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have you realized that

Posted: Fri Apr 06, 2007 6:37 pm
by user
you can never get the busy server msg when you entered your password wrong or the image verification wrong. you always know that ASAP

Posted: Fri Apr 06, 2007 7:04 pm
by Erikutisnx
Dont understand ;//

Posted: Fri Apr 06, 2007 7:06 pm
by TacticalMedic
So, should this mean that password and user name are client-side saved :? This way making it possible to find them if a hacker gets in ur PC :? :? :?

Posted: Fri Apr 06, 2007 7:37 pm
by 0000000000
he's just doing a low-grade shitty joke, lets smile :)

Posted: Fri Apr 06, 2007 9:57 pm
by user
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case

Posted: Fri Apr 06, 2007 10:06 pm
by threefingeredguy
user wrote:
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case
No. The password is sent to the server when you log in. It checks the password before it checks the server traffic. The image code is downloaded at the same time as the image and checked on the client side.

Posted: Fri Apr 06, 2007 10:11 pm
by user
threefingeredguy wrote:
user wrote:
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case
No. The password is sent to the server when you log in. It checks the password before it checks the server traffic. The image code is downloaded at the same time as the image and checked on the client side.

so the server is not too busy enough to check your password, but busy enough for you to log in and play?

Posted: Fri Apr 06, 2007 10:12 pm
by threefingeredguy
It's not that the server is actually using up all of its resources, it's just that there is a limited number of slots available.

Posted: Fri Apr 06, 2007 10:13 pm
by Nuke2Face
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :? This way making it possible to find them if a hacker gets in ur PC :? :? :?

huh?

Posted: Fri Apr 06, 2007 10:15 pm
by mitosuke
user wrote:
threefingeredguy wrote:
user wrote:
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case
No. The password is sent to the server when you log in. It checks the password before it checks the server traffic. The image code is downloaded at the same time as the image and checked on the client side.

so the server is not too busy enough to check your password, but busy enough for you to log in and play?

Wow stop being a dick, u want people to get stuck at verification code with server traffic too ?
There is a difference between using 1slot on the server then just to check a damn code

Posted: Fri Apr 06, 2007 10:30 pm
by user
i am just pointing out a fact here, dont express your anger on me

Posted: Fri Apr 06, 2007 10:40 pm
by NuclearSilo
Maybe there are 2 servers : an authenticating server (to secure your id and pass) for password encryting, and a main server for playing... :? :? :?

Posted: Fri Apr 06, 2007 10:42 pm
by TacticalMedic
Also wrong verification number appear right after youve (if) typed it wrong. Dont know anything special about internet, just adding to the topic.... :?

Posted: Fri Apr 06, 2007 10:50 pm
by Luoma
mitosuke wrote:Wow stop being a dick, u want people to get stuck at verification code with server traffic too ?
There is a difference between using 1slot on the server then just to check a damn code


Your the one beeing a dick here :!:

Posted: Sun Apr 08, 2007 1:06 am
by user
Luoma wrote:
mitosuke wrote:Wow stop being a dick, u want people to get stuck at verification code with server traffic too ?
There is a difference between using 1slot on the server then just to check a damn code


Your the one beeing a dick here :!:

wooo, mitosuke you gonna take that from him? FLAME WAR, GET IT ON!!!