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is it easy to +7

Posted: Sun Sep 09, 2007 5:25 am
by shoto
+5 is fairly easy.... just need lots of elixirs and eventually it happens...
but what about +7 ... is it very difficult? is silk necessary ( i really don't want to buy astral immortal) :(

any words of wisdom from people who have actually done it...

Posted: Sun Sep 09, 2007 5:26 am
by rumpleKillskin
I dont have experience on going to +7

But from what I have heard, its probably the best idea to do those two, for safety

Posted: Sun Sep 09, 2007 5:58 am
by Matrixman__
i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7

but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO

Posted: Sun Sep 09, 2007 6:01 am
by shoto
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7

but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO



mmm, good so i guess you just use lucky stones and have the steady on teh weap i guess? and you use lucky powders right?

Posted: Sun Sep 09, 2007 6:02 am
by papa59roach
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7

but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO


how much elixers u use though?

Posted: Sun Sep 09, 2007 6:04 am
by rumpleKillskin
jeez havent seen papa59roach lately
ive heard people use like 100 weapon elixirs....

Posted: Sun Sep 09, 2007 6:17 am
by E46Dinan
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7

but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO


Um, lucky stone does absolutely nothing.

Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.

To the OT:

Here is the alchemy table for you:

+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11

Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.

Posted: Sun Sep 09, 2007 7:23 am
by im_a_bot
+7 is like being lv 60 trying to 1 vs 1 yarkan

and if your lucky a cleric will save you and you get +7
but ushally u fail...

Posted: Sun Sep 09, 2007 2:57 pm
by Matrixman__
E46Dinan wrote:
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7

but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO


Um, lucky stone does absolutely nothing.

Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.

To the OT:

Here is the alchemy table for you:

+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11

Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.


dude, are you a noob or something, luckstones double the current probability of success


OT: always use lucky powder, lucky powder doubles the chance of success, if you add a luck stone, it doubles that as well. going to +1 is a 50% chance of success, add lucky powder, its now 100% success, going to +2 has lets say 25% chance, use a lucky powder, now u have 50% chance of success, add a luck stone as well, it goes back up to 100% success, the problem is, once you get to +7, the success rate is so fractionated, it becomes quite small, with luck powder, its something like 5%, add a luck stone, now its 10%

Also, because its all based on probability (luck, chance, randomness, whatever u want to call it), the probability resets after each enchantment, basically, meaning, u can fail going to +2 four times in a row when using luck powder, even tho ur chance of success is 50%...so in turn, its all luck, so "good luck"

Posted: Sun Sep 09, 2007 3:05 pm
by Matrixman__
papa59roach wrote:
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7

but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO


how much elixers u use though?


oh ya, forgot about this question, i used 52 elixirs and coulsnt get it past +3, in fact it only went to +3 once, but after that, it went straight to +5, used luck stones to make it +7, so in turn i only used 59 elixirs and lucky powders, and 2 luck stones, thats a cheap +7 sword
Image

Posted: Sun Sep 09, 2007 3:15 pm
by XemnasXD
luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...

Posted: Sun Sep 09, 2007 3:19 pm
by Rizla
XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...


That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.

Posted: Sun Sep 09, 2007 3:23 pm
by XCaosX
its hard xD

uhh

Posted: Sun Sep 09, 2007 3:25 pm
by CMG230
if it was easy dotn you think wed be seeing more +7 items?

Posted: Sun Sep 09, 2007 3:28 pm
by kabuki
for me i believe that a lot of the luck has to do with the weapon's luck itself and my characters luck in alchemy in general. i made one +7 spear on my own only using 9 elixirs. the spear was very very lucky and it got to +7 no problem. I did use astrals, however i use em to prevent any loss of my hard earned gold, and i would rather buy astrals.

it all depends on how much effort youre willing to put into making a +7 weapon and if whatever route you choose: the possibility of using up mass amounts of gold WITHOUT astrals, or using the minimum amount of gold but BUYING astrals.

note that i did not use any luck stones upon getting from +5 to +7. I tried it ONCE from +5 but failed so i never used them again, i do think its a waste of gold but some people like to use em, just as i like to use astrals whenever i go beyond +5. superstition can get the best of people.

goodluck to you.

:)

Posted: Sun Sep 09, 2007 3:41 pm
by borat2
Rizla wrote:
XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...


That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.

Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.

http://www.silkroadforums.com/viewtopic.php?t=18488
Image

Posted: Sun Sep 09, 2007 3:47 pm
by Matrixman__
borat2 wrote:
Rizla wrote:
XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...


That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.

Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.

http://www.silkroadforums.com/viewtopic.php?t=18488
Image


ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.

Posted: Sun Sep 09, 2007 3:51 pm
by XemnasXD
Matrixman__ wrote:
borat2 wrote:
Rizla wrote:
XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...


That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.

Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.

http://www.silkroadforums.com/viewtopic.php?t=18488
Image


ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.


And i have done tons of alchemy myself and some items will +5 first try nothing wrong, others will Absolutely NOT get past +3....If you spend enough time on anything your bound to get results but theres no way to deny that some items + easier than other items

and lol at rizla you should've known that

Posted: Sun Sep 09, 2007 3:57 pm
by borat2
its that simple.

the only secret there is to alchemy is find such items and have enough gold to get elixirs and such.

