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Stats of academy weapons
Posted: Tue Aug 14, 2007 3:03 pm
by freePizza
Im wondering, has anyone compared stats of 64 seal items with academy weapons?
For instance, are stats of lvl 70 academy sosuns higher than of lvl 64 normal suns? Or maybe the stats are similar, and the only thing that differs is the required level to equip them?
Posted: Tue Aug 14, 2007 4:01 pm
by PeeN
Required Level to hold them i guess. 64+15 = 79, my 72+7 = 79 has same stats as a Lv70 Honor, hope you understood that, lol.
Posted: Tue Aug 14, 2007 4:56 pm
by freePizza
Ok, thanx. That's what i thought.
A real lvl 70 sosun would be just too good.
Too good for gold bot owners (who will surely be the first to get those suns), and too bad for everyone else

Posted: Tue Aug 14, 2007 5:04 pm
by [SK]Paddo
huh? its not the money.. or do you mean that they could graduate their gold bots? you gotta graduate so many ppl, its just odd.
Posted: Tue Aug 14, 2007 6:45 pm
by freePizza
[SK]Paddo wrote:huh? its not the money.. or do you mean that they could graduate their gold bots? you gotta graduate so many ppl, its just odd.
Yea, if you are not a gold bot owner, then it'll take
forever to get 2500 honor points for a sosun..... you will have inactives, some of them wont graduate at all, some will be slow grinders. those who graduate will rarely bring you more than 30 honor points, because only a few will stay in the same academy all the way from level 1 to 40.
And even if you do have gold bots, and add them to your academy at lvl 1, it will still take lots of time.
You will need 64 graduates to get an academy sun:
2500 honor points / (40-1=39) honor points per person = 64 graduates.
Lets say, it takes 10 days for a normal gold bot (no skills, except self heal and grass walk; no baby sitting) to get to lvl 40.
Then all 64 graduates will reach lvl 40 in:
64 apprentices * 10 days each / 5 apprentices in academy = 128 days.
There's a way around that - powerleveling your apprentices all the way to 40 with another char. Then one round of graduates could take a day or two of 24 hours of powerleveling, instead of 10. Then it goes down to a month or so. But thats a lot of work, even with a pure-bot academy.
Posted: Tue Aug 14, 2007 6:51 pm
by TyeMaiShu
its the same bonus that a normal sun wep adds to a lv 64 weapon except the highest you can get is a lv 70 now, so a lv 70 academy wep will obviously beat out a normal lv 64 sun. Only problem is the alchemy factor because its basically an npc weapon, but it can be fixed easily

. But good luck to the academy master who gets 2.5k points.. hell by the time that happens perhaps 9th degree will be out and you'll need even more points..

Posted: Tue Aug 14, 2007 7:10 pm
by soxdrop
It shouldn't be unrepairable but simply untransferable, cause you loose all the goddamn effort you spent to get it and pimp it in about 1 month (if you dont use it for grinding etc..)
Posted: Tue Aug 14, 2007 7:22 pm
by TyeMaiShu
soxdrop wrote:It shouldn't be unrepairable but simply untransferable, cause you loose all the goddamn effort you spent to get it and pimp it in about 1 month (if you dont use it for grinding etc..)
u dont lose it it can be repaired with 10 honor points + 30k gold ..
Posted: Tue Aug 14, 2007 7:25 pm
by freePizza
TyeMaiShu wrote:its the same bonus that a normal sun wep adds to a lv 64 weapon except the highest you can get is a lv 70 now, so a lv 70 academy wep will obviously beat out a normal lv 64 sun. Only problem is the alchemy factor because its basically an npc weapon, but it can be fixed easily

. But good luck to the academy master who gets 2.5k points.. hell by the time that happens perhaps 9th degree will be out and you'll need even more points..

Well, if academy sosun stats are similar to those of a 72+7=79 (as PeeN said), then obviously academy sosuns are not 70+15=85...
Even if PeeN's weapon has high %, 6 level difference is huge, and a 70+15 weapon would have way higher stats than his 72+7.
Posted: Tue Aug 14, 2007 10:00 pm
by skyduck
PeenN is right, I have also compared the stat between 70 honor npc weapon to a 64 sosun weapon. The 70 honor npc weapon has stat roughly the same as a 72+7 weapon. Therefore, the 70 honor weapon is not actually a sosun weapon, they just named it that way.
Posted: Wed Aug 15, 2007 3:05 pm
by 4-n-zics
TyeMaiShu wrote:soxdrop wrote:It shouldn't be unrepairable but simply untransferable, cause you loose all the goddamn effort you spent to get it and pimp it in about 1 month (if you dont use it for grinding etc..)
u dont lose it it can be repaired with 10 honor points + 30k gold ..
AFAIK, it can only be repaired 5 times.
Posted: Wed Aug 15, 2007 7:03 pm
by Diaspora
well good luck getting 25k honor points isnt easy lol
Posted: Wed Aug 15, 2007 9:32 pm
by Carnophage
skyduck wrote:PeenN is right, I have also compared the stat between 70 honor npc weapon to a 64 sosun weapon. The 70 honor npc weapon has stat roughly the same as a 72+7 weapon. Therefore, the 70 honor weapon is not actually a sosun weapon, they just named it that way.
So basicly its the same as 64 sun weapons cause 64+0 sun is allmost the same as 72+7.
Posted: Wed Aug 15, 2007 9:54 pm
by g0d
4-n-zics wrote:TyeMaiShu wrote:soxdrop wrote:It shouldn't be unrepairable but simply untransferable, cause you loose all the goddamn effort you spent to get it and pimp it in about 1 month (if you dont use it for grinding etc..)
u dont lose it it can be repaired with 10 honor points + 30k gold ..
AFAIK, it can only be repaired 5 times.
No.
You can only alchemy it 5 Times.
Posted: Wed Aug 15, 2007 11:21 pm
by freePizza
Isnt alchemy=repair? I heard it was another "lost in translation" case from Joymax.