seconds (the time to cast a nuke).
The only useful result of this is that if someone has both imbues and is grinding by hand, or doing party mobs, use both imbues. The fire imbue for things that would be killed in a single hit, and lightning on things that would take several.
Last edited by egyptology on Thu Nov 22, 2007 11:08 am, edited 1 time in total.
I need power level of a euro lvl 12 account. 200K per hour (oasis)
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
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egyptology
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For pvp, it comes down to two situations:
1) Person has no pills. In this case...the person is royally fuxored. Ice would be an easy kill, lightning would do more damage.
2) Person has pills. In this case, you have to use fire. You need higher base damage. Niether the damage over time nor the parry reduce change anything since pills eliminate it. However, if you have the force skill for parry reduction (or the other ones) it would make a huge difference.
So, for pvp, fire is the best.
1) Person has no pills. In this case...the person is royally fuxored. Ice would be an easy kill, lightning would do more damage.
2) Person has pills. In this case, you have to use fire. You need higher base damage. Niether the damage over time nor the parry reduce change anything since pills eliminate it. However, if you have the force skill for parry reduction (or the other ones) it would make a huge difference.
So, for pvp, fire is the best.
I need power level of a euro lvl 12 account. 200K per hour (oasis)
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
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egyptology
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I do play again. =P
I actually recently started to again. Lightning imbue is also useful for jobbing in one important effect; if you use soul spear...the effect of stun is transferred...meaning using soul spear on one person can stun a person 5m. away. I see light more useful for pve (player versus environment) though.
I actually recently started to again. Lightning imbue is also useful for jobbing in one important effect; if you use soul spear...the effect of stun is transferred...meaning using soul spear on one person can stun a person 5m. away. I see light more useful for pve (player versus environment) though.
I need power level of a euro lvl 12 account. 200K per hour (oasis)
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
- SuHuaChi
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•Light imbue lv 79
mag.att 384 ~ 713 (100%)
Eletric shock Probability 20% ( Effect 178 )
•Fire imbue lv 79
mag.att 484 ~ 806 (100%)
Bunrning Probability 25% ( Effect 178 )
•Light imbue lv 100
mag.att 723 ~ 1344 (100%)
Eletric shock Probability 20% ( Effect 220 )
•Fire imbue lv 100
mag.att 912 ~ 1520 (100%)
Bunrning Probability 25% ( Effect 220 )
a little bit stronger
mag.att 384 ~ 713 (100%)
Eletric shock Probability 20% ( Effect 178 )
•Fire imbue lv 79
mag.att 484 ~ 806 (100%)
Bunrning Probability 25% ( Effect 178 )
•Light imbue lv 100
mag.att 723 ~ 1344 (100%)
Eletric shock Probability 20% ( Effect 220 )
•Fire imbue lv 100
mag.att 912 ~ 1520 (100%)
Bunrning Probability 25% ( Effect 220 )
a little bit stronger
SuHuaChi wrote:•Light imbue lv 79
mag.att 384 ~ 713 (100%)
Eletric shock Probability 20% ( Effect 178 )
•Fire imbue lv 79
mag.att 484 ~ 806 (100%)
Bunrning Probability 25% ( Effect 178 )
•Light imbue lv 100
mag.att 723 ~ 1344 (100%)
Eletric shock Probability 20% ( Effect 220 )
•Fire imbue lv 100
mag.att 912 ~ 1520 (100%)
Bunrning Probability 25% ( Effect 220 )
a little bit stronger
yup
IGN: Delphinus
Server: Sparta
Build: Full INT ( Want's to go hybrid )
Level: 66
Fire, Cold, Lighting, Heuksal
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egyptology
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Although I know that fire imbue is stronger...I'm still going to get and keep the light imbue...
I need to delevel fire. Most pure ints are going to have to make that choice now...It's either fire for more damage or ice for more defense.
I choose defense since any damage from fire...is offset by the fact that I'm pure int.
Furthermore...I sort of like pve in groups much more than pvp. Regardless of imbue...I'll never win against an sosun. I borrowed a friends sosun+7 spear...and nuked him for 6K...at 64 and a 9 gap...>.<"
I need to delevel fire. Most pure ints are going to have to make that choice now...It's either fire for more damage or ice for more defense.
I choose defense since any damage from fire...is offset by the fact that I'm pure int.
Furthermore...I sort of like pve in groups much more than pvp. Regardless of imbue...I'll never win against an sosun. I borrowed a friends sosun+7 spear...and nuked him for 6K...at 64 and a 9 gap...>.<"
I need power level of a euro lvl 12 account. 200K per hour (oasis)
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Dev1Lz wrote:SuHuaChi wrote:•Light imbue lv 79
mag.att 384 ~ 713 (100%)
Eletric shock Probability 20% ( Effect 178 )
•Fire imbue lv 79
mag.att 484 ~ 806 (100%)
Bunrning Probability 25% ( Effect 178 )
•Light imbue lv 100
mag.att 723 ~ 1344 (100%)
Eletric shock Probability 20% ( Effect 220 )
•Fire imbue lv 100
mag.att 912 ~ 1520 (100%)
Bunrning Probability 25% ( Effect 220 )
a little bit stronger
yupAnayways i still dont get it why more people getting lighting instead of fire :S ( Nukers )
Because at 90 cap, they will have to stick with 3 masterys.
