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Sold Stupid SOS To Get Ownage Som :)(my new baby)
Posted: Sun Apr 22, 2007 8:30 pm
by Mage Pker
hehehe right now im getting courage\master\wep elixers\steady stones
to get +5 100% dura and get 0% phy up.
does anyone know if its safe to try to get 0% phy so it wont mess up my crit? how bout if i use 20% stones is it safe?
cost me a shiny nickel

Posted: Sun Apr 22, 2007 8:33 pm
by Avalanche
Use 10% stones, not 20%. Your crit is always in danger though.
Posted: Sun Apr 22, 2007 8:34 pm
by DarkLaw
Use 10% if you can and hope if anything does get assimilated its not the crit,
try to get the phy reinforce up too its jsut as important Imo
Posted: Sun Apr 22, 2007 8:34 pm
by Mage Pker
i keep getting 20%

should i just forget about alchemy totally? lol
Posted: Sun Apr 22, 2007 8:36 pm
by Avalanche
phy reinforce more important, just buy 10% stones
Posted: Sun Apr 22, 2007 8:37 pm
by DarkLaw
Imo id try to raise the phy% and phyreinforce% even if it does lower the crit as id prefer higher overall damage and less crits then low damage but lots of crits. but thats jsut me. i mean you could get lucky and assimilate something unimportant but you could end up with crit2, so its up2u

Posted: Sun Apr 22, 2007 8:37 pm
by 0000000000
or just try make it +4 if u dont want a badass xd
Posted: Sun Apr 22, 2007 8:38 pm
by Mage Pker
okies. i have 3 20% warrior stones
im gonna make it +5 with no astrals.
Posted: Sun Apr 22, 2007 8:39 pm
by chrisgu1213
yep, i agree
raise the phy % and phy rein %
Posted: Sun Apr 22, 2007 8:40 pm
by deep.in
good luck

Posted: Sun Apr 22, 2007 8:40 pm
by Avalanche
Mage Pker wrote:okies. i have 3 20% warrior stones

im gonna make it +5 with no astrals.
PUT IMMORTAL AND STEADY. Don't want to lower the durability or POOF it being gone.
Posted: Sun Apr 22, 2007 8:41 pm
by DarkLaw
AvAlAnChE1 wrote:Mage Pker wrote:okies. i have 3 20% warrior stones

im gonna make it +5 with no astrals.
PUT IMMORTAL AND STEADY. Don't want to lower the durability or POOF it being gone.
yea ive lost a few decent weapons that way

Posted: Sun Apr 22, 2007 8:43 pm
by Mage Pker
u dont need immortal when ur going to +5 only when going from 5-6
Posted: Sun Apr 22, 2007 8:45 pm
by Avalanche
Mage Pker wrote:u dont need immortal when ur going to +5 only when going from 5-6
It is +4 and up, not 5.
Posted: Sun Apr 22, 2007 8:48 pm
by Mage Pker
AvAlAnChE1 wrote:Mage Pker wrote:u dont need immortal when ur going to +5 only when going from 5-6
It is +4 and up, not 5.
ur wep can only break when going from 5
http://www.silkroadforums.com/viewtopic.php?t=32453
Posted: Sun Apr 22, 2007 8:54 pm
by DarkLaw
i dunno i only lost the 2 weapons trying to go +6 to 7 for the new glow

Posted: Sun Apr 22, 2007 8:59 pm
by Mage Pker
first elixer went +4 failed going +5
Posted: Sun Apr 22, 2007 9:36 pm
by Mage Pker
Farking glavie keeps failing to go just +3 lol
Posted: Sun Apr 22, 2007 10:05 pm
by Sharp324
dura reduce is anything about +4 i believe
Posted: Sun Apr 22, 2007 10:20 pm
by risi
lmao ++ing a weap without astral, u have alot of gold/weap elixirs
Posted: Sun Apr 22, 2007 10:21 pm
by Mage Pker
risi wrote:lmao ++ing a weap without astral, u have alot of gold/weap elixirs
yes i do. and i dont have any RL money
its +4 now and i dont wanna even try again before i start sinking another 30mil into it =\
Posted: Sun Apr 22, 2007 10:27 pm
by 0000000000
Mage Pker wrote:risi wrote:lmao ++ing a weap without astral, u have alot of gold/weap elixirs
yes i do. and i dont have any RL money

