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Wizard, Warlock, Rogue
Posted: Thu Nov 15, 2007 7:46 am
by Cerus
Let say we got 3 players, a Wizard, a Warlock and a Rogue. All capped at 80 and farmed.
They were having a party in Taklamakan, drinking soda and eating sausages. Then Yarkan spawned and happened to b stucked. So these euros start to fire away. Few minutes later, Yarkan is dead.
So now, my question is, who is more likely to get the kill?
I know Wizard does the hardest single hit.
I know Warlock does DoT.
I know Rogue can do KD.
Given the same time, can Warlock outdamage Wizzy in the long run?
If Wizzy takes the crown, who would b 2nd? Rogue? Being a full Int, If Warlock can't get 2nd place, that really suc

Re: Wizard, Warlock, Rogue
Posted: Thu Nov 15, 2007 7:47 am
by Fat_Smurf
Cerus wrote:Let say we got 3 players, a Wizard, a Warlock and a Rogue. All capped at 80 and farmed.
They were having a party in Taklamakan, drinking soda and eating sausages. Then Yarkan spawned and happened to b stucked. So these euros start to fire away. Few minutes later, Yarkan is dead.
So now, my question is, who is more likely to get the kill?
hum I would say wizard, cause they could nuke and never stop and use their buff that increase dmg without caring with hit taken.
Posted: Thu Nov 15, 2007 7:55 am
by Sylhana
Being the astute wizard that s/he is, the massive damage inflicted upon the drunkard Yarkan, was more the enough to claim him/her as the victor and first claim to the spoils. The warlock, frustrated as always playing second fiddle to the wizard, muttered curses out of jealousy. The rogue being true to him/herself never left, but stayed and drank more soda and ate sausages.
The end.
Posted: Thu Nov 15, 2007 8:04 am
by tedtwilliger
It depends on gears. If it was npc gears, wizard or warlock...prob warlock
If it was full sun gears with 100% blues, i say dagger rogue. 25 crit would win it for sure.
Posted: Thu Nov 15, 2007 8:56 am
by aznkrazykid
cant kd uniques..id say warlock
Posted: Thu Nov 15, 2007 9:10 am
by tomiotar
I would say wizzard because the wizzy it will take more profit of division and lower mag defence that cast the warlock ^^.
Posted: Thu Nov 15, 2007 9:11 am
by Cerus
2 person say warlock.
Y? It does DoT. Wizards does insane damage per hit.
Posted: Thu Nov 15, 2007 9:12 am
by V0rt3x
i would say wizard has the most dps
Posted: Thu Nov 15, 2007 9:26 am
by aznkrazykid
hmm thats true...if the wizzie didnt get increased dmg from the warlock debuffs then the warlock would win....but sad ly the warlock debuffs effects allow everyone to get increased dmg do wiz wins
Posted: Thu Nov 15, 2007 9:58 am
by Palisade
I love it when party giants get debuffed...70k nukes ftw

but...can uniques get debuffed?
I vote wizard for the kill.
Posted: Thu Nov 15, 2007 12:15 pm
by borat2
- If the wizard can survive the summons then the wizard
- Solo vs yarkan the warlock warlocks can survive alone a lot better than any of these builds (not considering any sub mastery)
- No wizards around then the kill goes to the rogue and cleric to heal the party
Posted: Thu Nov 15, 2007 12:59 pm
by Simplifique
Palisade wrote:I love it when party giants get debuffed...70k nukes ftw

