but what about +7 ... is it very difficult? is silk necessary ( i really don't want to buy astral immortal)
any words of wisdom from people who have actually done it...
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO

E46Dinan wrote:Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
Um, lucky stone does absolutely nothing.
Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.
To the OT:
Here is the alchemy table for you:
+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11
Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.
papa59roach wrote:Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
how much elixers u use though?


XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...


Rizla wrote:XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...
That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.

borat2 wrote:Rizla wrote:XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...
That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.
Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.
http://www.silkroadforums.com/viewtopic.php?t=18488
Matrixman__ wrote:borat2 wrote:Rizla wrote:XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...
That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.
Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.
http://www.silkroadforums.com/viewtopic.php?t=18488
ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.

Matrixman__ wrote:borat2 wrote:Rizla wrote:XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...
That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.
Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.
http://www.silkroadforums.com/viewtopic.php?t=18488
ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.

Tribe_Rock wrote:it wasted me about 450 elixir +20mil for lucky powder +4 lucky stones
and now its +0
so easy

shinichitai wrote:interview with [GM]Gargamel by someone from gngcw germany.
Interviewer:Is it true that items have a fixed amount of luck? In regards to alchemy?
[GM]Gargamel:No that isn't true,The luck of using alchemy is completely random
Interviewer:What is really the maximum of plussing a item?
[GM]Gargamel:There is no limit you can have a +200 but that will never happen because the percentage of success of plussing a item decreases as the pluses it already has increases
source: silkroadonline.de
shinichitai wrote:interview with [GM]Gargamel by someone from gngcw germany.
Interviewer:Is it true that items have a fixed amount of luck? In regards to alchemy?
[GM]Gargamel:No that isn't true,The luck of using alchemy is completely random
Interviewer:What is really the maximum of plussing a item?
[GM]Gargamel:There is no limit you can have a +200 but that will never happen because the percentage of success of plussing a item decreases as the pluses it already has increases
source: silkroadonline.de
kabuki wrote:Tribe_Rock wrote:it wasted me about 450 elixir +20mil for lucky powder +4 lucky stones
and now its +0
so easy
you should have given up on that item after the 100th elixir or so. unless it was an sox item. if it was a regular item, find another and try again. sometimes forcing an item to + will eat up your money and like in your case, will end up with nothing.
cannot emphasize this enough, it is in the HELP guide INGAME.