Light > Fire
Light gives u 17 % mag damage increase, Grass walk aswell, and good nukes, parry ratio etc.
Fire gives Mag protection, nukes and imbue. (Int's have high mag defence from be4)
Weapon mastery - Light - Ice
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juntakashi
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Overall, fire is still the strongest no doubt abt that.. for current cap u can hv both fire and light, BUT in future caps, u will need to stick to only 1 nuke (light 90 fire 90 ice 90 w/o weap skills is not within the discussion, it dies easily w/i disabling skills)
it is true, i saw such statements quite alot of times in cSRO forums (supported by data and testings like the opening posts) saying this...thats why most cSRO players abandon fire
exactly, light tree is more meant for int and fire for the str as u can see
light nuke base dmg x 117% > fire nuke base dmg, simple as that...
if u really like fire...go fire 90, light 90, ice 90...thats the extreme build of int nuker...u cannot do w/o light tree
Now, for the clarification part. Although fire is stronger in base damage, over time, it isn't, specifically for nukers
it is true, i saw such statements quite alot of times in cSRO forums (supported by data and testings like the opening posts) saying this...thats why most cSRO players abandon fire
Because at 90 cap, they will have to stick with 3 masterys.
Light > Fire
Light gives u 17 % mag damage increase, Grass walk aswell, and good nukes, parry ratio etc.
Fire gives Mag protection, nukes and imbue. (Int's have high mag defence from be4)
Weapon mastery - Light - Ice
exactly, light tree is more meant for int and fire for the str as u can see
light nuke base dmg x 117% > fire nuke base dmg, simple as that...
if u really like fire...go fire 90, light 90, ice 90...thats the extreme build of int nuker...u cannot do w/o light tree
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1) transfer advantages
2) parry red
3) at 90, weap, light, ice. not fire. no fire.
4) yeah it does less damage to one/2 hit mobs, but using it aggros other mobs to you. e.g. i kill ujigis faster with my light imbue than my mate does with his fire imbue. we're same level, i just have to move less as they get aggroed to me light-imbue-style.
2) parry red
3) at 90, weap, light, ice. not fire. no fire.
4) yeah it does less damage to one/2 hit mobs, but using it aggros other mobs to you. e.g. i kill ujigis faster with my light imbue than my mate does with his fire imbue. we're same level, i just have to move less as they get aggroed to me light-imbue-style.
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egyptology
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I know about the aggroing. Personally, since I'm pure int, I have to get lightning and ice, after all, I need the mag damage increase and the defense. There's no doubt that even for pve I need some weapon skills, so I'll definitly have either spear or sword (still deciding).
The only reason I made this post is because I remember telling someone that lightning had higher base damage, and I was wrong. ^^
Over time, and on mobs one would hit more than one time, it does have higher damage though.
I still love ice...even if it's weaker. =P
The only reason I made this post is because I remember telling someone that lightning had higher base damage, and I was wrong. ^^
Over time, and on mobs one would hit more than one time, it does have higher damage though.
I still love ice...even if it's weaker. =P
I need power level of a euro lvl 12 account. 200K per hour (oasis)
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
For int players that still use fire, you'll soon find that keeping fire wont benefit you at later caps.
Your light mastery needs to be maxed, for it gives you all the mag dmg buffs. Ice is another tree you need for it puts you on par [sorta] with pure str's.
Fire is made for pure str's.
This is kinda the general feeling. But hey, it's SRO, and the Chinese were made to be fully custom, so play around with your char.
Your light mastery needs to be maxed, for it gives you all the mag dmg buffs. Ice is another tree you need for it puts you on par [sorta] with pure str's.
Fire is made for pure str's.
This is kinda the general feeling. But hey, it's SRO, and the Chinese were made to be fully custom, so play around with your char.
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another bonus few people seem to notice is light imbue also transfers negative wep skill status' to adjacent foes. ^_^
e.g. you have a mob of 3 in front of you and you soul spear one with light imbue you havea good chance of stuning 2 to even all 3 with one swing.
e.g. #2 mob of 3 and lightning combo one the imbue transfers can add any of the bad status to adjacent mobs.
This is awesome for nukers especially for if a whole group is under status such as bleed or division, your aoe nukes will destroy the group even faster.
e.g. you have a mob of 3 in front of you and you soul spear one with light imbue you havea good chance of stuning 2 to even all 3 with one swing.
e.g. #2 mob of 3 and lightning combo one the imbue transfers can add any of the bad status to adjacent mobs.
