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how safe is it to +7 without immortal?

Posted: Wed Sep 12, 2007 1:33 am
by shoto
Topic

I know that there is a chance of the weapon breaking but i mean do lots of people go it all w/o immortal... i mean i know enough to use steady but it should be probable that the weapon won't break, right?

Posted: Wed Sep 12, 2007 1:38 am
by crazy_foo
umm not very safe lol

Posted: Wed Sep 12, 2007 1:40 am
by Posei
put it this way.. have broken two 72+5 bows and a 72+6 bow. That was 3 in a row..

:banghead:

Posted: Wed Sep 12, 2007 1:47 am
by daddy
about as safe as it would be to jump off a 10 story building...

you may be fine YAY +7 woot...
your may break somthing DURABILITY REDUCTION
and best of all.... You may die... i.e... DESTROY THE WEAPON!

Posted: Wed Sep 12, 2007 1:48 am
by Sacrament
I've had 2 72+5 bows dissappear after trying to plus 6 them in a 10 minute period. You think you'll get lucky? Go for it.

Posted: Wed Sep 12, 2007 1:49 am
by shoto
that sounds really really painful
:(
so i will have to use immortal...

i thought lots of people went on w/o immortal :(

Posted: Wed Sep 12, 2007 2:07 am
by Remuss
about as safe as using a watermelon for a helmet.

Posted: Wed Sep 12, 2007 2:19 am
by Matrixman__
steady stones are much more important

Posted: Wed Sep 12, 2007 4:59 am
by Fat_Smurf
I had som +5 shield...


added 1 elixir... ONE, the first elixir past +5 I EVER used.


shield is gone...

Posted: Wed Sep 12, 2007 5:01 am
by Posei
Remuss wrote:about as safe as using a watermelon for a helmet.


reminds me of Cin's avatar lol.

Posted: Wed Sep 12, 2007 5:10 am
by Sylhana
When you go past +5, and attempt to enchant +6, and fail... one of two things happen:

1. Enchantment goes to +0 and you loose durability (prevented by steady)
2. Wpn breaks (prevented by immortal)

So if you fail, you hv a 50% chance of getting the item destroyed.

Posted: Wed Sep 12, 2007 5:38 am
by jabbers
Sylhana wrote:When you go past +5, and attempt to enchant +6, and fail... one of two things happen:

1. Enchantment goes to +0 and you loose durability (prevented by steady)
2. Wpn breaks (prevented by immortal)

So if you fail, you hv a 50% chance of getting the item destroyed.



ehh not always , I had spear that I kept +4 with astal and made plenty of chances to +6 or higher, sometime it will lose only the enchantment

Posted: Wed Sep 12, 2007 6:46 am
by nphillip
crazy_foo wrote:umm not very safe lol

Posted: Wed Sep 12, 2007 9:54 am
by AXII
Dont try plz i lost 3 pimped 72 lvl weapons damm it.After +6 it is too risky. :banghead:

Posted: Wed Sep 12, 2007 10:14 am
by Carnophage
When you go past +5, and attempt to enchant +6, and fail... one of two things happen:


Your weapon can get destroyed if you try for +5 or higher the chances of it happening get higher with the hight of the +'s.

Yet it is allready possible at trying +5 seeing a long time ago an old guildm8 came asking what happened to his SoS 42 spear when he tried to +5 it without immortal and it dissapeared and he wanted to get it back but didn't know how.

But i have gotten two things to +7 without immortal so far, one sword and a shield that failed to +8 and got dura reduce. And a few days ago i destroyed a spear that failed from +6 to +7.

So if its your main weapon and you need it. Don't do it without immortal.

Posted: Wed Sep 12, 2007 10:26 am
by Sylhana
jabbers wrote:
Sylhana wrote:When you go past +5, and attempt to enchant +6, and fail... one of two things happen:

1. Enchantment goes to +0 and you loose durability (prevented by steady)
2. Wpn breaks (prevented by immortal)

So if you fail, you hv a 50% chance of getting the item destroyed.



ehh not always , I had spear that I kept +4 with astal and made plenty of chances to +6 or higher, sometime it will lose only the enchantment


I always loose either immortal or steady (never tried enchanting without it), everytime I tried to +6 and fail. But now that you've mention this it does make sense :/.

Posted: Wed Sep 12, 2007 11:00 am
by ___ONLY___
i found a 72 bow the other day it has immortal 6 on it :shock: i made it +4 in one try shall i try +7 ? :oops:

Posted: Wed Sep 12, 2007 11:01 am
by Stress
Astral, steady, lots of money and go, go, go :)

Posted: Wed Sep 12, 2007 3:20 pm
by Renton
[SD]Stress wrote:Astral, steady, lots of money and go, go, go :)


Yep. We all feel the need to spend $5 on each of those items.. I know I do!

Posted: Wed Sep 12, 2007 4:23 pm
by Drake
about half the time i have tried to go past 5 i loose an immortal if i fail so if that immortal wasnt there i guess thats a turfed wep.

Prolly better to try with a decent drop rather then your main wep since it would suk to destroy a full blue wep...alot easier to blue a wep then get it +7 no ast/imm

Posted: Wed Sep 12, 2007 5:42 pm
by JacksColon
bad idea :roll:

Posted: Thu Sep 13, 2007 12:54 am
by DietSunkist
Just wait and buy one..problem solved

Posted: Thu Sep 13, 2007 2:30 am
by XemnasXD
DON'T BE A FOOL!!! :shock: !!!!

Posted: Thu Sep 13, 2007 2:50 am
by Anbu
It's as safe as two timing your GF right in front of her :wink:

Posted: Thu Sep 13, 2007 2:53 am
by daddy
kinda stated above but....


take your drops and try to +7 them, istead of your day 2 day weapon...

if it goes +7 then blue it...
if it fails and destroys whoopty friggin doo..

Posted: Thu Sep 13, 2007 2:48 pm
by keny_paintball
as safe as +5 you need luck and luck only.. :)

Posted: Thu Sep 13, 2007 3:00 pm
by xKingpinx
Posei wrote:
Remuss wrote:about as safe as using a watermelon for a helmet.


reminds me of Cin's avatar lol.


haha i love his avatar :D .. ..... and i wouldnt know about this +7 junk lol i cant only get stuff to +3 or +4 at the most :P

Posted: Thu Sep 13, 2007 7:36 pm
by __TheShadow__
My Guildmember made a few days ago his 72 shield +7 without astral and immortal and his 72 glavie +7 without astral and immortal :shock:

Posted: Fri Sep 14, 2007 1:21 am
by tyfly
pends if you can afford the risk, because its a 50/50 chance, but you probably have better odds of breaking them than actually +7 them

Posted: Fri Sep 14, 2007 1:32 am
by Itonami
You try it and let us know how it goes.