its +4 now and i dont wanna even try again before i start sinking another 30mil into it =\
i stoped a lv 70 char cuz an afternoon i spent 120m on elixirs FOR NOTHING
its hard to know when to stop when you alchimy
ps : i also made a spear 64+5 with 5 weapon elixirs no astral nor luck T_T dunno why it happened when i was just spending the extra elixirs of my storage but wouldnt happen when i really want it on a sos spear64
oh life you so rude
Posted: Mon Apr 23, 2007 11:41 am
by BryaN
Mage PKer how much did you pay for that moon glavie? I am buying a som bow too lol I got enough gold just want to know how much it costs...
Posted: Mon Apr 23, 2007 12:13 pm
by 0000000000
BryaN wrote:Mage PKer how much did you pay for that moon glavie? I am buying a som bow too lol I got enough gold just want to know how much it costs...
70m max for som lv 42
Posted: Mon Apr 23, 2007 12:34 pm
by Crumpets
Sharp324 wrote:dura reduce is anything about +4 i believe
+5'd and failed enough items over 4 to know you wont need steady / immortal for going to +5. After +5 you would need immortal and steady.
Posted: Mon Apr 23, 2007 12:47 pm
by BryaN
0000000000 wrote:BryaN wrote:Mage PKer how much did you pay for that moon glavie? I am buying a som bow too lol I got enough gold just want to know how much it costs...
70m max for som lv 42
Awww well only 70m ^^ I can pay that.

Posted: Mon Apr 23, 2007 2:46 pm
by desolator144
oh ffs, I'm sick of you stupid noobs that are afraid of the big bad assimilation monster. Here's how it goes down. With a 30% stone, that's about a 1 in 3 chance that assimilation will happen at all. Then there's a about 50/50 chance the stat it affects will get worse and a 50/50 chance it will actually get better. There's like 15 stats that can change with assimilation so the odds it will be critical is 1 in 15. So that leaves us with a 1 in 90 chance that your critical will go down with a 30% stone, or a 1.1% chance. In other words, it will never happen. A 10% stone reduces it to a 1 in 300 chance. Wow, 1.1% or 0.3% chance....I'm not scared either way. With crap stats like 1 int and 18 blocking, I would hope assimilation happens cuz something will probably get better instead of get worse
btw your Phys Reinforcement is 0%!!!!!!!! If you raised it up to 75%, you could hit something like 30% higher which is a 4000 instead of 3000. You could raise your phys attack power to 100% and not get even close to that increase of damage. But upgrade both and the affect multiplies because it literally is the physical damage x the reinforcement % to determine the damage.
Posted: Mon Apr 23, 2007 2:50 pm
by Roweena
AvAlAnChE1 wrote:Use 10% stones, not 20%. Your crit is always in danger though.
why the 10% ones?

Posted: Mon Apr 23, 2007 3:35 pm
by TwelveEleven
Roweena wrote:AvAlAnChE1 wrote:Use 10% stones, not 20%. Your crit is always in danger though.
why the 10% ones?

Assimulation % doesn't mean the chance that the alchemy will succeed/fail, but if it will assimulate (Change a stat you weren't trying to change)
Even if it fails it can still assimulate. If it succeeds it can happen.
But assimulation doesn't mean LOWER the stat, it can actually RAISE it too! (Happend to me a few times

. Succeeded int stone with str 1 -> 4/5 and stuff like that

) this was the most awesome i got mag attk +11% to +98% simply lovely. (I used to fear assimulation, but now i love it

)
Posted: Mon Apr 23, 2007 3:45 pm
by justaskphil
Good points made above about the very small chance of stat assimilation. If you do alchemy you've gotta be willing to take the good with the bad. Even if crit goes down, it would really make more sense to beef up that phys atk and phy reinforce. Once you get those up, you can always try for crit again, if it's that important. I'm one to not rely on crits if it means survival (I'd rather have a hard hitting solid weapon w/ bad crit than a high crit with cr4ppy stats).
Depending on weapon, it helps to use 30% stones, especially if you have more bad stats than good stats. By using a stone, there's a chance to change one stat you're after and more of a chance to change an additional stat, and hopefully for the better.
Go for the phys attack, and phys reinforce and finish pimping it out with full blues. Most of all, don't worry about the crit!
