+ on weapons
- ahmadicabara
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+ on weapons
i have 2 questions:
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?
- HakubiNi
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Re: + on weapons
ahmadicabara wrote:i have 2 questions:
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?
1- +3 is not hard at all, but it may require a noticeable ammount of elixires.
2- Yes, it can always fail. I'm not sure what happens when the astral is put on a weapon under +4 though.
- ahmadicabara
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Re: + on weapons
HakubiNi wrote:ahmadicabara wrote:i have 2 questions:
-is it risky to make +3?
-if i put astral & immortel to weapon could it fail?
1- +3 is not hard at all, but it may require a noticeable ammount of elixires.
2- Yes, it can always fail. I'm not sure what happens when the astral is put on a weapon under +4 though.
1-u mean 3 elixers ?
deluxious wrote:Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong
Steady is for the red stat, aka the durability loss. But from my experience the only time you really need immortal and steady is if your +ing anything from +5 to something higher (I've never had anything get destroyed/red stated when going from +4 to +5)
What happens if it fails from +3 to +4?
The weapon explodes, doing 30,000 absolute damage to anyone in a 30 meter radius around you causing you to disconnect and by the time you reconnect, you find your character has been deleted.
Joking of course, as stated before it just goes back to +0.


- HakubiNi
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Manowar wrote:deluxious wrote:Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong
Steady is for the red stat, aka the durability loss. But from my experience the only time you really need immortal and steady is if your +ing anything from +5 to something higher (I've never had anything get destroyed/red stated when going from +4 to +5)What happens if it fails from +3 to +4?
The weapon explodes, doing 30,000 absolute damage to anyone in a 30 meter radius around you causing you to disconnect and by the time you reconnect, you find your character has been deleted.
Joking of course, as stated before it just goes back to +0.
Mano, I got red stat on an equipment trying from +4 to +5 it.
Manowar wrote:deluxious wrote:Immunity protects against breaking the item or get any red stats. Correct me if i'm wrong
Steady is for the red stat, aka the durability loss. But from my experience the only time you really need immortal and steady is if your +ing anything from +5 to something higher (I've never had anything get destroyed/red stated when going from +4 to +5)What happens if it fails from +3 to +4?
The weapon explodes, doing 30,000 absolute damage to anyone in a 30 meter radius around you causing you to disconnect and by the time you reconnect, you find your character has been deleted.
Joking of course, as stated before it just goes back to +0.
And a sos-som does 100.000 absoluteness damage and DC's you and banns your account.
lol jk too but i dont think some one will continue the game after a sos exploding.
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- Glavie's Girl
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I would like to clarify that astral and immortal do NOTHING unless the item is already +4.
Please note, some items are luckier then others. You can give red stats going from +4 to +5 very rare, but does happen. Usually you wont get red stats unless you go for more then +5.
Steady protects the red stat from occuring.
Astral prevents an item from going below +4, when attempting higher +'s.
Immortal works in conjuction with Astral 1:1 and prevents the item from breaking.
Please note, some items are luckier then others. You can give red stats going from +4 to +5 very rare, but does happen. Usually you wont get red stats unless you go for more then +5.
Steady protects the red stat from occuring.
Astral prevents an item from going below +4, when attempting higher +'s.
Immortal works in conjuction with Astral 1:1 and prevents the item from breaking.
My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
- PileOfMush
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- tedtwilliger
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PileOfMush wrote:I had a hard time getting a 32 spear to go +5 recently. It ate 2 immortals and 1 steady before getting from +4 to +5. This is good example of an unlucky weapon! =-)
My bow was sos +3, i try to +4 it, it fails. Then for the next 15 elixirs it follows this pattern
+1
+0
+1
+0
+1
+0
etc...
now THATS an un lucky weapon.
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TerenceChill
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TerenceChill wrote:used about 90 elixirs now and still have no +5 damm this will be expensive...-.-
anhkevin wrote:over 250m on elixir and lucky stones..1500silk on immortal and astral. need i say more?![]()
Sometimes it's better to just stall your wep and buy another
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- Glavie's Girl
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I try to buy my stuff pre-made. Sure I lose the satisfaction of blueing out my own gear, but when a single degree8 str stone costs 5mill, I will sell my stone and let someone else press that dam fuse button.
Yea sure alchemy has its moments, but if you have a third tier D8 +4 garm boots blued, its worth is about 30mill. And str 5 doesn't come on first stone normally, so if they use 4 stones on just str(not including parry, int, etc...) that equals 20 just on STR!!! Its cheaper to just buy the dam thing pre-pimped.
Yea sure alchemy has its moments, but if you have a third tier D8 +4 garm boots blued, its worth is about 30mill. And str 5 doesn't come on first stone normally, so if they use 4 stones on just str(not including parry, int, etc...) that equals 20 just on STR!!! Its cheaper to just buy the dam thing pre-pimped.
My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.

