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Few suggestions to make SRO cooler hehe.
Posted: Sat Jul 07, 2007 2:50 am
by pinoyplaya
Weather should affect imbue skills....
If its raining, lightning imbue should extra dmg, if its snowing ice will do extra dmg and if its sunny out then fire should do extra dmg also.
Sound effect when sos, som, and sosn item drops....
this will help people know if they got a sos drop or someone grinding near them got one.
Select what ur pet should not loot....
Arrows have been a problem when ur pet loots and takes up room in inventory. Some people have to waste time transfering arrows from pet inv. to character inventory and drop it on the ground.
Training Ground...
for people who want to farm for SP considering that at higher lvls, the skills will require thousands of skill points to lvl up. If JM wants to make money, they should have a 3 hour thing that you can buy from the item mall and you can grind on any monster of your choice that you want to spawn on the training ground. Say if you are a lvl 16 char, you want to use the training ground for 3 hours which will cost silk, then you can choose the monster you want to fight and youll be teleported to a locaiton where only you are there surrounded with the mobs you selected. When you are in this training ground, you do not gain any exp points but you do however gain 100% sp as if you have a 9 lvl gap even though you only have less than 9 lvl gap.
You can also buy this in a 28 day thing where you can just go to an npc when you are ready to be teleported.
Posted: Sat Jul 07, 2007 3:14 am
by uBeR
Considering it rarely ever rains (and never snows) in DW, your weather idea is just horrible. (It also doesn't make a whole lot of sense, and wouldn't make the game any cooler.)
Rest is fine, if not completely unnecessary, except for your training ground idea, which is just stupid.
There's your feedback.
Posted: Sat Jul 07, 2007 3:21 am
by Nenhunter
lol, weather dependent imbue is like pokemon ruby/sapphire ^^
Posted: Sat Jul 07, 2007 4:12 am
by mew123
... it never snows like never but i think he trying to say they should make snow,rain,sun equally same in time and that idea about teleporting would be pretty cool but i dont think that will ever ever ever ever happen
Posted: Sat Jul 07, 2007 4:17 am
by vindicated01
another payment

Posted: Sat Jul 07, 2007 6:27 am
by ryanh55
I guess I am the only hopefull one... I like your idea about training ground cudos to you.. dont think they will implement these Ideas but I like them anyway!
Posted: Sat Jul 07, 2007 6:31 am
by William-CL
May i say "lame".
Posted: Sat Jul 07, 2007 6:34 am
by Ell
Sound effect when sos, som, and sosn item drops....
this will help people know if they got a sos drop or someone grinding near them got one.
What? How would you not know if a sos has dropped? Unless...
Posted: Sat Jul 07, 2007 6:39 am
by Rainigul
Ell wrote:Sound effect when sos, som, and sosn item drops....
this will help people know if they got a sos drop or someone grinding near them got one.
What? How would you not know if a sos has dropped? Unless...
If you're implying botting, that's very stupid.
Because how would a sound effect help a bot know if they got sos? It wouldn't.
And if you say he's bottysitting, I think a bottysitter wouldn't care if they got a sos, they'd just check the next day or the next.
It makes no difference to them, and if it does, then they have no lives. For they are botting on sro, bottysitting, and paying excessive attention to the bots drops and how it will affect them.
Posted: Sat Jul 07, 2007 6:48 am
by borat2
not to be rude but all of them sounds like bad ideas.
put off the ingame sounds while grinding since they make you sick, repeating same boring sounds after each hit or whatever you do, no thanks
sos sounds, why? while grinding you pay attention you probably wont mis a sos chest and if you have a pet you always make sure there is space in your pet.
arrows they are annoying but anyone with a pet just will have to clean it from time to time especially on long grinds you always take things out of your pet inventory to your own inventory that way you can keep track of the arrows just be nice enough to drop them (for cave grinders) in one of the paths to the room.
hoping the party mob with this new update will make grinding more fun and more attractive to actually go grind with friends sure don`t want even more silk burning items.
Posted: Sat Jul 07, 2007 7:02 am
by silverbreed
the sos sound one sounds like an idea
Posted: Sat Jul 07, 2007 7:14 am
by XuChu
just keep dreaming
Re: Few suggestions to make SRO cooler hehe.
Posted: Sat Jul 07, 2007 4:10 pm
by ciddy
pinoyplaya wrote:Select what ur pet should not loot....
Arrows have been a problem when ur pet loots and takes up room in inventory. Some people have to waste time transfering arrows from pet inv. to character inventory and drop it on the ground.
that would highly benefit botters...i still want free loot from botters