but...
can uniques get debuffed?
I vote wizard for the kill.
Yes they can. That is also true for vital spot effects, lightning chain debuffs, etc.
Posted: Thu Nov 15, 2007 1:31 pm
by torinchibi
tedtwilliger wrote:It depends on gears. If it was npc gears, wizard or warlock...prob warlock
If it was full sun gears with 100% blues, i say dagger rogue. 25 crit would win it for sure.
It does depend on equips. With NPC gears, warlock curses, that are unaffected by the m.atk, would outdamage a wizard, and probably do so even if the wizard was using life turnover. The rogue wouldn't stand a chance because 4 crit is just not enough to deliver high dps.
With pimped gears and let's even throw in 100% crit for the rogue, the story is a little different. Both the Rogue and the Wizard have % dmg buffs, meaning the higher their attack, the more effective the buff is, so they get huge boosts in dmg. The warlock is left with 2 attack skills that are based on m.atk, and they are both under 200%...so he doesn't stand a chance. It wouldn't make sense for the warlock to use a p.def raze, so if he uses any debuffs, it would be m.def raze, which would only really help the wizard.
Between the wizard and the rogue people may think with 100% crit, the rogue can have a sweet 1/3 maybe even 1/2 crit rate, but this is where the advantages stop. If we look at every rogue skill, and consider dps, with crossbow you get huge crits, but the firing rate and the regular skill damages are all way lower than a wizard's main nukes (fire bolt and frozen spear). Crits are a good thing, but you can't choose to crit with long shot every time, so critting with the weaker shots is and having to alternate between skills with lower damage ultimately results in less than 3/4 of the wizard dmg even with crits. The outcome? The steady dps of a pimped wizard with life control beats the chance dps of the rogue's crits every time.
Posted: Thu Nov 15, 2007 4:09 pm
by punch
wizards win hands down always.
Posted: Thu Nov 15, 2007 4:52 pm
by Da_Realest
It would be a rogue or warlock. A wizard would cause too much aggro and get killed. A rogue and warlock can also do damage without being close enough to get hit by spawns. A rogue would most likely get the kill but a warlock can do the more damage per second if it can stay alive. In theory, a warlock could just kill elites while doing DoT damage to the unique allowing it to zerk the unique multiple times.
Posted: Thu Nov 15, 2007 5:13 pm
by roflcopter
Da_Realest wrote:It would be a rogue or warlock. A wizard would cause too much aggro and get killed. A rogue and warlock can also do damage without being close enough to get hit by spawns. A rogue would most likely get the kill but a warlock can do the more damage per second if it can stay alive. In theory, a warlock could just kill elites while doing DoT damage to the unique allowing it to zerk the unique multiple times.
In his question, he stated that Yarkan would be in his 'stuck' status. The kinda status that disallows his spawns, i.e. he kinda wall humps whilst getting his ass kicked.
Posted: Thu Nov 15, 2007 5:16 pm
by sama98b
Warlock has no chance.
(it does dot timed dmg, the same times wiz hits more)
Wizard most likely, but rouge can do it too if it gets crit often.
Posted: Thu Nov 15, 2007 5:23 pm
by Da_Realest
roflcopter wrote:Da_Realest wrote:It would be a rogue or warlock. A wizard would cause too much aggro and get killed. A rogue and warlock can also do damage without being close enough to get hit by spawns. A rogue would most likely get the kill but a warlock can do the more damage per second if it can stay alive. In theory, a warlock could just kill elites while doing DoT damage to the unique allowing it to zerk the unique multiple times.
In his question, he stated that Yarkan would be in his 'stuck' status. The kinda status that disallows his spawns, i.e. he kinda wall humps whilst getting his ass kicked.
Oh, no spawns when stuck. Wizard wins if life control is activated.
Posted: Thu Nov 15, 2007 5:50 pm
by Oden
Well if Yarkan was "Wall Humping" then I would think that the Wizard would get the kill because of the severe damage they would be inflicting.
If spawns are also included in the mix I would think a Warlock would. Even without life control on, 1-2 elite generals would rape a SOS Wizard due to pure Int and low HP.
Posted: Thu Nov 15, 2007 6:09 pm
by hunt_them_all
I'd say warlock, damage over time is their strong point. Yarkan is a long time killing mob, so the most damage you one can do over time the better, so warlock outstanf the other ones with npc gear oobviously.
Posted: Thu Nov 15, 2007 6:15 pm
by torinchibi
Oden wrote:Well if Yarkan was "Wall Humping" then I would think that the Wizard would get the kill because of the severe damage they would be inflicting.
If spawns are also included in the mix I would think a Warlock would. Even without life control on, 1-2 elite generals would rape a SOS Wizard due to pure Int and low HP.
It really depends on the subclass.... Plus, warlocks at 80 already have aoe flower, aoe dots, aoe curses, etc....but so do wizards, they have aoe fear, aoe root, aoe KB, and their aoe spells are just as powerful as the rest of their attacks, so why wouldn't they use those... The real downside of the warlocks is their fixed dmg dots, and while the warlock has no range increase, the wizard gets 3m increase at level 80, so they would actually be standing further than the warlock, so the warlock would be getting hammered being the closes doing large amounts of dmg all the time. All the spawns and yarkan would basically be getting drawn towards the warlock with every dot dmg that registers. And let's face it, as soon as the giants start spawning neither of the 3 would be able to survive...unless they have cleric subs and bless spell, and reserve a zerk so their aoe can kill off all the giants.
And if you think a rogue can survive much longer, then you are mistaken, the wizard can at least use earth barrier, and mass fear and decay to stop attacks, the rogue has nothing to defend himself, and the warlock would do just fine with the mass hp drain, mass sleep, mass stun, mass everything! Even with the spawns, the only person that would die if they got ganked is the rogue. 2x HP just can't save you when you can't even pot your way out of it.
The only thing that is certain here, is that this party would win over any combination of 3 chinese in terms of dmg, given equal equips of course.
Posted: Thu Nov 15, 2007 6:58 pm
by pentuim3HS
rogue...
because the rogue gets pissy because he needs 1 ball for zerk... kills the wizzy and warlock gets zerk and crits yarkan to death while isy is watching on a bigscreen TV
'nuff said
