Fastest Distribution Leveling
Posted: Mon Oct 29, 2007 7:13 am
I've just had a day of super fast distribution (party of 4) leveling and since I am pretty happy with how good it was here is how it happened.
Requirements:
>Good spawn spot- ongs, caves, yetis, karakoram mobs would be best
>People with buffer subclasses and a warrior.
Method:
-Everyone (able to at least kill champs of that spot alone), goes to the spawn spot and buffs each other. The preferred party would be warrior, /bard, /cleric and an extra, if the extra happens to be a full cleric it would be nice, but any extra would do.
- Buff each other's buffs: warrior buffs physical fence, and maybe pain quota to the other 2, the /cleric uses division and buffs the soul/body blessing to the other 2-3, and the /bard buffs moving march.
- Make a quick and dirty giant killing system. We were going for the whole, see a giant kill a giant, method with the tanker tanking, and the /cleric buffing bless spell so the rest won't worry about the other aggro mobs around.
- Back each other up, which includes killing off mobs attacking the weaker players, and passing around the tanker every once in a while, to heal him with division.
I was the wizard/cleric in the party, and me and a warrior friend did this twice, once with a wizard/bard and another time with a rogue/bard. I could use life control freely, and 1 shot all the m.attacker mobs in the room (we were in one of the Earth Ghost Warrior/Soldier rooms in the caves). Since the /bards both had 70% speed buffs, it felt like I always had zerk since I was 1 shotting every time without worrying about dying or champs attacking without having zerk. We did 2 giants at the same time a couple of times, and once we did a third after the two died.
I can honestly say, that was pure ownage. I had a GT runing, and I got a good 90 seeds in the 3 hours, when I usually do about 78-84. It's highly recommended in the earth ghost rooms since they have awesome spawn rates. I would even recommend this in the yacha rooms, but the nachals might rape the warrior if he uses the buffs.
Requirements:
>Good spawn spot- ongs, caves, yetis, karakoram mobs would be best
>People with buffer subclasses and a warrior.
Method:
-Everyone (able to at least kill champs of that spot alone), goes to the spawn spot and buffs each other. The preferred party would be warrior, /bard, /cleric and an extra, if the extra happens to be a full cleric it would be nice, but any extra would do.
- Buff each other's buffs: warrior buffs physical fence, and maybe pain quota to the other 2, the /cleric uses division and buffs the soul/body blessing to the other 2-3, and the /bard buffs moving march.
- Make a quick and dirty giant killing system. We were going for the whole, see a giant kill a giant, method with the tanker tanking, and the /cleric buffing bless spell so the rest won't worry about the other aggro mobs around.
- Back each other up, which includes killing off mobs attacking the weaker players, and passing around the tanker every once in a while, to heal him with division.
I was the wizard/cleric in the party, and me and a warrior friend did this twice, once with a wizard/bard and another time with a rogue/bard. I could use life control freely, and 1 shot all the m.attacker mobs in the room (we were in one of the Earth Ghost Warrior/Soldier rooms in the caves). Since the /bards both had 70% speed buffs, it felt like I always had zerk since I was 1 shotting every time without worrying about dying or champs attacking without having zerk. We did 2 giants at the same time a couple of times, and once we did a third after the two died.
I can honestly say, that was pure ownage. I had a GT runing, and I got a good 90 seeds in the 3 hours, when I usually do about 78-84. It's highly recommended in the earth ghost rooms since they have awesome spawn rates. I would even recommend this in the yacha rooms, but the nachals might rape the warrior if he uses the buffs.