Posted: Sun Sep 09, 2007 4:04 pm
by kabuki
Matrixman__ wrote:
borat2 wrote:
Rizla wrote:
XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...


That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.

Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.

http://www.silkroadforums.com/viewtopic.php?t=18488
Image


ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.


how many of those +7 got to +7 with ease? or was it forced? this topic was mainly discussing if it is EASY to +7. im going to have to assume your statement means that its your character that has the luck and not the actual item?

i think some people are confused, because im slightly confused on some of the peoples posts here...

its not a fixed amount of luck on the item, its a random amount for probability of success. so one item has lets say a 50% of success whereas another would have 20%. so yes every single item has a different amount of "luck" for alchemy. you just happened to come across items that have nearly the same set % of success on those items. i have done plenty of alchemy, reselling +5 and even +6 items were my forte and the majority of my income.

as i have stated previously the item luck alone is not enough, there are theories that certain random characters have better alchemy success than others. ive had several occasions where people came to me to do their alchemy and 90% of the time i achieved it for them. the other 10% are items that absolutely would not go passed +2 or +3 and thats where the item low luck probability comes into play.

Posted: Sun Sep 09, 2007 4:22 pm
by Tribe_Rock
it wasted me about 450 elixir +20mil for lucky powder +4 lucky stones
and now its +0
so easy

Posted: Sun Sep 09, 2007 4:25 pm
by kabuki
Tribe_Rock wrote:it wasted me about 450 elixir +20mil for lucky powder +4 lucky stones
and now its +0
so easy


you should have given up on that item after the 100th elixir or so. unless it was an sox item. if it was a regular item, find another and try again. sometimes forcing an item to + will eat up your money and like in your case, will end up with nothing.

Posted: Sun Sep 09, 2007 4:41 pm
by shoto
Ah thanks for all the replies. I know +7 is not easy per say... but i see plenty of +7's i have +5'ed all my 8d weaps...and have +7'ed one 8d shield which went to +3 w/o powders and then to +7 with powder...first try. I didn't want to feel cocky trying to +7 top tier weaps. I just wanted to get a what people who have done +7 think about the process. I wanted to know mostly if lots of people +7 w/o stones (immortal or astral). thanks again for the replies.

Posted: Sun Sep 09, 2007 5:47 pm
by sheeplol5
can you go higher than +11?

Posted: Sun Sep 09, 2007 5:55 pm
by shinichitai
interview with [GM]Gargamel by someone from gngcw germany.

Interviewer:Is it true that items have a fixed amount of luck? In regards to alchemy?
[GM]Gargamel:No that isn't true,The luck of using alchemy is completely random

Interviewer:What is really the maximum of plussing a item?
[GM]Gargamel:There is no limit you can have a +200 but that will never happen because the percentage of success of plussing a item decreases as the pluses it already has increases

source: silkroadonline.de

Posted: Sun Sep 09, 2007 5:58 pm
by realfoxboy
shinichitai wrote:interview with [GM]Gargamel by someone from gngcw germany.

Interviewer:Is it true that items have a fixed amount of luck? In regards to alchemy?
[GM]Gargamel:No that isn't true,The luck of using alchemy is completely random

Interviewer:What is really the maximum of plussing a item?
[GM]Gargamel:There is no limit you can have a +200 but that will never happen because the percentage of success of plussing a item decreases as the pluses it already has increases

source: silkroadonline.de


wow, that proves so much :banghead:

Posted: Sun Sep 09, 2007 6:08 pm
by Matrixman__
shinichitai wrote:interview with [GM]Gargamel by someone from gngcw germany.

Interviewer:Is it true that items have a fixed amount of luck? In regards to alchemy?
[GM]Gargamel:No that isn't true,The luck of using alchemy is completely random

Interviewer:What is really the maximum of plussing a item?
[GM]Gargamel:There is no limit you can have a +200 but that will never happen because the percentage of success of plussing a item decreases as the pluses it already has increases

source: silkroadonline.de


omg, good find...GET IT PEOPLE!!! NO LUCK ON ITEMS!!!!!
its all mathematical probability

Posted: Sun Sep 09, 2007 6:16 pm
by Tribe_Rock
kabuki wrote:
Tribe_Rock wrote:it wasted me about 450 elixir +20mil for lucky powder +4 lucky stones
and now its +0
so easy


you should have given up on that item after the 100th elixir or so. unless it was an sox item. if it was a regular item, find another and try again. sometimes forcing an item to + will eat up your money and like in your case, will end up with nothing.

i did not reach +4 after using 100 elixir

Posted: Sun Sep 09, 2007 6:33 pm
by Ice771x
i bought two +5s and made them 7 in 2 elixers. but i went for 8 on one of them and it failed, and it took a long ass time to get 7 again. so it depends. sometimes youll get lucky. sometimes you wont.

Posted: Sun Sep 09, 2007 6:35 pm
by kabuki
Image cannot emphasize this enough, it is in the HELP guide INGAME.

vague definition of luck: success or failure

the question from that interview is whether items have a FIXED amount.