lucky powder vs. lucky blue.
- ArchYourFace
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lucky powder vs. lucky blue.
Is there any difference between lucky powder and the lucky attributed by a lucky stone. I was always under the impression they are the same, but I have seen ppl talking about them like they are different. So im confused.
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ShadowSpell
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Lucky power gives you additional luck when using elixirs, you may get away with making a +1 without it but anything more is foolish, lucky stones add even more luck on top of the luck powder but are extremely expensive, the only way to get lucky stones are by using destroyer rondo and breaking down equipement drops into element and the chances of getting a lucky stone when doing that are still very rare.
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- XCaosX
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+1...i agree*_*soulreapr wrote:Lucky power gives you additional luck when using elixirs, you may get away with making a +1 without it but anything more is foolish, lucky stones add even more luck on top of the luck powder but are extremely expensive, the only way to get lucky stones are by using destroyer rondo and breaking down equipement drops into element and the chances of getting a lucky stone when doing that are still very rare.
Both lucky powder and the lucky attribute increase the chance of a successful fuse.
Lets say that FOR EXAMPLE lucky powder increases chance of fuse with 15% and lucky attribute with another 15%.
EDIT: Damn someone beat me to it. (damn msn xD)
Lets say that FOR EXAMPLE lucky powder increases chance of fuse with 15% and lucky attribute with another 15%.
EDIT: Damn someone beat me to it. (damn msn xD)

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- ArchYourFace
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- Valamathras
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They both increase your luck when upgrading. The lucky attribute is simply lucky powder in tablet form, with a little bit of assimilation probability sprinkled on-top. Their effect is supposedly the "same," but I think because of the luck stone's sheer rarity, it has a greater influence on the luck of a weapon.
id est
If a weapon's individual luck variable gives it a 35% chance of success to a given level; say level 5. A lucky powder could add another 20% chance of success, making the weapon's total chance to succeed 11/22, or 55%. Now why would an item you can purchase from a store be of the exact same worth as one you have to destroy alright weapons of the highest deg in the game? For this example we'll say it adds a final 30% chance of success, making your weapon's original value, 35, go up to 85, an incredible score; we all know SRO for it's notorious lack of percentage signs.
id est
If a weapon's individual luck variable gives it a 35% chance of success to a given level; say level 5. A lucky powder could add another 20% chance of success, making the weapon's total chance to succeed 11/22, or 55%. Now why would an item you can purchase from a store be of the exact same worth as one you have to destroy alright weapons of the highest deg in the game? For this example we'll say it adds a final 30% chance of success, making your weapon's original value, 35, go up to 85, an incredible score; we all know SRO for it's notorious lack of percentage signs.
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ShadowSpell
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yes if you use lucky power the attribute of lucky will still go down, last night I had a lvl 73 robe shoulders that I was pimping with lucky 4 on them, and I was making it a +4 and on 3 of the 4 elixirs I put on it with lucky powder the lucky attribute went down also, it usually will go down but not every time.
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- Valamathras
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ffs I JUST posted that I got a luck stone from a chest. Wepaons have the best chances for giving any stones but arnt the only source for luck stones. 72 white weapons can give stones easily. If they have blues they give tons. Armor equips tend to require blues on em to give stones, white armor has never given me stones.
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ShadowSpell
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MrH wrote:torch69 wrote:Casey613 wrote:Only by destroying weapons you get lucky stones, not any item
this true?
It's true.
? i destroyed a lvl 72 euro eing with just two blues on it and it gave me a lucky stone. i've gotten lucky stones from a lot of items to date.
i'm a grateful grape
I actually did that thing in Mixmax's Sig!
silkroad na silkroad na ako!
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I actually did that thing in Mixmax's Sig!
silkroad na silkroad na ako!
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- the_wicked
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Luck on an item is not like a lucky powder.
When you have an item it has a hidden %chance of success. You can then add a lucky powder when trying to + that item to increase the chance of success.
As we all know if you fail it will drop all the way to +0 (or +4 with astral) while using up the lucky powder and elixir.
If an item has a lucky blue stat on it you still need to use a lucky powder.
A lucky stat is like a second roll of the dice. If you hit fuse and it calculates a success then no blue stat lucky is used up.
If you hit fuse and it calculates a fail, then it will use a lucky to re-roll the dice. If it then succeeds or fails the lucky blue will be reduced by one.
Ex. I had a pair of pants +0 with lucky 1 already on them. I was just going to go for +3. I grabbed 3 elixirs and 3 lucky powders. It went: +1>+2>+3. The lucky1 was still there. This meant that the hidden luck stat on these pants was really good so I went for +4 and it was a success. It did use the lucky though. If the lucky hadn't have been there it would have failed.
If an item has lucky on it and cant get to +3 on the first try don't ever expect it to get to +4.
When you have an item it has a hidden %chance of success. You can then add a lucky powder when trying to + that item to increase the chance of success.
As we all know if you fail it will drop all the way to +0 (or +4 with astral) while using up the lucky powder and elixir.
If an item has a lucky blue stat on it you still need to use a lucky powder.
A lucky stat is like a second roll of the dice. If you hit fuse and it calculates a success then no blue stat lucky is used up.
If you hit fuse and it calculates a fail, then it will use a lucky to re-roll the dice. If it then succeeds or fails the lucky blue will be reduced by one.
Ex. I had a pair of pants +0 with lucky 1 already on them. I was just going to go for +3. I grabbed 3 elixirs and 3 lucky powders. It went: +1>+2>+3. The lucky1 was still there. This meant that the hidden luck stat on these pants was really good so I went for +4 and it was a success. It did use the lucky though. If the lucky hadn't have been there it would have failed.
If an item has lucky on it and cant get to +3 on the first try don't ever expect it to get to +4.
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The Phenomenon Nay
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well you can kno if the thing your gonna destroy will giv ya lucky stone prolly 90% of times it will work cuz it gives random stones, i once got 6 lucky 8ths in 1 day from destrooyin 64+3 spear ;P
take a look
it says 6 slots needed suggests that u will get 4 types of elemtns and 2 random luckys, but if it says 4 slots needed it means youll only get elemnts
take a look
it says 6 slots needed suggests that u will get 4 types of elemtns and 2 random luckys, but if it says 4 slots needed it means youll only get elemnts
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The Phenomenon Nay wrote:well you can kno if the thing your gonna destroy will giv ya lucky stone prolly 90% of times it will work cuz it gives random stones, i once got 6 lucky 8ths in 1 day from destrooyin 64+3 spear ;P
take a look
it says 6 slots needed suggests that u will get 4 types of elemtns and 2 random luckys, but if it says 4 slots needed it means youll only get elemnts
even if it says you need like 7 slots but still its not acurate.
4 for the elements you get (2 1level lower and 2 @ same level) +3 for the "other" items=7. but sometimes it gives you only 1 green+1pink or 2 green and 1 pink but never 2 pink @ the same time but you can get 3 green @ the same time ^^.
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Dark520 wrote:If you have lucky 2 or more, does anyone know if you can use more than one at once? For example, someone suggested that it calculates it twice, if you had lucky 2, could you calculate it three times?
No, it only uses 1 lucky per enchantment.
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