This is awesome for nukers especially for if a whole group is under status such as bleed or division, your aoe nukes will destroy the group even faster.
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egyptology
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Re: Lightning Vs. Fire Imbue
egyptology wrote:So, I made a post a while ago about lightning imbue being stronger than fire imbue. I would like to retract that...or rather offer a clarification.
So, I finally started farming and I have enough sp to get the light imbue to a 9 gap for me...(to level 55).
Anyway, I then took some data points. This is the lightning nuke (Tiger's Thunderbolt lvl 54) with either a fire imbue or light imbue (book 3, level 6 for both) used on lvl 46 Ultra Death Flowers; I'm lvl 64 btw.
light fire
13109 12645
13123 12751
13284 13237
13459 13545
13695 13576
13723 13970
13984 14016
14020 14079
14020 14166
14101 14202
14164 14291
14189 14479
14249 14480
14445 14495
14446 14555
14494 14647
14505 14683
14528 14710
14533 14828
14667 14833
14774 14923
14780 14937
14834 14970
14841 15013
14926 15033
14927 15062
14930 15062
14938 15062
14994 15062
14994 15062
14322 14412 <-- Average
•Light imbue lv 55
mag.att 172~319 (100%)
Eletric shock Probability 20% ( Effect 130 )
Transfer range (4.5 M)
•Fire imbue lv 55
mag.att 217~361 (100%)
Bunrning Probability 25% ( Effect 130)
Though it isn't that significant, I did find that fire is stronger then light for mobs that I'd one hit.
I also found that there is a maximum damage that someone can do. With fire imbue, I maxed out at 15062. With light imbue, I maxed out at 14994.
Now, for the clarification part. Although fire is stronger in base damage, over time, it isn't, specifically for nukers. I observed on moles. (I don't have data for it...because moles 2 hit me >.<, I'm on a 9 gap and am pure int spear) Anyway, especially on mole giants I've started to note it. I hit 9K normally with light and fire (since the difference on average is only 100 units of damage...) Once the mob has parry reduce though, my nuke damage jumps to 11-11.5K. Fire...only has the fixed DOT of 184. So the extra damage boost comes down to 184 per 2 seconds, or 1K every 3 seconds (the time to cast a nuke).
The only useful result of this is that if someone has both imbues and is grinding by hand, or doing party mobs, use both imbues. The fire imbue for things that would be killed in a single hit, and lightning on things that would take several.
*edit: I forgot to add, this is without the 15% mag damage boost. Weapon used = sos 64+4 spear. I'm pure int in fully alchemized armor, I think it's missing 6 int.
I need power level of a euro lvl 12 account. 200K per hour (oasis)
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
GM:
*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
- DragonTalon
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Well 100 damage can mean alot... If an ishade dies in 3800 and a light imbue only hits 3700 then you'll have to use a shout. Im not saying thats bad (because shout takes less than a second to use) but i like one shotting more than nuke shouting.MrFudge wrote:the difference is so small.
if you're a damage whore then by all means go fire, a lot of people out there can handle doing 100 damage less and saving a couple hundred thousand sp.
DECEASED


Ok so I tested this out with my char both imbues and masteries at 80 Maxed.
This way I can really find out which is stronger because its on the same char...so same stats, gear and weapon (Fair Test)
So in conclusion: Fire nuke does about 2k more damage than the light nuke
So then i tested Fire imbue vs Light imbue, Fire did about 200 or more damage than light.
The Problem with light imbue and its nukes is that its not consistent, the damage is all over the place eg: 12k, 10k, 12k, 15k, 9k
Unlike fire: 14k, 15k, 15,k, 16k, 13k,
Light Range: 9k-15k
Fire Range: 13k-16k
Average Light: 13k
Average Fire: 15k
All tested on the same mob: Generals (Fair Test)
Fire is always gonna be stronger than Light, so if you hear rumors or whatever about light being stronger at this cap etc, don't believe it. Sure Light may be better for some builds, its really just player preference, but Light will never be stronger than Fire.
You can cancel the 3 imbues status effects because, they can all be eliminated by immunity
This way I can really find out which is stronger because its on the same char...so same stats, gear and weapon (Fair Test)
So in conclusion: Fire nuke does about 2k more damage than the light nuke
So then i tested Fire imbue vs Light imbue, Fire did about 200 or more damage than light.
The Problem with light imbue and its nukes is that its not consistent, the damage is all over the place eg: 12k, 10k, 12k, 15k, 9k
Unlike fire: 14k, 15k, 15,k, 16k, 13k,
Light Range: 9k-15k
Fire Range: 13k-16k
Average Light: 13k
Average Fire: 15k
All tested on the same mob: Generals (Fair Test)
Fire is always gonna be stronger than Light, so if you hear rumors or whatever about light being stronger at this cap etc, don't believe it. Sure Light may be better for some builds, its really just player preference, but Light will never be stronger than Fire.
You can cancel the 3 imbues status effects because, they can all be eliminated by immunity





