+ on weapons

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ahmadicabara
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+ on weapons

Post by ahmadicabara »

i have 2 questions:
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?

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Twist
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Post by Twist »

Nah just use lucky powder and elixir,its not risky at all :P
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Post by 4chan »

Nope, perfectly safe ^^

However +4 is a tough one... if you have Astral on it though then it'll stay +4 if it fails +5 ^^
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Re: + on weapons

Post by HakubiNi »

ahmadicabara wrote:i have 2 questions:
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?

1- +3 is not hard at all, but it may require a noticeable ammount of elixires.
2- Yes, it can always fail. I'm not sure what happens when the astral is put on a weapon under +4 though.

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ahmadicabara
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Re: + on weapons

Post by ahmadicabara »

HakubiNi wrote:
ahmadicabara wrote:i have 2 questions:
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?

1- +3 is not hard at all, but it may require a noticeable ammount of elixires.
2- Yes, it can always fail. I'm not sure what happens when the astral is put on a weapon under +4 though.

1-u mean 3 elixers ?

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Post by deluxious »

The maximum amount of elixers to +3 an item that i used is 9. That's much. It often succeed with 3, 5 or 6 elixers
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Aby
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Post by Aby »

What happens if it fails from +3 to +4?
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poobor
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Post by poobor »

Back to zero (+0) :cry:

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Aby
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Post by Aby »

poobor wrote:Back to zero (+0) :cry:


Is this what Immunity protects against?
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Post by deluxious »

Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong
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Post by Manowar »

deluxious wrote:Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong


Steady is for the red stat, aka the durability loss. But from my experience the only time you really need immortal and steady is if your +ing anything from +5 to something higher (I've never had anything get destroyed/red stated when going from +4 to +5)

What happens if it fails from +3 to +4?


The weapon explodes, doing 30,000 absolute damage to anyone in a 30 meter radius around you causing you to disconnect and by the time you reconnect, you find your character has been deleted.

Joking of course, as stated before it just goes back to +0.
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HakubiNi
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Post by HakubiNi »

Manowar wrote:
deluxious wrote:Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong


Steady is for the red stat, aka the durability loss. But from my experience the only time you really need immortal and steady is if your +ing anything from +5 to something higher (I've never had anything get destroyed/red stated when going from +4 to +5)

What happens if it fails from +3 to +4?


The weapon explodes, doing 30,000 absolute damage to anyone in a 30 meter radius around you causing you to disconnect and by the time you reconnect, you find your character has been deleted.

Joking of course, as stated before it just goes back to +0.

Mano, I got red stat on an equipment trying from +4 to +5 it.

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Post by ZiNC »

Manowar wrote:
deluxious wrote:Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong


Steady is for the red stat, aka the durability loss. But from my experience the only time you really need immortal and steady is if your +ing anything from +5 to something higher (I've never had anything get destroyed/red stated when going from +4 to +5)

What happens if it fails from +3 to +4?


The weapon explodes, doing 30,000 absolute damage to anyone in a 30 meter radius around you causing you to disconnect and by the time you reconnect, you find your character has been deleted.

Joking of course, as stated before it just goes back to +0.

And a sos-som does 100.000 absoluteness damage and DC's you and banns your account.
lol jk too but i dont think some one will continue the game after a sos exploding.
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Glavie's Girl
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Post by Glavie's Girl »

I would like to clarify that astral and immortal do NOTHING unless the item is already +4.

Please note, some items are luckier then others. You can give red stats going from +4 to +5 very rare, but does happen. Usually you wont get red stats unless you go for more then +5.

Steady protects the red stat from occuring.

Astral prevents an item from going below +4, when attempting higher +'s.

Immortal works in conjuction with Astral 1:1 and prevents the item from breaking.
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Post by PileOfMush »

I had a hard time getting a 32 spear to go +5 recently. It ate 2 immortals and 1 steady before getting from +4 to +5. This is good example of an unlucky weapon! =-)
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Post by tedtwilliger »

PileOfMush wrote:I had a hard time getting a 32 spear to go +5 recently. It ate 2 immortals and 1 steady before getting from +4 to +5. This is good example of an unlucky weapon! =-)


My bow was sos +3, i try to +4 it, it fails. Then for the next 15 elixirs it follows this pattern

+1
+0
+1
+0
+1
+0
etc...

now THATS an un lucky weapon.

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Post by shoto »

actually immunity protects against poison...maybe you mean immortal...
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Post by TerenceChill »

used about 90 elixirs now and still have no +5 damm this will be expensive...-.-

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Post by anhkevin »

over 250m on elixir and lucky stones..1500silk on immortal and astral. need i say more? :(
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Post by Aby »

TerenceChill wrote:used about 90 elixirs now and still have no +5 damm this will be expensive...-.-


anhkevin wrote:over 250m on elixir and lucky stones..1500silk on immortal and astral. need i say more? :(


Sometimes it's better to just stall your wep and buy another
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Post by Glavie's Girl »

I try to buy my stuff pre-made. Sure I lose the satisfaction of blueing out my own gear, but when a single degree8 str stone costs 5mill, I will sell my stone and let someone else press that dam fuse button.

Yea sure alchemy has its moments, but if you have a third tier D8 +4 garm boots blued, its worth is about 30mill. And str 5 doesn't come on first stone normally, so if they use 4 stones on just str(not including parry, int, etc...) that equals 20 just on STR!!! Its cheaper to just buy the dam thing pre-pimped.
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