About SOS luck...
Posted: Thu Apr 19, 2007 8:57 pm
Hey, I was just wondering, are characters that receive sos during their noob times less likely to receive SOS when they reach a higher lvl like 52+? What has your experience been?
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I'm so sick of hearing this. There is probably some hidden status ingame that determines sos. Cause i'm pretty sure 50 sos before lvl 20 and none for 70 lvls isn't random.InsertName wrote:RANDOM.
mushrooms wrote:Hey, I was just wondering, are characters that receive sos during their noob times less likely to receive SOS when they reach a higher lvl like 52+? What has your experience been?
Manowar wrote:mushrooms wrote:Hey, I was just wondering, are characters that receive sos during their noob times less likely to receive SOS when they reach a higher lvl like 52+? What has your experience been?
From my experience that is false. Before hitting lvl 20 i found 4 sos items and since then i found about 6 other sos items (2 8th degree items) and 1 som. It's all random and luck.
reK wrote:when olympus started i got like 20 soX and that was when like...20 people were on and at the time i didnt know what they were so i juz npced them
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PureOwnage wrote:Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online.
PureOwnage wrote:
Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. Very Happy
Really Wink
Btw Is about luck and I have found some SOX so little luck I have.
PureOwnage wrote:
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
PureOwnage wrote:PureOwnage wrote:
Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. Very Happy
Really Wink
Btw Is about luck and I have found some SOX so little luck I have.
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
PureOwnage wrote:PureOwnage wrote:
Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. Very Happy
Really Wink
Btw Is about luck and I have found some SOX so little luck I have.
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
PureOwnage wrote:Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online.
PureOwnage wrote:Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online.