Damn that Shenzeng server sucks ass. Was getting like 170kb/s dwonload
Upload wasn't even starting
Got to 2.1k on hong gong
This test is pointless. It doesn't matter where a server is located. What matters is the connection between you and that server. There could be two servers in the joynax building and you would get a shitty speed at one, and great at the other.
Stallowned wrote:This test is pointless. It doesn't matter where a server is located. What matters is the connection between you and that server. There could be two servers in the joynax building and you would get a shitty speed at one, and great at the other.
its highly unlikely if you have a high speed subscription on ISP and u will buy another one which is lower on terms of speed?
and why keep your low speed ISP if you already have a high speed one? about the " the joynax building and you would get a shitty speed at one, and great at the other." its LOL
Stallowned wrote:This test is pointless. It doesn't matter where a server is located. What matters is the connection between you and that server. There could be two servers in the joynax building and you would get a shitty speed at one, and great at the other.
its highly unlikely if you have a high speed subscription on ISP and u will buy another one which is lower on terms of speed?
and why keep your low speed ISP if you already have a high speed one? about the " the joynax building and you would get a shitty speed at one, and great at the other." its LOL
The point is, you can have 5000 MB/s internet, if you're connecting to a server with 28kb/s connection, you're getting a shitty speed.
Last edited by Stallowned on Fri May 04, 2007 8:26 pm, edited 1 time in total.
Well you also got to keep in mind that your connection isn't going through the same servers and hubs that it did on the "test". Basically this bandwidth test is pointless.. sigh*
UnNameD wrote:Well you also got to keep in mind that your connection isn't going through the same servers and hubs that it did on the "test". Basically this bandwidth test is pointless.. sigh*
Stallowned wrote:This test is pointless. It doesn't matter where a server is located. What matters is the connection between you and that server. There could be two servers in the joynax building and you would get a shitty speed at one, and great at the other.
its highly unlikely if you have a high speed subscription on ISP and u will buy another one which is lower on terms of speed?
and why keep your low speed ISP if you already have a high speed one? about the " the joynax building and you would get a shitty speed at one, and great at the other." its LOL
The point is, you can have 5000 MB/s internet, if you're connecting to a server with 28kb/s connection, you're getting a shitty speed.
we have i-net backbones, hubs nodes and leafs so its not a sure direct connection to korea servers
NuclearSilo wrote:Yep, it's about your ISP problem.
This one is better. Coz it pings directly to SRO server, not any random server is Korea
try tracert check how many nodes or hub u need to pass untill u get to joymax server? what if 2-4 of that servers where down..... ull get a server inspection notice or server time out...... untill ur ISP figure it out where to RE-ROUTE...
NuclearSilo wrote: Coz it pings directly to SRO server, not any random server is Korea
btw Login server and Game "Emulator" server and Database server should be not in the same BOX for security reasons.... so login lag and gameplay lag is not related thats why last night
http://www.silkroadforums.com/viewtopic.php?t=39941 we are having login problems but some are playing inside.... and clientless bots are farming inside "skipping natural login tru client" which game server is ON only login server is down....
if login,Game,and database in 1 server they are too dumb to do that
return scrols problem "bug" explains that data <-- and ---> to Sql database has a problem..... monster spawns are handled by the game server.... so if one of the 3 have a problem... we will get an error last night.... whats worst is if we get the lost of connection on sql database cause they need to ROLL BACK... if not we will get multiple ITEMS if SQL server will be connected back to game server...
Last edited by xMoDx on Fri May 04, 2007 8:57 pm, edited 2 times in total.