Posted: Sat Jul 07, 2007 4:22 pm
by butcha
I think banning bots and spammers and goldbuyers would be cool enough
EDIT: the sos sound is nice idea tho. If i grind i just click on mob and then hit my numbers what i have to do to kill, in my case nuke+lion shout. After i clicked on a mob I already looking for new mob to click on. I usually miss my drops which sux lol
Posted: Sat Jul 07, 2007 4:56 pm
by Kel-Kun
uBeR has booby avatar.....lol the only thing i would like is when doing a job, Being a hunter and getting attacked by theif lvl 60 when your lvl 30 is just not fair it should be max 3 lvls so if your lvl 30 you can only get attack by a lvl 27 or 33 max low and high.....and another thing High lvl traders need to stop running around me when i train waiting for NPC thieves to pop up and kill me.....thats just stupid, but i know its the internet and your going to run into ppl like that so w/e
Posted: Sat Jul 07, 2007 5:44 pm
by pinoyplaya
butcha wrote:I think banning bots and spammers and goldbuyers would be cool enough

EDIT: the sos sound is nice idea tho. If i grind i just click on mob and then hit my numbers what i have to do to kill, in my case nuke+lion shout. After i clicked on a mob I already looking for new mob to click on. I usually miss my drops which sux lol
Ye i do the same when grinding. Never pay attention to the drops and just keep clicking on the next monster I see.
Posted: Sat Jul 07, 2007 5:51 pm
by Westinator
Wouldn't that make the game more laggy?
Posted: Sat Jul 07, 2007 6:07 pm
by EvilDiablo
pinoyplaya wrote:butcha wrote:I think banning bots and spammers and goldbuyers would be cool enough

EDIT: the sos sound is nice idea tho. If i grind i just click on mob and then hit my numbers what i have to do to kill, in my case nuke+lion shout. After i clicked on a mob I already looking for new mob to click on. I usually miss my drops which sux lol
Ye i do the same when grinding. Never pay attention to the drops and just keep clicking on the next monster I see.
G button FTW
Posted: Sat Jul 07, 2007 6:07 pm
by EvilDiablo
pinoyplaya wrote:butcha wrote:I think banning bots and spammers and goldbuyers would be cool enough

EDIT: the sos sound is nice idea tho. If i grind i just click on mob and then hit my numbers what i have to do to kill, in my case nuke+lion shout. After i clicked on a mob I already looking for new mob to click on. I usually miss my drops which sux lol
Ye i do the same when grinding. Never pay attention to the drops and just keep clicking on the next monster I see.
G button FTW
Posted: Sat Jul 07, 2007 6:14 pm
by shadowman20875
One suggestion:
Triple server size
Posted: Sat Jul 07, 2007 6:20 pm
by VforVendetta
I wouldn't mind having different elemental type monsters, like in Final Fantasy X or any of the ones before, for example one enemy would be stronger against one element but you'd do more damage with the one its weak against, Ishades as an example be weaker to Fire imbues, making them easier to kill. But it could get pretty complicated, so I dont know how well that would work.
Posted: Sat Jul 07, 2007 7:00 pm
by user
shadowman20875 wrote:One suggestion:
Triple server size
and gold farmer will just jam more bots in there... or can they?
Posted: Sat Jul 07, 2007 10:31 pm
by IceCrash
VforVendetta wrote:I wouldn't mind having different elemental type monsters, like in Final Fantasy X
neither would i ^_^
anyways somebody's been playing pokemon way too much recently

xDDD
Posted: Sat Jul 07, 2007 10:39 pm
by BlackFox
@ pinoyplaya Oh no , none off you idea are good .....Really
Posted: Sat Jul 07, 2007 10:41 pm
by SoBlu
I like all the ideas, but games usually dont change the elements of the gameplay to please users.
SRO was born as a grind time killer game and will die that way.
SRO2 if it ever happens though will most likely benefit from this stuff. Future game concepts like heal spots, organization are just common conveniences in grind games that should be there.
But a special spot to grind, again just a different game, like having an instanced dungeon. It would be nice but SRO can have better methods to improve game space now without making a whole new game.
More monster spawns and bigger maps of the same mob levels would be great so long as the server could handle it.
Posted: Sat Jul 07, 2007 11:23 pm
by m00m00
i love that guy uBeR's avatar thats all about this topic
