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Do you think sro should implent skills, if so what skills>

Posted: Sat Apr 07, 2007 9:21 pm
by Zak
Do you think silkroad should implement a potion making system,. or an arrow making system wehre you gather materials that you either buy or obtain from monsters?

I know this isnt a very good idea, but please post your ideas of what skills or any new features should be added to sro.

Posted: Sat Apr 07, 2007 9:23 pm
by Locketart
nope i think its just easier buying them.

Posted: Sat Apr 07, 2007 9:26 pm
by xiiNu
They are cheap enough to buy. Using alchemy to make potions or arrows would be a waste of time. Unless you could alchemy your arrows. Make fire/ice/light arrows +3 or something. But potions... nah. Bad idea.

Posted: Sat Apr 07, 2007 9:29 pm
by Mage Pker
this isnt runescape with fletching and herblore ^_^ lmao.

Posted: Sat Apr 07, 2007 9:29 pm
by InsertName
unless u can make it in large amounts in 1 slot (10k arrows or 1k pots in 1 slot is worth making)

Posted: Sat Apr 07, 2007 9:31 pm
by xiiNu
Yeah only being able to hold quantities of 50 pots/return scrolls/etc is quite annoying.

Posted: Sat Apr 07, 2007 9:36 pm
by Zak
Here i am going to rename the thread to what type of skills should be implemented into sro if any

There should be maybe the ability to enchant arrows with special forces, like arrow enchanted with fire and when you use it with a fire attack it would hit a bit harder, or if you used it with an ice imbue you might freeze the opponent and burn him,

Posted: Sat Apr 07, 2007 9:39 pm
by xiiNu
New blade chains would be awesome. But if they skill designer is anything like the 9D Garment designer, than forget it xD. But yeah new books for all skills would be great for when the cap goes up. Imagine a 7hit chain :O Or a KD for glaviers? And just slam your glavie on their face when they are on the ground. lol == glaviers would be unstoppable.

Posted: Sat Apr 07, 2007 9:41 pm
by threefingeredguy
No, the game has a surprisingly good balance and adding new item-making skills would upset it.